Search found 578 matches
- Fri Jul 28, 2017 4:44 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 64360
Re: Friday Facts #200 - Plans for 0.16
While artillery train is probably fun it is generally useless because we have no way of detecting biter nests automaticly to call for the train. It's called "radar", kid. :mrgreen: The orbital ion cannon has implemented the automatic destruction of freshly scanned biter nests with event.o...
- Tue Jul 25, 2017 4:57 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 417273
Re: Games Like Factorio
Is um... Autonauts. Just launched on like Prehistoric Access.
- Tue Jul 25, 2017 4:15 am
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 69
- Views: 69082
Re: How did you discover Factorio?
I discovered Factorio right about there by launching Factory Idle on /r/incremental_games before anyone was supposed to. Actually, that isn't where I learned of Factorio's existence, I had noticed it on mod site spacedock.info before then, but it wasn't until this Reddit comment that it occurred to ...
- Tue Jul 25, 2017 4:13 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 113395
Re: The Ctrl+V Game
https://www.reddit.com/r/incremental_ga ... r/d2gzetk/
(currently editing a "How did you discover Factorio?" reply)
(currently editing a "How did you discover Factorio?" reply)
- Tue Jul 25, 2017 3:55 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 64360
Re: Friday Facts #200 - Plans for 0.16
Okay, let's not try to put nuclear missile words into Bob's mouth... :mrgreen: Also, it will be much better if there are no trees surrounding the spawn point. :) Edit: I meant big forest. Although I can understand the annoyance of starting in a dense forest, I have to voice my disagreement with no t...
- Tue Jul 25, 2017 3:15 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 64360
Re: Friday Facts #200 - Plans for 0.16
...will have the side-effect of making the system hackable by modders. I think the chair-breaking potential of this bit has been overlooked. To get back to what the post is talking about (by the way: Sorry, I'm kinda jumping in dry here and am going to be massively OT on a very interesting conversa...
- Tue Jul 25, 2017 2:35 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8750
Re: [Request] Sel's Mod Request
I haven't Bobbed 0.15 yet, does it still have that strange progression of primitive lead acid batteries followed by uber-advanced lithium ion batteries followed by considerably-less-advanced silver-zinc batteries? (Note: irl terms of advanced; silver-zinc is more advanced in Bob's.)
- Tue Jul 25, 2017 2:31 am
- Forum: General discussion
- Topic: When do they attack?
- Replies: 15
- Views: 16149
Re: When do they attack?
Prolly the best way to defend a normal base is to blast out all the nests nearby which are receiving pollution until you have all the territory to which pollution spreads, then build a perimeter with defenses only strong enough to deal with pioneer groups. Great success in Muddy Mountains (still pla...
- Tue Jul 25, 2017 2:23 am
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48478
Re: [0.15.23] inserter waits too long
Before this happens, can we get a consensus on whether the OP is a bug or a suggestion? I vote bug.Koub wrote:[Koub] Moved to off topic.
- Tue Jul 25, 2017 2:16 am
- Forum: General discussion
- Topic: The purpose of automation.
- Replies: 25
- Views: 9059
Re: The purpose of automation.
Actually this works out great. At the start of each belt you need to put an alien in a cage that runs in place and pushes the belt backward. This gives the belts their power which is transmitted from belt to belt. I think I saw too many old screensavers on my school's old Macs (Full Disclosure: I h...
- Tue Jul 25, 2017 2:07 am
- Forum: Off topic
- Topic: Liking SidAlpha
- Replies: 2
- Views: 1707
Re: Liking SidAlpha
Wube being the etitome of Diamond Dev is "Off Topic"
- Sun Jul 23, 2017 3:27 pm
- Forum: General discussion
- Topic: how to move GUI
- Replies: 8
- Views: 3974
Re: how to move GUI
I'm saying how it should be, not how it is.
- Sun Jul 23, 2017 3:46 am
- Forum: General discussion
- Topic: When do they attack?
- Replies: 15
- Views: 16149
Re: When do they attack?
When biters attack they draw a path, subsequent attacks will use the same path so drop a turret there. If you don't like it being that easy, click here and/or here for mods that fix this problem. Also, I'm used to playing with Mojo Resource Processing or No Hand Crafting with the polluton similarly...
- Sun Jul 23, 2017 2:59 am
- Forum: General discussion
- Topic: how to move GUI
- Replies: 8
- Views: 3974
Re: how to move GUI
On moving GUI things... It would be nice if GUI move was generalized so any click and hold on a non-control (empty frame) could grab the frame to move it instead of having to move it from the top region (although I guess all borders work; but I found it easy to add just 'clicked on blank frame' in ...
- Sun Jul 23, 2017 2:55 am
- Forum: General discussion
- Topic: We are not alone.
- Replies: 5
- Views: 2098
Re: We are not alone.
No mods? Ok, you can still find others and trade with them: https://forums.factorio.com/viewforum.php?f=53 dude. its lore, i am talking about lore. And I'm falling out of my chair laughing. I have a funny feeling the Wube guys are going to be concentrating on the game mechanics, and leave the lore ...
- Sun Jul 23, 2017 2:52 am
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27253
Re: Friday Facts #199 - The story of tile transitions
I agree. Especially since we Factorio players and devs are living on the edge in so many other senses
- Sun Jul 23, 2017 2:50 am
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27192
Re: Aren't we the aliens?
If we're talking about stealing "alien" women vs. stealing "native" women, the line still has a lot of explaining to do. What native women are like. Later, she says "This wilderness is my home. ... You can make yourself useful by bringing your Federation medicine to the nati...
- Sun Jul 23, 2017 2:37 am
- Forum: Off topic
- Topic: Liking SidAlpha
- Replies: 2
- Views: 1707
Liking SidAlpha
Full Disclosure: Yeah, I'm a fanboy. Only learned of his existence two weeks ago, but yeah :oops: (I'm not getting any direct or indirect monetary benefit from SidAlpha though; I don't think he even knows I exist.) I've suggested him to feature Wube Software and Factorio on his Diamond Devs series a...
- Fri Jul 21, 2017 10:47 am
- Forum: General discussion
- Topic: We are not alone.
- Replies: 5
- Views: 2098
Re: We are not alone.
Please search mods for yourself, lol!
https://mods.factorio.com/mods/Gangsir/Ruins
https://mods.factorio.com/mods/binbinhf ... /downloads
https://mods.factorio.com/mods/Gangsir/Ruins
https://mods.factorio.com/mods/binbinhf ... /downloads
- Fri Jul 21, 2017 10:45 am
- Forum: General discussion
- Topic: What means "Nauvis" in factorio
- Replies: 9
- Views: 9510
Re: What means "Nauvis" in factorio
As far as I know "Nauvis" is the name of the primary game surface, and has never been expressed officially by the devs as the canonical name of the planet we're on.