I love the interactive tags, so cool!
Can't wait to see what more awesome ideas will be in 0.17
Edit: And the map pings, great for multiplayer
Search found 231 matches
- Fri Nov 02, 2018 2:43 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47115
- Fri Oct 26, 2018 6:02 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 208453
Re: Friday Facts #266 - Cleanup of mechanics
In the base game, this efficiency mechanic is almost completely useless, so we decided to remove it. To keep the previous balancing on the same level, all the fuel values have been halved, and the efficiency set to 100%. This just means, that the fuel value is the amount of energy the machines can ...
- Tue Oct 16, 2018 4:24 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Nickel will be! Here we finished the chains. Rare Earth minerals wont get a new chain since the actual one is ok. But will be alternative ways to get it. Same for phosphate, but phosphate will get a "mega" mine as the other ores too. Anyway, here the nickel mine and the resource. https://...
- Wed Oct 10, 2018 8:03 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Every time you suprise me by making an even better looking machine/graphics. Keep on the awesome job!
- Mon Oct 08, 2018 7:05 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
I guess zinc is the winner!
Can't wait for its crafting chain
Can't wait for its crafting chain
- Thu Oct 04, 2018 9:05 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
I thought you needed bob's mods in order to play py mods? (Not yet started playing py mods, waiting for raw ores to come out)
- Thu Oct 04, 2018 6:26 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
pyanodon when do you think that py mods will become independent?
And the lead graphics are awesome as usual
And the lead graphics are awesome as usual
- Fri Sep 21, 2018 1:43 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40342
Re: Friday Facts #261 - Performance + New player interaction
I really like the new error messages, especially the one about the assembly machine, took me a while to notice that every machine has an ingredient limit.
Also the inserter and miner indications are super usefull, love them.
Also the inserter and miner indications are super usefull, love them.
- Fri Aug 24, 2018 8:17 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 49658
Re: Friday Facts #257 - NPE/Campaign update
Can't wait to try the new campaign! I like that you split the rocket research into number of technologies, the possibility to get the rocket fuel early is very convenient. Can you add to the escape pod the ability to ride it, just like where you can ride a vehicle when you launch it to space? I wond...
- Sat Aug 11, 2018 8:38 am
- Forum: Mods
- Topic: [0.17.x] [Z] Adventure
- Replies: 79
- Views: 27882
Re: [0.16.x] [Z] Adventure
Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing
Attached the screenshot
If an area spawned on a cliff, some of the area will be missing
Attached the screenshot
- Fri Aug 10, 2018 3:14 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51958
Re: Friday Facts #255 - Construction tools
Best FFF!
I love the new copy-cut-paste, so many uses.
Upgrade planner in game looks fantastic.
The undo is so cool!
Thank you for putting the research Queue as an option.
I love the new copy-cut-paste, so many uses.
Upgrade planner in game looks fantastic.
The undo is so cool!
Thank you for putting the research Queue as an option.
- Fri Jul 27, 2018 5:01 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32009
Re: Friday Facts #253 - Fans & Fun
One of the many small tasks for 0.17, was to solve the occasional problem I had when I didn't notice that one of my trains didn't have the refuelling automated. One train out of fuel can halt all the train logistics easily, and sometimes it takes quite a while to notice it. For this reason, we adde...
- Sat Jul 21, 2018 3:36 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Greetings! Today we finished the copper chart. Since there´s no new buildings in that chain (and doesnt need to after all :D), we are reopening the poll while i work on the copper mine structure. https://i.imgur.com/SPYmocQ.jpg Question about the copper yields, you wrote in the table about grade 2,...
- Tue Jul 17, 2018 4:17 am
- Forum: Wiki Talk
- Topic: Missing filter inserter speed
- Replies: 1
- Views: 2501
Missing filter inserter speed
I was looking on the wiki pages for all inserters (https://wiki.factorio.com/Inserters) and I noticed that in the table that has the inserter speeds, the filter inserter is missing.
Is it possible to add its speed to the table?
Is it possible to add its speed to the table?
- Fri Jun 15, 2018 3:19 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
He didn't forget, this is a mod that its development is still in progress. So no download available yet.steinio wrote:Hello pyanodon,
you accidently forgot to post the download link here: viewtopic.php?f=219&t=59758
Cu, steinio.
- Fri Jun 15, 2018 12:49 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 94829
Re: Version 0.16.51
Now I have to go back to the stable version, unplayable
- Wed May 30, 2018 12:16 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Define vanilla style of mining. I mean place miners on patches of ore. No, mines have expecific places to be placed, like oil paths I think HammerPiano may have been asking if you will be disabling vanilla-like ore patches -- if the only way to get, say, iron was through an iron mine. Yeah, that wh...
- Tue May 29, 2018 5:38 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Sounds interesting.pyanodon wrote: Thats the plan. Theyre all like the Diamond mine from pyFE, but rare. They are also only avaiable with phHT.
I mean place miners on patches of ore.pyanodon wrote: Define vanilla style of mining.
- Mon May 28, 2018 5:36 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429441
Re: pY Raw Ores Discussion
Question, will every ore have a super mine(like the one iron has)?pyanodon wrote:Now start to model the Uranium Mine.
Is it going to be added to the vanilla style of mining?
- Fri May 25, 2018 3:31 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 30758
Re: Friday Facts #244 - Localised plurals & Modernisation progress
Does it mean that the bug where you can't see the wires of power poles is fixed / going to be fixed?with minor fixes to line rendering