Search found 2335 matches

by Jap2.0
Tue Dec 15, 2020 10:38 pm
Forum: This Forum
Topic: "The Team" user group
Replies: 2
Views: 1678

Re: "The Team" user group

DaveMcW wrote:
Tue Dec 15, 2020 10:36 pm
It only includes people with global moderator or admin powers.
Ah yep, that's it.

Also I missed Sanqui at the top.
by Jap2.0
Tue Dec 15, 2020 10:33 pm
Forum: This Forum
Topic: "The Team" user group
Replies: 2
Views: 1678

"The Team" user group

(Inspired in part by https://forums.factorio.com/93125) How does the "the team" button in the footer work? Looking at the URL it doesn't appear to be a group. If it's manually updated, it doesn't include everyone from https://forums.factorio.com/memberlist.php?mode=group&g=10. Or is it...
by Jap2.0
Mon Dec 14, 2020 4:39 pm
Forum: Gameplay Help
Topic: what is happening with my belts here?
Replies: 2
Views: 1249

Re: what is happening with my belts here?

Either that or the belt was full and you manually rotated it, leading to overcompression until it gets un-backed up.

Hard to say without knowing what specifically you're referring to.
by Jap2.0
Sun Dec 13, 2020 3:28 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19388

Re: your thoughts on menu simulation

How can you complain about that? "I don't like that the options were set to values I don't like when I first updated" Obviously one person's opinion can't be held as absolute truth, but there is a place for reasonable defaults. I've seen far more people saying that the menu simulation sou...
by Jap2.0
Sun Dec 13, 2020 3:17 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2712

Re: Tree structure for savegames

Taneeda wrote:
Sat Dec 12, 2020 9:58 am
Personally, I imagine something like this... In general like a folder/file structure in windows explorer.
Collapsed by default?
by Jap2.0
Sat Dec 12, 2020 11:15 pm
Forum: Mod portal Discussion
Topic: Mod Portal Chrome proroblem
Replies: 2
Views: 1314

Re: Mod Portal Chrome proroblem

Solution: use Firefox.

:P
by Jap2.0
Thu Dec 10, 2020 4:59 pm
Forum: Won't fix.
Topic: [1.1.5] The capital "M" on the main menu has a weird bump
Replies: 5
Views: 2049

Re: [1.1.5] The capital "M" on the main menu has a weird bump

coppercoil wrote:
Thu Dec 10, 2020 2:20 pm
But there's no cost to give a pro-like answer: "Thanks for the report, of couse we will fix it someday".
Except your honesty, most likely.
by Jap2.0
Tue Dec 08, 2020 7:47 pm
Forum: Gameplay Help
Topic: God mode off? [Solved]
Replies: 11
Views: 10250

Re: God mode off?

How did you enable "god-mode"? What exact command did you use? /c game.player.character=nil found on the wiki I likely did some random command without been sure of what it does :shock: Ah, in that case you would want "/c game.player.create_character()" (as found on the wiki). Th...
by Jap2.0
Tue Dec 08, 2020 5:03 pm
Forum: Gameplay Help
Topic: God mode off? [Solved]
Replies: 11
Views: 10250

Re: God mode off?

/c game.player.cheat_mode = false

90737
by Jap2.0
Tue Dec 08, 2020 4:53 pm
Forum: Duplicates
Topic: [1.1.3] Crash mac multiplayer
Replies: 5
Views: 2064

Re: [1.1.3] mac multiplayer unexpected error crash

asher_sky wrote:
Wed Dec 02, 2020 6:45 am
(also, the log says I have macOS 10.16.0, but I have macOS Big Sur 11.0.1. Not sure what's going on there)
Sometimes MacOS 11 tells programs that its version is 10.16 for the case of programs that assume that it's 10.something and only check the second number.
by Jap2.0
Sat Dec 05, 2020 3:12 am
Forum: Tools
Topic: Is it possible to create your own client?
Replies: 8
Views: 4599

Re: Is it possible to create your own client?

ptx0 wrote:
Sat Dec 05, 2020 2:12 am
well, when you shift the goalpost that way! :roll:
Oh no, the thing isn't the same as the other thing unless they both do the same thing! :o
by Jap2.0
Fri Dec 04, 2020 9:04 pm
Forum: Tools
Topic: Is it possible to create your own client?
Replies: 8
Views: 4599

Re: Is it possible to create your own client?

ptx0 wrote:
Fri Dec 04, 2020 5:05 pm
KeepResearchinSpoons wrote:
Fri Dec 04, 2020 5:14 am
Short answer in general: NO.
god you wrote a lot of lies.
That's not interoperable with standard Factorio servers, and thus I don't believe meets the intended definition of "client" here.

(That also isn't the full game, anyway.)
by Jap2.0
Fri Dec 04, 2020 5:15 am
Forum: Not a bug
Topic: [1.0.0] Spaceship Wrecks have inconsistent inserter "hitboxes"
Replies: 5
Views: 1457

Re: [1.0.0] Spaceship Wrecks have inconsistent inserter "hitboxes"

Candù wrote:
Wed Dec 02, 2020 6:29 pm
would this be the same issue?
Different issue, same root cause. Not sure if Rseding/others are still set on not changing the collision boxes here.
by Jap2.0
Fri Dec 04, 2020 5:06 am
Forum: General discussion
Topic: [1.1][Poll] Do you more often mess up your quickbar now?
Replies: 10
Views: 2928

Re: [1.1][Poll] Do you more often mess up your quickbar now?

foamy wrote:
Wed Dec 02, 2020 10:38 am
I haven't used the quickbar for anything except combat ever since it stopped being inventory space, so no.
Yeah, I use it far less now that it doesn't auto-populate.
by Jap2.0
Wed Dec 02, 2020 2:41 am
Forum: Combinator Creations
Topic: Non-Rampant Drone Reproduction
Replies: 6
Views: 2398

Re: Non-Rampant Drone Reproduction

Are they all stocked with repair packs too? I think I found something that will help modulate the number of repair packs in a given roboport, but i have to do more testing on it first. I wanted to get this lil' ditty out before i delved into that. Bots will take repair packs from the logistics netw...
by Jap2.0
Mon Nov 30, 2020 6:26 am
Forum: Technical Help
Topic: Large blueprint dat file mean super slow loading times
Replies: 4
Views: 1235

Re: Large blueprint dat file mean super slow loading times

AmericanPatriot wrote:
Mon Nov 30, 2020 12:58 am
Press control shift alt and click on settings. Under “the rest” you can enable caching different things, which should decrease load times.
Those are for game load, not map load. Either way those are only for sprites and prototypes (i.e. not blueprints).
by Jap2.0
Sat Nov 28, 2020 6:55 am
Forum: Resolved Problems and Bugs
Topic: [boskid] [1.1.0] Logistic request auto extend logic inconsistency
Replies: 7
Views: 3736

Re: [1.1.0] Logistic request auto extend logic inconsistency

boskid wrote:
Fri Nov 27, 2020 9:40 pm
Meh, super tiny off-by-one. Fixed for 1.1.2
Ah yes, the two hardest things in programming: naming things, cache invalidation, and off-by-one errors.
by Jap2.0
Fri Nov 27, 2020 4:45 pm
Forum: Not a bug
Topic: [1.1.x] power pole dragging late when dragging between objects
Replies: 4
Views: 1280

Re: [1.1.x] power pole dragging late when dragging between objects

Loewchen wrote:
Thu Nov 26, 2020 10:24 pm
This is not a bug, the pole will place retroactively.
He realizes, the issue (whether it is or not) is that they don't place until the next gap, rather than at the max distance between poles.

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