Search found 869 matches
- Sun Nov 20, 2016 12:06 pm
- Forum: Gameplay Help
- Topic: Water temperature difference
- Replies: 13
- Views: 4454
Re: Water temperature difference
It's a known issue: https://forums.factorio.com/viewtopic.php?f=41&t=31917 The thing is, that the water simulation depend on the order of updatable entities, which is related to chunks and the order in which it has been built. And also the water flow logic is kind of a "magic box" tha...
- Sun Nov 20, 2016 11:27 am
- Forum: Gameplay Help
- Topic: Water temperature difference
- Replies: 13
- Views: 4454
Re: Water temperature difference
ok, seem your theory about "build order" is correct. following build orders gave different temperatures ("output pipes" are those sidepipes from boilers) pump - pipe - boilers - "output pipes" - pipe to generators - temperature is 100C pump - pipe - pipe to generator - ...
- Sat Nov 19, 2016 11:26 pm
- Forum: Gameplay Help
- Topic: Water temperature difference
- Replies: 13
- Views: 4454
Re: Water temperature difference
Yeah, I suspected that 0.15 was the reason for the setup :) Alright, I might have something. It's weird, but it seems pretty repeatable. It's been documented in the past that the order you lay pipe down has a tiny, miniscule effect on straight-through flowrates. Well, I completely erased and redid ...
- Sat Nov 19, 2016 4:28 pm
- Forum: Gameplay Help
- Topic: Water temperature difference
- Replies: 13
- Views: 4454
Re: Water temperature difference
You're problem is that you're not forcing the water to route through the boilers, but giving it a path around. Boilers are completely flow-through, and don't actually consume water (that's what the steam engines do). Change the lines to the setup below, and things are just fine. http://i.imgur.com/...
- Sat Nov 19, 2016 3:20 pm
- Forum: Gameplay Help
- Topic: Water temperature difference
- Replies: 13
- Views: 4454
Water temperature difference
Can someone explain to me, why some of boiler lines have only around 65C, while rest is close to 100C ? I redid "low temperature" lines, without success. To me this looks like bug, but maybe i'm overlooking something. First i noticed that, when instead of 30MW, 6 lines were not enough to s...
- Mon Nov 14, 2016 7:45 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 159035
Re: [0.14.x] Bob's Mods: General Discussion
I'm not sure what to do about the T5 electronics (your lv4 in your chart) if there was a science pack 5, it would use them, so depending how the base game uses high tech science packs, it might be a component in that, or a High Tech 2. As for the multiple labs, not only is it a logistical nightmare...
- Sat Nov 12, 2016 5:09 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 159035
Re: [0.14.x] Bob's Mods: General Discussion
Using the 0.15 research recipes mod, blue science no longer requires batteries so I'm using far less sulfur than usual :) I'd probably do the opposite and revert some of the 0.15 research changes back to pre 0.15 standards. Not completely mind you, I just don't like the idea of shoving buildings in...
- Thu Nov 10, 2016 2:23 pm
- Forum: Gameplay Help
- Topic: Priority Splitters - Why Is This Happening?
- Replies: 3
- Views: 2528
Re: Priority Splitters - Why Is This Happening?
one segment of belt holds only up to 6 items, so if you set 12 you need to actually get input from 2 parts of belt, otherwise you never will get 12
- Thu Oct 27, 2016 6:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209056
Re: Bugs & FAQ
Ahoy! First trying out the mod, but SUPER EXCITED for it. I believe I encountered a bug in the Burner Ore Crusher 2 Recipes have different behaviors: Saphirite Recipe, will produce Crushed Saphirite x2, and Crushed Stone x1. Having an inserter going directly from the Crusher to the Stone furnace. T...
- Wed Oct 26, 2016 5:14 pm
- Forum: Resolved Problems and Bugs
- Topic: Biter attacking rails
- Replies: 15
- Views: 19101
Re: Biter attacking rails
Biters do attack trees, you can see that if they try to chase you through a dense forest (they can't find a path and try to clear one by attacking the trees) my forests are not dense enough, or maybe they are not that "dense", to let bitters destroy them trees :mrgreen: but i usually setu...
- Wed Oct 26, 2016 9:18 am
- Forum: Resolved Problems and Bugs
- Topic: Biter attacking rails
- Replies: 15
- Views: 19101
Re: Biter attacking rails
I think it means that they will only attack non-polluting entities if they are in their way, which means that they might attack an electric pole if it is in a forest or if they are in a big group and one of the middle biters can't pass left or right of it. Now I'm wondering though: can biters attac...
- Wed Oct 26, 2016 9:00 am
- Forum: Gameplay Help
- Topic: "You have been defeated" - WTF??
- Replies: 13
- Views: 5828
Re: "You have been defeated" - WTF??
you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
- Wed Oct 26, 2016 8:55 am
- Forum: Resolved Problems and Bugs
- Topic: Biter attacking rails
- Replies: 15
- Views: 19101
Re: Biter attacking rails
The biter attacked entities in the chunk with the highest pollution in its vicinity. In your case, that chunk happened to only contain rails – so it attacked rails. Usually, this isn't what you'd expect to happen. Chunks that are the local maximum of pollution usually are those where some heavy pol...
- Thu Oct 20, 2016 5:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209056
Re: Bugs & FAQ
When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone? Edit: Link to images: http://imgur.com/a/aKMik Default options on all mods. Intentional. Shortly you will be asking what to do with all the ex...
- Thu Oct 20, 2016 3:00 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 18880
Re: Confirm dialog on close in windowed mode
hmm, when we get this?
- Thu Oct 20, 2016 2:47 pm
- Forum: Gameplay Help
- Topic: "You have been defeated" - WTF??
- Replies: 13
- Views: 5828
Re: "You have been defeated" - WTF??
Not going to lie, I'm pretty sure my train deaths vastly outnumber by biter deaths at this point. A little caution and shielding goes a long way with biters. But with trains, a 250km/h unit can cross even a maximum-zoomed screen in a second and lubricate the tracks with your entrails before you can...
- Thu Oct 20, 2016 8:17 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209056
Re: Bugs & FAQ
When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone? Edit: Link to images: http://imgur.com/a/aKMik Default options on all mods. Intentional. Shortly you will be asking what to do with all the ex...
- Tue Oct 18, 2016 7:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379131
Re: Development and Discussion
Smelting definetly need rebalancing, if nothing else, then number of items it needs/produces. mind at time you get smelting done, you will hardly have fast inserter with maybe +1 stack bonus. that means you need at least 3 or 4 fast inserters at output of some faciliets to not choke them. while whol...
- Tue Oct 18, 2016 6:34 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209056
Re: Bugs & FAQ
i'm lazy to check my saves, but i believe thermal water procesing is in electrolyser not in hydroplant. also lithia oxyde should be there (which you need to make lithium bateries)
- Mon Oct 17, 2016 12:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379131
Re: Development and Discussion
While i appreciate new logistic warehouse, they look great, i think their price is ridiculous, also they are unfortunately totally not worth building, mind 25 x logistic chests provide more storage than 1 logistic warehouse, at lower cost. also i don't get by what logic logistic warehouse has lower ...