Search found 945 matches

by vanatteveldt
Sun Jun 09, 2019 4:24 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 25358

Re: Challenge: maximum net energy from a blue belt of coal

First entry: 669 MW net production (681 calculated, maybe it needs more time to get there...)
by vanatteveldt
Sun Jun 09, 2019 2:23 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 7
Views: 126857

Re: "Laid back" compact 2x1 -> 2x2 nuclear reactor

Perfect ratios aren't that bad if you stop caring about hitting them all at the same time. Here's my 1.1GW plant that supposedly wastes 31 turbines (had to look up the numbers ;p), but has "perfect" heat exchangers. The real limit here is pipe throughput. If you use one-sided input you ne...
by vanatteveldt
Sun Jun 09, 2019 1:40 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 25358

Challenge: maximum net energy from a blue belt of coal

Everyone can run a belt of coal to X boilers to produce energy. But what is the maximum net energy you can get from a blue belt of coal? Rules: - creative mode: you get one matter source of coal, as many water fluid sources as you want - goal: maximize sustained net electricity output, e.g. producti...
by vanatteveldt
Sun Jun 09, 2019 12:52 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 7
Views: 126857

Re: "Laid back" compact 2x1 -> 2x2 nuclear reactor

Just realized that one tricky aspect of the design above is that it assumes you can get water from both sides. It's also not very belt friendly since you can't pass a belt under the reactors. Here is a version that takes water from the side, also making it easier to use belts if you want as there is...
by vanatteveldt
Sun Jun 09, 2019 12:41 pm
Forum: Energy Production
Topic: "Laid back" compact 2x1 -> 2x2 nuclear reactor
Replies: 7
Views: 126857

"Laid back" compact 2x1 -> 2x2 nuclear reactor

Inspired by DaveMcW's thread on compact reactors (https://forums.factorio.com/posting.php?mode=reply&f=208&t=68885#preview), I wanted to see what would happen if we stop caring about perfect ratios, but go for a simple design instead. Start with a 2 reactor 160MW design: https://i.imgur.com/...
by vanatteveldt
Wed Jun 05, 2019 11:24 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27477

Re: Friday Facts #296 - All kinds of bugs

This reminds me of the 6 stages of debugging: 1 That can’t happen. 2 That doesn’t happen on my machine. 3 That shouldn’t happen. 4 Why does that happen? 5 Oh, I see. 6 How did that ever work? 7 Now it's working. Why the hell is it working? 8 Whatever. Push. 9 Opps. That broke something else. 10 GOT...
by vanatteveldt
Thu May 09, 2019 4:22 pm
Forum: Energy Production
Topic: Very Large Solar Farm
Replies: 5
Views: 5438

Re: Very Large Solar Farm

Hydra wrote:
Tue May 07, 2019 5:54 pm
I did use the Landfill mod to add landfill to it. [..] I know about FARL but have never used it. I'm one of those die-hard vanilla fans.
:-)
by vanatteveldt
Wed May 08, 2019 8:51 am
Forum: Gameplay Help
Topic: Problem with inserters and furnaces
Replies: 7
Views: 2525

Re: Problem with inserters and furnaces

Or you have a mixed coal / ore input belt and put the furnaces next to each other so they both draw from the same belt. You get very long smelter lines this way, but it has the same width as other smelters which can be an advantage.
by vanatteveldt
Tue May 07, 2019 11:30 am
Forum: General discussion
Topic: Forts or walls
Replies: 28
Views: 8777

Re: Forts or walls

Sounds fun, I'll have a try when I get game time again :)

Couldn't you even place some 'tripwire' lasers a bit further out, and rely on mines + flames for real defense? Somehow I dislike lasers, they feel too cheaty...
by vanatteveldt
Tue May 07, 2019 8:18 am
Forum: General discussion
Topic: Forts or walls
Replies: 28
Views: 8777

Re: Forts or walls

Land mines sound cool :) Are there good ways to detect an attack? I guess you could use oil use from flamethrower (tank level goes down), ammo use by gun turret (belt moves), laser turret accumulator draw. Do people use anything like this, or is "once every 10 minutes" fine, and replace th...
by vanatteveldt
Tue Apr 30, 2019 12:13 pm
Forum: General discussion
Topic: Forts or walls
Replies: 28
Views: 8777

