Search found 7054 matches
- Sun May 13, 2018 9:37 pm
- Forum: Off topic
- Topic: Happy Mother’s Day
- Replies: 1
- Views: 1741
Re: Happy Mother’s Day
[Koub] Moved to Off topic
- Sun May 13, 2018 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Any advanced belt mechanics/tools for later game?
- Replies: 7
- Views: 2307
Re: Any advanced belt mechanics/tools for later game?
After extensive discussions in the office and internal testing, we have come to the conclusion that we need more time. This is a delicate topic, and the solution has to be one that walks a fine line within the design of the game. We are moving to work on other features and improvements, some of whi...
- Sat May 12, 2018 2:20 pm
- Forum: Gameplay Help
- Topic: Wondering if my Factorio is broken
- Replies: 8
- Views: 3006
Re: Wondering if my Factorio is broken
Press Alt. You will then see that your boiler should be rotated 90° counterclockwise.
See here : https://wiki.factorio.com/Boiler
See here : https://wiki.factorio.com/Boiler
- Sat May 12, 2018 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives create craters
- Replies: 10
- Views: 3400
Re: Cliff explosives create craters
Alright, what about just restoring water that has been land-filled? atm, there is no way to tell a landfilled area from natural land. This has already been requested before, but there is no evidence the devs are planning to add such a feature. Previous suggestions : https://forums.factorio.com/view...
- Sat May 12, 2018 2:04 pm
- Forum: Implemented Suggestions
- Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
- Replies: 24
- Views: 14574
Re: In-Game System Clock display
@Koub: your answer is stupid. That's like saying "You have a problem with Factorio? Play another game." Actually, I just voice my opinion : Never understood why real life time should be displayed in a computer game (except when events in the game are timed depending on the IRL time of cou...
- Sat May 12, 2018 5:47 am
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 17905
Re: Whats your current game goal?
Find the time to launch the game
- Sat May 12, 2018 5:45 am
- Forum: Ideas and Suggestions
- Topic: Easy Way to Measure Portable Solar Panel Output
- Replies: 4
- Views: 1541
Re: Easy Way to Measure Portable Solar Panel Output
Not enoughQGamer wrote:Let me easily measure how much power the Portable Solar Panels are producing for my armor.
- Sat May 12, 2018 5:42 am
- Forum: Implemented Suggestions
- Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
- Replies: 24
- Views: 14574
Re: In-Game System Clock display
The usual way to get the time is by using a watch . Many people also use their phone nowadays. But the watch works really well. I know it's an old technology, but it does the job pretty well, and you can have it with you when you're not playing Factorio, which is practical when your gaming rig weigh...
- Sat May 12, 2018 5:34 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives create craters
- Replies: 10
- Views: 3400
Re: Cliff explosives create craters
The devs have said that they would nod give to the player a way to create insurpassable areas, because it would allow unsurpassable defenses without the need to defend against biters.
- Fri May 11, 2018 5:02 pm
- Forum: Gameplay Help
- Topic: Slow circuit?
- Replies: 19
- Views: 2985
Re: Slow circuit?
This is quite recent
- Fri May 11, 2018 3:45 pm
- Forum: Balancing
- Topic: Remove or tweak heavy oil to solid fuel recipe.
- Replies: 45
- Views: 13687
Re: Remove or tweak heavy oil to solid fuel recipe.
Honestly, the more I think, the more I'd like there wasn't an "advanced poil processing" tech, and that basic and advanced were all unlocked with the same green research. I am able to pinpoint where I lose the pleasure to play in my new games, and it's usually when I have researched most o...
- Fri May 11, 2018 9:32 am
- Forum: Ideas and Suggestions
- Topic: Roboport frequences
- Replies: 2
- Views: 1003
Re: Roboport frequences
Hi,
This has already been suggested before : viewtopic.php?f=6&t=22737
(you can also follow the links that start from that topic, they point to similar/related suggestions)
This has already been suggested before : viewtopic.php?f=6&t=22737
(you can also follow the links that start from that topic, they point to similar/related suggestions)
- Thu May 10, 2018 10:16 pm
- Forum: General discussion
- Topic: Can I stay with 0.15 on Steam after full release?
- Replies: 13
- Views: 4423
- Thu May 10, 2018 10:13 pm
- Forum: Gameplay Help
- Topic: Slow circuit?
- Replies: 19
- Views: 2985
Re: Slow circuit?
A bug is when things do not work as devs intend them to.
This is not a bug, it's a feature. Or at least, it's working as intended.
This is not a bug, it's a feature. Or at least, it's working as intended.
- Thu May 10, 2018 10:10 pm
- Forum: Technical Help
- Topic: [16.36] Crash in allegro: "prim_directx.cpp (655): draw_prim_raw"
- Replies: 6
- Views: 1139
Re: Game always freezing after like 10 minutes
Maybe one of the devs will be able to pinpoint the crash source with the log. If not, you can create a zipfile of your mods directory, and upload it via the "upload attachment" while writing (or editing) a post (right below the text box where you type your post). Uploading your mods can be...
- Thu May 10, 2018 8:10 pm
- Forum: Technical Help
- Topic: [Removed by author]
- Replies: 1
- Views: 399
Re: I dont get the starter things when i create world
Don't you have a mod that removes these ?
- Thu May 10, 2018 7:59 pm
- Forum: Ideas and Suggestions
- Topic: buildings are no longer items
- Replies: 13
- Views: 3725
Re: buildings are no longer items
[Koub] Merged into older topic with similar suggestion.
- Thu May 10, 2018 12:26 pm
- Forum: Technical Help
- Topic: [0.16.41] Game crash after load/ unexpected Error
- Replies: 3
- Views: 1272
Re: [0.16.41] Game crash after load/ unexpected Error
Please replace the copy-paste of your log file by the actual file in attachment, it will help reading it
- Thu May 10, 2018 11:39 am
- Forum: Technical Help
- Topic: [16.36] Crash in allegro: "prim_directx.cpp (655): draw_prim_raw"
- Replies: 6
- Views: 1139
Re: Game always freezing after like 10 minutes
Please add your logfile, and if possible :
1) your save
2) a zip with all your mod folder
1) your save
2) a zip with all your mod folder
- Thu May 10, 2018 8:48 am
- Forum: Gameplay Help
- Topic: Balance unequal belt lane speeds
- Replies: 20
- Views: 14210
Re: Balance unequal belt lane speeds
nice necro
btw doesn't the priority splitter help solve the problem ?
btw doesn't the priority splitter help solve the problem ?