Search found 72 matches

by Alfdaur
Sat Mar 29, 2014 4:41 pm
Forum: Ideas and Suggestions
Topic: Filling of tanks
Replies: 5
Views: 2136

Re: Content of tanks

I wouldn't mind it. It could even look great. But it wouldn't add much for me. I always just hover over the liqued tanks or use "alt-mode" to see whats in it.
by Alfdaur
Fri Mar 28, 2014 9:31 pm
Forum: Releases
Topic: Version 0.9.6
Replies: 22
Views: 24770

Re: Version 0.9.6

The new belts look nice. It now makes sence more how the beltxs makes turns.
by Alfdaur
Thu Mar 27, 2014 8:55 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993993

Re: Factorio Roadmap

Ah, it's nice seeing the roadmap being updated. To be honest, i'm the most excited for the "proper endgame content" and the"fight revisit". Well those things are in future patches, so I'll just enjoy what we've gotten now. :)
by Alfdaur
Tue Mar 25, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: Development Roadmap
Replies: 9
Views: 4301

Re: Development Roadmap

kovarex wrote:Yes, but note that these are wishes that might come true not actual plans for the roadmap.
Ah, this is good to remember. It would be cool though. :)
by Alfdaur
Tue Mar 25, 2014 9:00 am
Forum: Ideas and Suggestions
Topic: Development Roadmap
Replies: 9
Views: 4301

Re: Development Roadmap

- I think I did forgot something important... :) The only things I can add are "longer range artillery" (Kovarex, https://forums.factorio.com/forum/viewtopic.php?f=16&t=1779&start=20), and tanks (Slpwnd, https://forums.factorio.com/forum/viewtopic.php?f=16&t=2585&start=20)...
by Alfdaur
Thu Mar 20, 2014 8:55 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 20068

Re: Engine unit

slpwnd wrote:
Malacodor wrote: We need bumper cars.
Or a tank.
Will the tank be wheeled or tracked? Currently there are no trenches or other forms of rough terain for tracks to have any purpose, so my personal preferance would go for the wheeled version.
by Alfdaur
Wed Mar 19, 2014 6:26 am
Forum: Show your Creations
Topic: Logistics Smart Storage System
Replies: 4
Views: 10083

Re: Logistics Smart Storage System

Personaly I would just use smart inserters for all the resources that go into the logic network. For example: in my current game I'm using smart inserters to store the finished circuits in the provider chest, I've set these smart inserters to only work when the circuits in the logic network are less...
by Alfdaur
Tue Mar 18, 2014 2:14 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993993

Re: Factorio Roadmap

A thank you. I will be looking forward to that. :)
by Alfdaur
Tue Mar 18, 2014 1:12 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 993993

Re: Factorio Roadmap

Hi there developers, First let me say that I really like this game. Yes, yes, I know, this isn't the first time you've heard this. But let me ask a question. I would like to know what the future of factorio will have in store for us. So I was wondering if you guys could update the roadmap. I'm still...
by Alfdaur
Tue Mar 18, 2014 8:41 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49377

Re: Are bitters too hard to kill in end game?

Thank you for the report of the gameplay frustrations, there are few things we would like to do with it eventually. a) Introduce difficulties for freeplay b) Indicate enemy evolution somehow c) Implement the longer range artillery. d) Try to make the starting conditions more stable. I would love to...
by Alfdaur
Tue Mar 11, 2014 7:41 pm
Forum: General discussion
Topic: Railroads getting attacked
Replies: 8
Views: 4499

Re: Railroads getting attacked

Well I had two instances of bitters attacking railways withouth any structers in the area. I think that in my case they attacked my railways because they where triggered by me, while working on the railroad.
by Alfdaur
Sat Mar 08, 2014 11:00 am
Forum: General discussion
Topic: Railroads getting attacked
Replies: 8
Views: 4499

Railroads getting attacked

Hi there, In version 0.8.7 I used railways to transport all my goods across the land under the impression that the railroads didn't get attacked by roaming bitters. So with the use of strongly fortified mining-outposts I build the rocket-defens. So I was playing factorio yesterday on a map with load...

Go to advanced search