Search found 578 matches

by featherwinglove
Fri Jul 28, 2017 4:44 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64360

Re: Friday Facts #200 - Plans for 0.16

While artillery train is probably fun it is generally useless because we have no way of detecting biter nests automaticly to call for the train. It's called "radar", kid. :mrgreen: The orbital ion cannon has implemented the automatic destruction of freshly scanned biter nests with event.o...
by featherwinglove
Tue Jul 25, 2017 4:57 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 417273

Re: Games Like Factorio

Is um... Autonauts. Just launched on like Prehistoric Access.
by featherwinglove
Tue Jul 25, 2017 4:15 am
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 69
Views: 69082

Re: How did you discover Factorio?

I discovered Factorio right about there by launching Factory Idle on /r/incremental_games before anyone was supposed to. Actually, that isn't where I learned of Factorio's existence, I had noticed it on mod site spacedock.info before then, but it wasn't until this Reddit comment that it occurred to ...
by featherwinglove
Tue Jul 25, 2017 4:13 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113395

Re: The Ctrl+V Game

https://www.reddit.com/r/incremental_ga ... r/d2gzetk/

(currently editing a "How did you discover Factorio?" reply)
by featherwinglove
Tue Jul 25, 2017 3:55 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64360

Re: Friday Facts #200 - Plans for 0.16

Okay, let's not try to put nuclear missile words into Bob's mouth... :mrgreen: Also, it will be much better if there are no trees surrounding the spawn point. :) Edit: I meant big forest. Although I can understand the annoyance of starting in a dense forest, I have to voice my disagreement with no t...
by featherwinglove
Tue Jul 25, 2017 3:15 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64360

Re: Friday Facts #200 - Plans for 0.16

...will have the side-effect of making the system hackable by modders. I think the chair-breaking potential of this bit has been overlooked. To get back to what the post is talking about (by the way: Sorry, I'm kinda jumping in dry here and am going to be massively OT on a very interesting conversa...
by featherwinglove
Tue Jul 25, 2017 2:35 am
Forum: Ideas and Requests For Mods
Topic: [Request] Sel's Mod Request
Replies: 26
Views: 8750

Re: [Request] Sel's Mod Request

I haven't Bobbed 0.15 yet, does it still have that strange progression of primitive lead acid batteries followed by uber-advanced lithium ion batteries followed by considerably-less-advanced silver-zinc batteries? (Note: irl terms of advanced; silver-zinc is more advanced in Bob's.)
by featherwinglove
Tue Jul 25, 2017 2:31 am
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 16149

Re: When do they attack?

Prolly the best way to defend a normal base is to blast out all the nests nearby which are receiving pollution until you have all the territory to which pollution spreads, then build a perimeter with defenses only strong enough to deal with pioneer groups. Great success in Muddy Mountains (still pla...
by featherwinglove
Tue Jul 25, 2017 2:23 am
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48478

Re: [0.15.23] inserter waits too long

Koub wrote:[Koub] Moved to off topic.
Before this happens, can we get a consensus on whether the OP is a bug or a suggestion? I vote bug.
by featherwinglove
Tue Jul 25, 2017 2:16 am
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 9059

Re: The purpose of automation.

Actually this works out great. At the start of each belt you need to put an alien in a cage that runs in place and pushes the belt backward. This gives the belts their power which is transmitted from belt to belt. I think I saw too many old screensavers on my school's old Macs (Full Disclosure: I h...
by featherwinglove
Tue Jul 25, 2017 2:07 am
Forum: Off topic
Topic: Liking SidAlpha
Replies: 2
Views: 1707

Re: Liking SidAlpha

Wube being the etitome of Diamond Dev is "Off Topic" 8-)
by featherwinglove
Sun Jul 23, 2017 3:27 pm
Forum: General discussion
Topic: how to move GUI
Replies: 8
Views: 3974

Re: how to move GUI

I'm saying how it should be, not how it is.
by featherwinglove
Sun Jul 23, 2017 3:46 am
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 16149

Re: When do they attack?

When biters attack they draw a path, subsequent attacks will use the same path so drop a turret there. If you don't like it being that easy, click here and/or here for mods that fix this problem. Also, I'm used to playing with Mojo Resource Processing or No Hand Crafting with the polluton similarly...
by featherwinglove
Sun Jul 23, 2017 2:59 am
Forum: General discussion
Topic: how to move GUI
Replies: 8
Views: 3974

Re: how to move GUI

On moving GUI things... It would be nice if GUI move was generalized so any click and hold on a non-control (empty frame) could grab the frame to move it instead of having to move it from the top region (although I guess all borders work; but I found it easy to add just 'clicked on blank frame' in ...
by featherwinglove
Sun Jul 23, 2017 2:55 am
Forum: General discussion
Topic: We are not alone.
Replies: 5
Views: 2098

Re: We are not alone.

No mods? Ok, you can still find others and trade with them: https://forums.factorio.com/viewforum.php?f=53 dude. its lore, i am talking about lore. And I'm falling out of my chair laughing. I have a funny feeling the Wube guys are going to be concentrating on the game mechanics, and leave the lore ...
by featherwinglove
Sun Jul 23, 2017 2:52 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27253

Re: Friday Facts #199 - The story of tile transitions

I agree. Especially since we Factorio players and devs are living on the edge in so many other senses :mrgreen:
by featherwinglove
Sun Jul 23, 2017 2:50 am
Forum: General discussion
Topic: [Poll] How should the enemies be called?
Replies: 75
Views: 27192

Re: Aren't we the aliens?

If we're talking about stealing "alien" women vs. stealing "native" women, the line still has a lot of explaining to do. What native women are like. Later, she says "This wilderness is my home. ... You can make yourself useful by bringing your Federation medicine to the nati...
by featherwinglove
Sun Jul 23, 2017 2:37 am
Forum: Off topic
Topic: Liking SidAlpha
Replies: 2
Views: 1707

Liking SidAlpha

Full Disclosure: Yeah, I'm a fanboy. Only learned of his existence two weeks ago, but yeah :oops: (I'm not getting any direct or indirect monetary benefit from SidAlpha though; I don't think he even knows I exist.) I've suggested him to feature Wube Software and Factorio on his Diamond Devs series a...
by featherwinglove
Fri Jul 21, 2017 10:45 am
Forum: General discussion
Topic: What means "Nauvis" in factorio
Replies: 9
Views: 9510

Re: What means "Nauvis" in factorio

As far as I know "Nauvis" is the name of the primary game surface, and has never been expressed officially by the devs as the canonical name of the planet we're on.

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