Search found 945 matches

by vanatteveldt
Sat Mar 05, 2016 11:02 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203453

Re: Friday Facts #128 - Back down to earth

Along the same lines as this "Loader" I've had an idea. A device that would pull from an underground belt beneath it and then output to the arrow. There are a lot of ways the underground layer of Factorio could be better used. This is actually a good way to tie in with my earlier suggesti...
by vanatteveldt
Sat Mar 05, 2016 3:22 pm
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22369

Re: How do you build your factory(s)?

(see viewtopic.php?f=8&t=20663&p=131435#p131435 for some screenshots of a more "compartmentalized" factory with lots of trains :) )
by vanatteveldt
Sat Mar 05, 2016 2:30 pm
Forum: Show your Creations
Topic: WIP: compartmentalized factory
Replies: 7
Views: 9673

Re: WIP: compartmentalized factory

Progress: Blue science The basics are done. We now have the following factories / companies: - Codelco: copper smelting - Corus: iron/steel smelting - Rail Works - Stone works (stone, brick, concrete) - Silicon valley, including Intel (red circuits) and research - DHL Logistics (belts, inserters) -...
by vanatteveldt
Fri Mar 04, 2016 5:08 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203453

Re: Friday Facts #128 - Back down to earth

As a 2x1 item i don't think the loader isn't overpowered as it usually won't be used over a 1x1 inserter. It will also make belts more viable when compared to robots. Because it's expensive it won't be used in early game and it's really needed in late game when you are working with belts. Loader DO...
by vanatteveldt
Thu Mar 03, 2016 8:49 am
Forum: This Forum
Topic: images truncated
Replies: 10
Views: 3634

Re: images truncated

Perfect. Generating a link to the original source would be nice, but people can always right-click + open as. I think "most" forums work with scroll bars, e.g. http://forums.civfanatics.com/showpost.php?p=14164227&postcount=15, but I think this solution (especially if you would add a l...
by vanatteveldt
Tue Mar 01, 2016 1:45 pm
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

Re: ratio of coal mines to steam engines

Thanks (didn't have the game here, so couldn't check) Well speed modules apparently help quite a bit by themselves, a beacon might be too much unless it can affect multiple (3+?) jacks, but it is quite a high threshold. If you have "extra" wells, why not simply add more boilers+engines to ...
by vanatteveldt
Tue Mar 01, 2016 10:38 am
Forum: Balancing
Topic: Make Spawners scale with Evolution Factor
Replies: 15
Views: 20512

Re: Make Spawners scale with Evolution Factor

What is wanted to be achieved with this? What kind of gameplay wants to be targeted? My answer is a bit late, but what this would do for me is increase immersion. I agree that the real challenge is fighting off the worms and behemoths guarding the nests, but even so the nests (spawners) simply feel...
by vanatteveldt
Tue Mar 01, 2016 10:17 am
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

Re: ratio of coal mines to steam engines

re beacons: what is the real electricity use of a beacon? The wiki reports 480W (i.e. half a kW), but that doesn't sound right, or is the main cost in the extra use of the pumpjack? re efficiency: yeah, especially since the only downside is refinery/chemplant speed, and your depleted field will not ...
by vanatteveldt
Tue Mar 01, 2016 9:57 am
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

Re: ratio of coal mines to steam engines

Excellent, thanks. I guess speed (and efficiency?) modules are really needed to make oil power worth it, rk84 (as cited by daniel34) reports running ~8 engines on 2 wells with sp3 modules, of which ~1 is needed for production power. Since the 2-4 depleted wells you often get are quite useless for re...
by vanatteveldt
Tue Mar 01, 2016 8:42 am
Forum: This Forum
Topic: images truncated
Replies: 10
Views: 3634

images truncated

Large images seem to be capped at a maximum width without a scrollbar, leaving only the left-hand side visible. For example: https://forums.factorio.com/viewtopic.php?f=8&t=20663 links to http://i.amcat.nl/battery%20plant.png, but on screen I only see the left half: http://i.imgur.com/WyGXwig.jp...
by vanatteveldt
Mon Feb 29, 2016 9:47 pm
Forum: Gameplay Help
Topic: steam engines in multiple networks
Replies: 3
Views: 1204

