Or... you could pay $12 to save $6, because... honestly I could come up with a more sensible pricing structure than that.
Search found 2335 matches
- Thu Jan 07, 2021 1:46 pm
- Forum: Spread the Word
- Topic: [False positive] Factorio on sale, 10% off - Humble subscriptions get 10% off on games
- Replies: 9
- Views: 7066
- Thu Jan 07, 2021 1:42 am
- Forum: Not a bug
- Topic: [1.1.5] Priority splitter "hangs on" to item
- Replies: 8
- Views: 2635
Re: [1.1.5] Priority splitter "hangs on" to item
That is also not the same as any of the linked posts. If you think there's a bug, report it.AmericanPatriot wrote: ↑Wed Jan 06, 2021 11:05 pmI was responding to the content of the linked posts
- Wed Jan 06, 2021 11:05 pm
- Forum: Spread the Word
- Topic: [False positive] Factorio on sale, 10% off - Humble subscriptions get 10% off on games
- Replies: 9
- Views: 7066
- Wed Jan 06, 2021 10:55 pm
- Forum: Spread the Word
- Topic: [False positive] Factorio on sale, 10% off - Humble subscriptions get 10% off on games
- Replies: 9
- Views: 7066
Re: Factorio on sale, 10% off
I don't see it, do you have some sort of subscription to Humble Bundle? I've heard something along those lines before.
Edit: 73190?start=120#p450039 is the only mention I'm seeing here
Edit: 73190?start=120#p450039 is the only mention I'm seeing here
- Wed Jan 06, 2021 10:46 pm
- Forum: Not a bug
- Topic: [1.1.5] Priority splitter "hangs on" to item
- Replies: 8
- Views: 2635
Re: [1.1.5] Priority splitter "hangs on" to item
I'm not sure what you're trying to get at, but it's not the same thing as this report is about.
- Mon Jan 04, 2021 3:29 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 31970
Re: ""Factorio 2""
@Koub if Ptx0 and Blazespinnaker are both fine with it what are your opinions on just splitting the topic? It seems like it should meet the on-topic requirements of the off-topic subforum.
- Wed Dec 30, 2020 3:45 am
- Forum: Mod portal Discussion
- Topic: Mod licence issue
- Replies: 5
- Views: 1867
Re: Mod licence issue
License doesn't mean anything when it goes against our ToS: By uploading a mod to the mod portal, you grant us the irrevocable right to reproduce, adapt and distribute the mod and its content as necessary to operate the mod portal and provide the service to our users. https://factorio.com/terms-of-...
- Wed Dec 30, 2020 3:30 am
- Forum: Not a bug
- Topic: [1.1.6] UPS drop from 60 to 20 (or lower) when placing Rail/Chain Signal
- Replies: 7
- Views: 2031
Re: [1.1.6] UPS drop from 60 to 20 (or lower) when placing Rail/Chain Signal
Nothing unusual. Rail signals were placed by construction bots which happens during entity update, and placing signals causes immediate repath events or path revalidations for some trains. I guess it makes sense from a technical perspective, I'm not really sure how else it would work. I was probabl...
- Tue Dec 29, 2020 8:53 pm
- Forum: Technical Help
- Topic: Game chrashes on launch
- Replies: 5
- Views: 1137
Re: Game chrashes on launch
Forcing Direct3d shouldn't matter on Windows because that's the default anyway, you could try forcing opengl or the options here.
- Tue Dec 29, 2020 8:39 pm
- Forum: Not a bug
- Topic: [1.1.6] UPS drop from 60 to 20 (or lower) when placing Rail/Chain Signal
- Replies: 7
- Views: 2031
Re: [1.1.6] UPS drop from 60 to 20 (or lower) when placing Rail/Chain Signal
Unfortunately when rails or signals are created or destroyed, there are many cases that may invalidate some train paths or make some trains to now have a path so they have to be checked and this causes increased update time. Is it intended that this shows up under both train pathfinder and entity u...
- Sun Dec 27, 2020 10:19 pm
- Forum: Not a bug
- Topic: not fully loaded processor and low FPS/UPS
- Replies: 4
- Views: 1519
- Sun Dec 27, 2020 10:09 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 99123
Re: Version 1.0.0
Hi! For several years, I, my son, and my daughter played three games on three computers. The game was bought from my son and daughter. I played by connecting to them over LAN. After updating to 1.0.0, when connecting to a network game over LAN, the game says an unknown username and asks to buy. It ...
- Sun Dec 27, 2020 1:39 am
- Forum: Not a bug
- Topic: [1.1.5] Priority splitter "hangs on" to item
- Replies: 8
- Views: 2635
Re: [1.1.5] Priority splitter "hangs on" to item
56446 is the closest I'm coming up with. I know I've seen something clearer elsewhere, if anyone else wants to jump in feel free.
- Sun Dec 27, 2020 1:14 am
- Forum: Not a bug
- Topic: [1.1.5] Priority splitter "hangs on" to item
- Replies: 8
- Views: 2635
Re: [1.1] Compressed(?), full belt with priority splitter causes splitter to "hang on" to a resource.
I'm fairly certain this is by design (splitters have a small internal buffer), let me look for a reference on that - I know there was some reason it was added.
- Sat Dec 26, 2020 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] biters and spitters frozen
- Replies: 5
- Views: 4979
Re: [Oxyd] [1.0.0] biters and spitters frozen
Replying to this as I'm playing 1.1.6 experimental and am seeing the same issue when I view enemy bases via radar. They engage normally when I'm on foot/vehicle but I think the usual attacks have slowed down. I'm going to play some more before lodging a proper bug report. If they attack normally th...
- Sat Dec 26, 2020 3:15 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 19700
Re: your thoughts on menu simulation
Lol
- Wed Dec 23, 2020 2:56 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 31970
Re: ""Factorio 2""
Famous last words
More seriously: wanting something that just works and wanting an elaborate Clusterio setup are far from the same thing.
- Tue Dec 22, 2020 8:38 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 31970
Re: ""Factorio 2""
I’d like to see a more performant multiplayer, one that allows a server to do simulation for the client. Or some sort of vanilla clusterio That's not the server doing the simulation for the client. That's teleportation between multiple servers, which is kind of moving the goalposts; the client stil...
- Tue Dec 22, 2020 7:44 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 31970
Re: ""Factorio 2""
I’d like to see a more performant multiplayer, one that allows a server to do simulation for the client. The first is almost certainly never going to happen Never say never. As for “major changes”, part of the reason for factorio 2 would be to pay the devs for all the work they would do. They can’t...
- Tue Dec 22, 2020 7:30 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 31970
Re: ""Factorio 2""
I’d like to see a more performant multiplayer, one that allows a server to do simulation for the client. I’d like to see a more 3d ish game. Not one that lets you build in 3 dimensions, but one that solves the issue of train tunnels. The first is almost certainly never going to happen, the second s...