Search found 945 matches
- Tue Apr 02, 2019 1:53 pm
- Forum: Energy Production
- Topic: Minimalist 279MW nuclear reactor
- Replies: 2
- Views: 2614
Re: Minimalist 279MW nuclear rector
Nice! I was fiddling with new (non-smart) reactors as well, but didn't dare go below 2x2 :-). But you're right that the neighbour bonus is more of a gimmick once you have kovarex up and running... PS, if you're being minimalist, why not go for 2 reactors? Also, not 100% sure about dropping the pipes...
- Mon Apr 01, 2019 3:02 pm
- Forum: General discussion
- Topic: .17 impression so far
- Replies: 5
- Views: 1830
Re: .17 impression so far
Hmm, I play either peaceful or death world. If I just want to design a factory I just want to skip the whole nest clearing part...
- Mon Apr 01, 2019 11:36 am
- Forum: General discussion
- Topic: .17 impression so far
- Replies: 5
- Views: 1830
.17 impression so far
I love 0.17! I started a death world with very infrequent / very rich deposits, and I'm having great fun. Got some nasty suprises when spitter AoE started killing my electricity poles which were next to my turrets. Only launched 11 sattelites so far, working on artillery range... Things I love? - Co...
- Mon Mar 25, 2019 7:30 pm
- Forum: Gameplay Help
- Topic: Yellow highlight in train cargo slots
- Replies: 0
- Views: 579
Yellow highlight in train cargo slots
Not sure if this is a bug or a feature I don't understand yet :) https://i.imgur.com/x9QDvjM.png When I middle-click a slot to reserve it, it becomes yellow even after the selection is made (see screenshot above). I can't figure out a purpose for the yellow slots, so I'm guessing the activate/highli...
- Sun Mar 17, 2019 12:37 pm
- Forum: General discussion
- Topic: .17 coal power ratios
- Replies: 26
- Views: 9445
.17 coal power ratios
.17 made a number of changes that affect power ratios, and I didn't see a post on the effects on power plants (miners/boiler etc) so I figured it would be good to summarize what I think are the correct ratios in .17. Of course, feel free to correct if there are mistakes :) Basic values: Steam engine...
- Sat Feb 16, 2019 12:10 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84009
Re: Friday Facts #282 - 0.17 in sight
Looking forward to .17! Haven't started a new map since November because I thought the release would be 'soon' :) Terrain generation updates [..]1. Create a map without trees[..] Mmmmmmyes. Would'nt that be unplayable in vanilla as there's no way to get research going without at least one wood power...
- Thu Jan 31, 2019 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 9786
Re: Tree leaf regrowth
they could decay to dead trees (2 wood), emitting some pollution in the process. Maybe the same amount of pollution as burning 2 wood would give.
- Tue Jan 29, 2019 11:10 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75083
Re: Friday Facts #279 - Train GUI & Modern Spitter
I never ever had a case in my entire Factorio life in which something like this was even remotely needed: (A & (B | C) & D) | (E & F) | G I have needed (A | B) & (C | D). I can use distributive law and get A&C | A&D | B&C | B&D, but it is annoying to feed with curren...
- Tue Jan 29, 2019 7:21 pm
- Forum: General discussion
- Topic: Iron is too needed and copper is nearly useless
- Replies: 15
- Views: 8242
Re: Iron is too needed and copper is nearly useless
In the early game, Iron is used the most, but when you get to the higher tier technologies, copper becomes much more in demand. A big megabase will probably be using similar amounts of both materials. This. If your aim is to produce all science packs in equal quantities, you'll need only slightly m...
- Tue Jan 29, 2019 7:14 pm
- Forum: General discussion
- Topic: How many main bus lines do you generally use?
- Replies: 41
- Views: 40949
Re: How many main bus lines do you generally use?
I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. I did a belts-only no-modules 800spm base here: https://forums.factorio.com/viewtopic.php...
- Mon Jan 28, 2019 7:05 pm
- Forum: Ideas and Suggestions
- Topic: Consumables, pollution, coal filters
- Replies: 8
- Views: 2374
Re: Consumables, pollution, coal filters
See also: Bob's + Angel's
- Mon Jan 28, 2019 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 9786
Re: Tree leaf regrowth
It would be nice if your factories spawned some sort of dead zone, also killing e.g. grass and brushes and leaving soot on rocks as well as damaging (defoiling) trees like it does now. Then, if you pollution retreats (which some elf told me is actually possible) it would be nice to see the area regr...
- Fri Jan 25, 2019 7:09 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152710
Re: Friday Facts #275 - 0.17 Science changes
There is something I didn't notice before - with huge push for steel instead of iron plates in new recipes, a great UPS gains come. Not sure if it was intended, but that direction seems right. Now, find a way to reduce copper wire 'movement' in prodction chain too, they have the largest movement vo...
- Thu Jan 17, 2019 11:03 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 208547
Re: Friday Facts #266 - Cleanup of mechanics
just a generic 'recycler' entity would solve a lot of above problems. It's quite easy to allow furnaces to smelt most of the 'obsolete' entities like pickaxe, iron chests, pistols and the like, much the same as wooden boxes and poles can be used as fuel. I made a mod way back when that added recipe...
- Tue Jan 15, 2019 12:27 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152710
Re: Friday Facts #275 - 0.17 Science changes
what about using barrels? it fits thematically for chemistry packs, is a steel sink, and can be used in quantity.
can either use empty barrels or light oil barrels. Can even use water barrels of you want to promote barreling and add a bit of puzzle without increasing oil demand.
can either use empty barrels or light oil barrels. Can even use water barrels of you want to promote barreling and add a bit of puzzle without increasing oil demand.
- Sun Dec 23, 2018 4:32 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71468
Re: Friday Facts #274 - New fluid system 2
Heartfelt thanks to everyone for contributing to these discussions. Even if it is off-topic, I have learned a lot about electricity and fluid dynamics! I especially want to thank those who take the time to snip out exactly the words they want when responding to another post. Do you have any tips fo...
- Sun Dec 23, 2018 10:57 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71468
Re: Friday Facts #274 - New fluid system 2
update sounds very good, and thanks/congrats to TheYeast for the contribution! what does the green and the blue column in the demo gif exactly means? And will there be an option to show these columns to get an easy way to identify bottlenecks and something like that? It is the volume and speed - num...
- Thu Nov 15, 2018 10:13 pm
- Forum: Gameplay Help
- Topic: The Feasibility of Outpost Building Trains
- Replies: 5
- Views: 5203
Re: The Feasibility of Outpost Building Trains
What I've done in some games is to have one general "bootstrap" building train, and then multiple trains for different construction types (e.g. outpost, smelting, etc) The bootstrap train is the train I use for setting up new outposts or plants. It contains a *lot* of rails, and some chest...
- Mon Nov 12, 2018 7:34 pm
- Forum: General discussion
- Topic: feedback: train signals are hard
- Replies: 30
- Views: 12371
Re: feedback: train signals are hard
1. Placing a signal on only one side of the track makes it a 1-way track, but nothing clearly told me this; trains unable to enter are simply stopped with a mystifying "NO PATH" popping out of them: nothing ANYWHERE tells me "Hey, I can't enter this section (here let me highlight in-...
- Wed Oct 24, 2018 12:46 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 53733