Search found 255 matches
- Fri Sep 09, 2016 9:52 am
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 32771
Re: Version 0.14.5
Steam still loads 0.14.4 - I must wait. How long is the delay?
- Sun Sep 04, 2016 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Crash at "GameGuiWithCharacterGui::GameGuiWithCharacterGui"
- Replies: 1
- Views: 1067
[0.14.3] Crash at "GameGuiWithCharacterGui::GameGuiWithCharacterGui"
This occurred just after starting a new round on the "Factorio Official Team Challenge" server 5694.340 Error CrashHandler.cpp:210: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (90...
- Sun Sep 04, 2016 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.20] Desync report.
- Replies: 1
- Views: 538
[0.13.20] Desync report.
If this can help you in any way:
- Sun Aug 28, 2016 1:05 pm
- Forum: Releases
- Topic: Version 0.13.19
- Replies: 17
- Views: 13490
Re: Version 0.13.19
Being the stable version removes the choice of version on steam. Only way to play 0.13 on steam is the latest (0.13.19 atm) I thought the 0.13.18 would be the last. Now the server needs updating again, and the owner is offline. We can't even download the 0.13.18 zip file anymore to play the standalo...
- Mon Aug 01, 2016 5:06 pm
- Forum: Not a bug
- Topic: Currupted map. Contains id not in dictionary: 770
- Replies: 6
- Views: 1399
Re: Currupted map. Contains id not in dictionary: 770
We looked at your save file(s) and all of the corrupt ones are that: corrupt. 1 bit was flipped in all of the save files which causes the loading to fail because it tries to load too much/to little data and everything after that goes wrong. 1 bit flipped indicates you have memory corruption on your...
- Sun Jul 31, 2016 4:35 pm
- Forum: Not a bug
- Topic: Currupted map. Contains id not in dictionary: 770
- Replies: 6
- Views: 1399
Re: Currupted map. Contains id not in dictionary: 770
Sorry - no test performed.Rseding91 wrote:Do you have any steps to reproduce the map corruption?
I remember setting up more rails for coal, but no specifics.
(Edit) I have now tried to reproduce the corruption to no avail. Sorry again.
- Sun Jul 31, 2016 12:38 am
- Forum: Not a bug
- Topic: Currupted map. Contains id not in dictionary: 770
- Replies: 6
- Views: 1399
Re: Currupted map. Contains id not in dictionary: 770
Yes - All are from the same map created in v.0.13.10 after mapgen update.Loewchen wrote:Are they all of the same map?
Has/Have the map/maps been created in a 0.12 version or earlier originally?
Last played on v.0.13.11 but reverting to this version does not help.
- Sat Jul 30, 2016 11:15 pm
- Forum: Not a bug
- Topic: Currupted map. Contains id not in dictionary: 770
- Replies: 6
- Views: 1399
Currupted map. Contains id not in dictionary: 770
Greetings. I send you some savegames that I'm unable to load in the hope they can help you if they were caused by a bug and perhaps if possible to restore the latests save. http://puu.sh/qkbMW/e046424ae8.jpg BotWorld.....................zip Latest corrupted save _autosave1.zip _autosave3.zip _autosa...
- Mon Jul 25, 2016 1:06 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10852
Re: [0.13.10] New performance issues FPS/UPS drops
Thank you. This keeps the UPS fairly steady at 60. I have been living with reduced FPS as one must on a slow machine. As long as the UPS does not drop too much the game is perfectly playable.Twinsen wrote:... For now the people who have this problem should disable Vsync and restart the game. ...
- Sun Jul 24, 2016 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Map Restart Button in Multiplayer
- Replies: 5
- Views: 3259
Re: Map Restart Button in Multiplayer
Good limit.MightyMike wrote:+1 but only in the first 10 minutes only for the admin
- Sat Jul 23, 2016 11:32 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10852
Re: [0.13.10] New performance issues FPS/UPS drops
Thank You for the advice.Rseding91 wrote:If you've got a slow computer try turn video memory usage to medium/low.
It is sad if new performance issues forces me to lower the quality even further.
I would much prefer to continue with the settings that have worked so well in previous versions.
- Sat Jul 23, 2016 11:26 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10852
Re: [0.13.10] New performance issues FPS/UPS drops
Must mean not using any mods.malloc wrote:Pure vanilla
- Sat Jul 23, 2016 1:33 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10852
Re: [0.13.10] New performance issues FPS/UPS drops
Problem shows on empty map - no mods.
My laptop is slow, but it worked fine in 0.13.9
(It seems related to player location - in the woods by the copper)
My laptop is slow, but it worked fine in 0.13.9
(It seems related to player location - in the woods by the copper)
- Sat Jul 23, 2016 1:41 am
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 10852
[0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Since updating from 0.13.9 to 0.13.10 the game repeatedly drops to 30 UPS and then returns to normal (60) Sometimes UPS remains normal and the FPS drops to 30. This was observed on a new unexplored map. I am not alone: http://steamcommunity.com/app/427520/discussions/0/359543951719213115/ (edit) Mem...
- Mon Jul 04, 2016 10:39 pm
- Forum: Railway Setups
- Topic: Simple combinator-free safe rail crossing
- Replies: 23
- Views: 46870
Re: Simple combinator-free safe rail crossing
I wanted to design a safe crossing, and did it with no regard to any posted images.
Perhaps there are even more variations to be found.
Perhaps there are even more variations to be found.
- Wed Jun 29, 2016 12:53 pm
- Forum: Not a bug
- Topic: [0.13.1] Smart chests replaced with steel chests lost wires
- Replies: 2
- Views: 918
Re: [0.13.1] Smart chests replaced with steel chests lost wires
Thanks for your quick response. It is a death world, so apart from my stations not working I also have to deal with the new biter incursions. I had almost obtained "peace" by pushing back the spawners from the cloud using victory items. Now, as I fix the stations they draw closer. Since th...
- Wed Jun 29, 2016 12:25 pm
- Forum: Not a bug
- Topic: [0.13.1] Smart chests replaced with steel chests lost wires
- Replies: 2
- Views: 918
[0.13.1] Smart chests replaced with steel chests lost wires
I had used smart loading/unloading balancing with smart chests wired to smart inserters. After updating from 0.12.35 to 0.13.1 (also in 0.13.0) the smart chests are replaced with steel chests. Any wires previously connected to the smart chests are lost. Expected result: Any entity previously connect...
- Sat Jun 11, 2016 3:14 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103713
Re: Lazy Bastard Achievement - No hand crafting challenge
Is there any way to check how many items you've crafted? I'd hate it if I spaced out and accidentally made a few transport belts without thinking, and then kept playing for however long it took to win. Just for testing in 0.12.35 I tried this: /c item_counter = 0; script.on_event(defines.events.on_...
- Fri May 27, 2016 8:53 pm
- Forum: Duplicates
- Topic: [0.12.34] Unknown key: "gui-logistic-title"
- Replies: 1
- Views: 699
[0.12.34] Unknown key: "gui-logistic-title"
This appears on requester chests and player logistic slots.
win 10
auto-updated steam version
pure vanilla
win 10
auto-updated steam version
pure vanilla