Search found 7055 matches
- Fri Jan 26, 2024 8:57 pm
- Forum: Implemented in 2.0
- Topic: Personal Logistic Requests change
- Replies: 3
- Views: 345
Re: Personal Logistic Requests change
[Koub] Yep, moving this to implemented for 2.0
- Fri Jan 26, 2024 8:55 pm
- Forum: Implemented in 2.0
- Topic: Move train status indication from floating text to locomotives
- Replies: 7
- Views: 1603
Re: Move train status indication from floating text to locomotives
[Koub] Moved to Implemented for 2.0
- Thu Jan 25, 2024 6:48 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2416
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Yet coal liquefaction is not mandatory to get arbitrarily far into the fame, so being compelled to set it up just for the sake of getting rid of one's wood feels off.
- Thu Jan 25, 2024 6:46 am
- Forum: Implemented in 2.0
- Topic: Feature request: Spidertron "trash anything without a logistics request"
- Replies: 4
- Views: 337
Re: Feature request: Spidertron "trash anything without a logistics request"
[Koub] Moved to Implemented for 2.0
- Thu Jan 25, 2024 6:45 am
- Forum: Ideas and Suggestions
- Topic: Proposal for achievements with mods.
- Replies: 5
- Views: 500
Re: Proposal for achievements with mods.
And I am aware that it is a recurring request, however I wanted to suggest a solution that's more than just "enable all achievements". Oh yeah, I have zero problems with that, just that you'll hopefully not be the only one seeing your post. For the others, it might be interesting to know ...
- Wed Jan 24, 2024 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Proposal for achievements with mods.
- Replies: 5
- Views: 500
Re: Proposal for achievements with mods.
Recurring request in different forms.
Let me quote a dev :Valkyronix wrote: βWed Jan 24, 2024 9:38 pmCurrently, using mods of any kind will disable achievements for that save.
- Wed Jan 24, 2024 6:20 am
- Forum: Off topic
- Topic: Turning your Factorio passion into a job
- Replies: 4
- Views: 1605
Re: Turning your Factorio passion into a job
[Koub] Missed that thread when it was first posted, moving it to off topic.
- Tue Jan 23, 2024 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Reactors lose energy to the air when not powered.
- Replies: 8
- Views: 1312
Re: Reactors lose energy to the air when not powered.
[Koub] Merged into older thread on the same topic
- Tue Jan 23, 2024 10:35 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2416
Re: Is there a specific reason why wood is so useless?
I would be totally OK with a way to turn unused wood into char coal : there are many uses for coal, including a "mandatory" sink (plastic bars), on top of avoidable uses (coal liquefaction, explosives, grenades for personal use or military science, ...). I can imagine a factory that has a ...
- Mon Jan 22, 2024 5:54 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2416
Re: Is there a specific reason why wood is so useless?
I'm pretty sure I've seen trees (as well as rocks) attacked by biters when there is a path to where they're running, but pretty much obstructed by the said tress/rocks.
- Mon Jan 22, 2024 12:58 pm
- Forum: Not a bug
- Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
- Replies: 3
- Views: 549
- Mon Jan 22, 2024 7:24 am
- Forum: Implemented in 2.0
- Topic: Flip using F and G whith in-hand entities
- Replies: 7
- Views: 772
Re: Flip using F and G whith in-hand entities
Yep I understand the same thing here, @Anyone : correct me if I'm wrong.FuryoftheStars wrote: βSun Jan 21, 2024 3:19 pmUnless I'm misunderstanding something, I think the latest FFF makes this implemented for 2.0?
https://factorio.com/blog/post/fff-394
[Koub] Moved to implemented for 2.0
- Mon Jan 22, 2024 7:23 am
- Forum: Ideas and Suggestions
- Topic: Move/Request items by 10 (tens)
- Replies: 2
- Views: 241
Re: Move/Request items by 10 (tens)
I'm not a dev, so take this with a grain of salt, but I've been around here for quite some time now, and I think I have a rough idea of how the devs think about this : if a suggestion is aimed towards doing more things manually in bulk, the answer will probably be "no". There is no reason ...
- Mon Jan 22, 2024 7:12 am
- Forum: Ideas and Suggestions
- Topic: Can we get a function to get the stacksize of an Item?
- Replies: 5
- Views: 389
Re: Can we get a function to get the stacksize of an Item?
S for stack size isn't mentioned there. Well you're right. I don't have any additional access to anything 2.0 related, I guess my brain just merged someone's assumption it would be 'S' with the part in the FFF saying there would be a way. Also, that doesn't let us do dynamic stuff like wiring a pro...
- Fri Jan 19, 2024 7:04 pm
- Forum: Releases
- Topic: Version 1.1.103
- Replies: 5
- Views: 6956
Re: Version 1.1.103
Bug reported here : viewtopic.php?f=7&t=110826
- Fri Jan 19, 2024 6:56 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 20985
Re: Friday Facts #394 - Assembler flipping and circuit control
I'm under the impression that Wube team has listed all the "Ideas and suggestions" threads ordered by decreasing number of posts, and implemented one after the other most wanted features :mrgreen: Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to ma...
- Fri Jan 19, 2024 6:43 pm
- Forum: Ideas and Suggestions
- Topic: Can we get a function to get the stacksize of an Item?
- Replies: 5
- Views: 389
Re: Can we get a function to get the stacksize of an Item?
I don't know if you have seen, but there will be an "S" unit meaning 1 stack. So you'll be able to set your blueprint variable to 40S of whatever item, and the blueprint will translate to 40 stacks of whatever item you've chosen. Source : https://factorio.com/blog/post/fff-388 (search for ...
- Fri Jan 19, 2024 6:39 pm
- Forum: Ideas and Suggestions
- Topic: More-Programmable Speaker
- Replies: 8
- Views: 2396
Re: More-Programmable Speaker
[Koub] Merged into older thread with encompassing suggestion
- Fri Jan 19, 2024 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Check map exchange string when overwriting a save
- Replies: 4
- Views: 331
Re: Check map exchange string when overwriting a save
I will shamelessly self advertise my suggestion on this other thread : viewtopic.php?p=169112#p169112.
I think this would be optimal as a design, and would check all the needs.
I think this would be optimal as a design, and would check all the needs.
- Fri Jan 19, 2024 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 4341
Re: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
[Koub] Merged into older thread about the same issue.