Re: steam engines in multiple networks

FTI: it does indeed seem to work fine. I build 10 steam engines on 14 boilers, the first connected to the inserters, the other 9 to a dummy load of radars. They were able to get 100%, and adding an eleventh even allowed for the full 5.1MW (presumably minus the trivial inserter load). This seems to b...
by vanatteveldt
Mon Feb 29, 2016 8:44 pm
Forum: Show your Creations
Topic: WIP: compartmentalized factory
Replies: 7
Views: 9673

WIP: compartmentalized factory

Inspired by the how do you build your factory thread I decided to try something new, with specialized sub-factories on separate islands linked with an extensive rail network. Setting : (very?) high water, (very?) high fragmentation, RSO, all else normal (I think). This yields a sort of archipelago w...
by vanatteveldt
Mon Feb 29, 2016 5:25 pm
Forum: Gameplay Help
Topic: steam engines in multiple networks
Replies: 3
Views: 1204

steam engines in multiple networks

Suppose I have a "normal" setup line of e.g. 14 boilers to 10 steam engines (all connected serially), for 5.1MW max capacity. If I only connect 2.5MW load, the engines will run at ~50% capacity, and use ~50% fuel, right? Now what happens if I connect different steam engines in the same 'li...
by vanatteveldt
Mon Feb 29, 2016 2:48 pm
Forum: Show your Creations
Topic: Balanced Warehousing Station (un)loading
Replies: 4
Views: 6972

Re: Balanced Warehousing Station (un)loading

This certainly helps :) Maybe you should have a good look at https://wiki.factorio.com/index.php?title=Virtual_signals#Each and clariy there? It would already help to have the right pictures next to each heading, and I think the wiki does not list some of the cases you descibe above (but maybe I'm j...
by vanatteveldt
Mon Feb 29, 2016 2:43 pm
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

Re: ratio of coal mines to steam engines

So how many 0.1/s wells do you need to feed a steam engine via (refining+cracking+)solid fuel, optionally with speed/efficiency modules?
by vanatteveldt
Mon Feb 29, 2016 7:47 am
Forum: Show your Creations
Topic: Balanced Warehousing Station (un)loading
Replies: 4
Views: 6972

Re: Balanced Warehousing Station (un)loading

Great! Smart idea to average the contents and compare to that. That even allows you to place the whole thing in between the two warehouses, very neat! I didn't know about the everything/anything signals, these sound very useful (although I would have picked other symbols, e.g. the inverted-A forall ...
by vanatteveldt
Sun Feb 28, 2016 2:57 pm
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22369

Re: How do you build your factory(s)?

Right. Why not just "cross out" some of the capacity of the output chests?

Also, do you centralize goods that the player would want (e.g. weapons, outpost building stuff) in a sort of "reloading" station?
by vanatteveldt
Sun Feb 28, 2016 2:54 pm
Forum: Railway Setups
Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Replies: 43
Views: 153273

Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY

AFAIK, the "loops is bad" meme is from a version where chain signals did not exist yet. In that case, loops can always cause deadlock if a train can't exit a loop because of another train trying to exit the loop. With proper chain signals, the train would never enter the loop if there is n...
by vanatteveldt
Sun Feb 28, 2016 2:40 pm
Forum: Gameplay Help
Topic: ratio of coal mines to steam engines
Replies: 15
Views: 11684

Re: ratio of coal mines to steam engines

Thanks! As a somewhat useful corollary, I was curious how many engines a belt can supply (as I sometimes find that I run into trouble if coal is not supplied quickly enough in a long period of heavy use). A steam engine requires 510KJ/s, a coal provides 4MJ (with 50% efficiency), so a steam engine r...
by vanatteveldt
Sun Feb 28, 2016 2:30 pm
Forum: Show your Creations
Topic: Balanced Warehousing Station (un)loading
Replies: 4
Views: 6972

Balanced Warehousing Station (un)loading

I use the warehousing mod to get huge (6x6) storage areas which are ideal for station (un)loading since you don't have to mess with splitters, etc. Also, it looks cool. However, I use multiple wagons (two, in this case) and it tickles my OCD if the warhouse stocks are not in balance (e.g. front ware...

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