Re: Forts or walls

I used to be a walls guy, but as said, artillery outposts are a dramatic (and good) change in expansion and defense. In my current game I'm using artillery outposts with artillery turrets plus flame and gun turrets for defense. The resupply train has one wagon (with ammo, repair packs, barrels, etc)...
by vanatteveldt
Tue Apr 30, 2019 11:59 am
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 36
Views: 6358

Re: Precision on production statistics

Well I agree that that suggestion is a great idea, but it seems that my fellow Dutchman wants to improve on overall factory balancing and throughput, whereas my suggestion is aimed at optimizing single designs... (also, his suggestion seems like quite a GUI challenge, while my suggestion should be a...
by vanatteveldt
Mon Apr 29, 2019 9:28 pm
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 36
Views: 6358

Precision on production statistics

When designing plants in creative mode, I generally want to ensure optimal production for some configuration. For low numbers, you can check whether production matches the statistics in the [p] screen. However, for numbers >1k it goes into scientific notation, meaning we can't see whether we're prod...
by vanatteveldt
Sun Apr 28, 2019 6:49 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 4028

Re: Tileable exchanger setup for 2xN reactor

@OP cool design, interseting way to approach it. I think you would need to put more than one offshore pump on each water pipe as 16 exchangers need over 1600 water per second, which is more than a single offshore pump can provide. I also have a tileable solution per 4 reactors here: https://forums.f...
by vanatteveldt
Sun Apr 28, 2019 6:16 pm
Forum: Show your Creations
Topic: Neuclear Landfill?
Replies: 1
Views: 1899

Re: Neuclear Landfill?

Cool!

See also the discussion over here: viewtopic.php?f=208&t=69428
by vanatteveldt
Fri Apr 26, 2019 4:23 pm
Forum: General discussion
Topic: How to do Outpost Expansion in a non tedious way?
Replies: 13
Views: 3762

Re: How to do Outpost Expansion in a non tedious way?

But I also say that my way may or may not suit your playstyle. If you mastered automatic supply trains and the entire infrastructure behind it then you might be a lot more happy with that. The way I set it up is relatively simple: 1- All stations of the same type (mining outpost, defensive outpost,...
by vanatteveldt
Fri Apr 26, 2019 11:15 am
Forum: General discussion
Topic: How to do Outpost Expansion in a non tedious way?
Replies: 13
Views: 3762

Re: How to do Outpost Expansion in a non tedious way?

@MeduSalem

Very interesting, I thought it would be hopeless, but you've convinced me to go and try as soon as I get back home in a couple weeks. I use automatic supply train to outposts, so I guess they could actually double as buffers.
by vanatteveldt
Fri Apr 26, 2019 11:12 am
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 20733

Re: Are Bitters unnecessary?

I could see (unupgraded) Artillery made weaker : shorter ranged (and worms longer-ranged, so that behemoth worms can duel with it, at least on automatic fire), moved to late blue / early yellow science ; and rocket-launched, unlimited-range ICBM's added as an end-game weapon : I think artillery is ...
by vanatteveldt
Thu Apr 25, 2019 10:47 pm
Forum: General discussion
Topic: How to do Outpost Expansion in a non tedious way?
Replies: 13
Views: 3762

Re: How to do Outpost Expansion in a non tedious way?

But for Vanilla the way I am doing it is that I use roboports in parallel of the railtrack. Basically blueprints of straight/interseciton/curved railsections that also contain roboports and also radars... making it possible for me to expand the railnetwork remotely over the mapscreen without having...
by vanatteveldt
Thu Apr 25, 2019 8:50 pm
Forum: General discussion
Topic: How to do Outpost Expansion in a non tedious way?
Replies: 13
Views: 3762

Re: How to do Outpost Expansion in a non tedious way?

I think two elements are important: 1) Really big ore patches. Get those sliders all up to max, and explore primarily in one direction to get distance 2) Semi-Automatic building of outposts. The best I got was driving there with FARL, then setup a 'bare bones' outpost myself which contains the train...

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