Search found 7054 matches
- Thu Mar 07, 2024 6:18 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 27971
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) I don't have any official source, but I would personally be VERY surprised : Wube's stance has always been : ...
- Thu Mar 07, 2024 12:40 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20472
Re: Above 60 fps (120 or 144).
For me, the "No" from the devs is definitive. I let the thread unlocked so that modding initiatives around this subject can be discussed, and people can see them when searching for posts about higher refresh rates. If people keep posting to "up because that would still be cool", ...
- Tue Mar 05, 2024 8:07 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 27971
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) I don't have any official source, but I would personally be VERY surprised : Wube's stance has always been : ...
- Tue Mar 05, 2024 7:07 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7018
Re: Quality level names poll
[Koub] I do read this thread, albeit with a little latency : can't be moderating h24, I have a life of my own. Moderating did itch me a lot, but I decided to resist despite the tone that was displeasing me. If the form keeps bothering me past this post, I will take my scissors out and moderate back...
- Tue Mar 05, 2024 6:43 am
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20472
Re: Above 60 fps (120 or 144).
[Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
- Fri Mar 01, 2024 7:25 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 11721
Re: Friday Facts #400 - Chart search and Pins
One detail that would really help on the weekly update would just to tell us at the start when these changes are implemented. Like is this in the latest update or a future update? Pretty much everything in the FFF since they reinstantiated them will come when the expansion will come out, which will...
- Fri Mar 01, 2024 7:20 pm
- Forum: Ideas and Suggestions
- Topic: FFF Request: Please don't spoil any new enemies
- Replies: 8
- Views: 532
Re: FFF Request: Please don't spoil any new enemies
Sorry, but I'm not with you on that one : I wanna know .
- Fri Mar 01, 2024 8:36 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7018
Re: Quality level names poll
Except qualities only start appearing when you start using them, so Q1 being "basic" is not an issue.ChefOfRamen wrote: ↑Fri Mar 01, 2024 1:00 amLet's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional.
- Fri Mar 01, 2024 8:28 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable alerts (like structure killed by biters) in options menu
- Replies: 2
- Views: 207
Re: Enable/disable alerts (like structure killed by biters) in options menu
Shameless self-advertisement for an old suggestion : https://forums.factorio.com/viewtopic.php?p=380450#p380450 (and subsequent post : https://forums.factorio.com/viewtopic.php?p=570407#p570407, even if the whole discussion was interesting). Loose correlation so I won't merge any topics, but if my s...
- Fri Mar 01, 2024 8:17 am
- Forum: Outdated/Not implemented
- Topic: Splitter filter and input priority
- Replies: 4
- Views: 268
Re: Splitter filter and input priority
[Koub] Best I can do is move to Outdated.
- Wed Feb 28, 2024 5:01 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34450
Re: Friday Facts #399 - Trash to Treasure
Nope. Stop. You are confusing me with someone else here. I am in no way making an implication towards the disease. Please do not confuse that. My usage of the word is very directly the action of. Nothing more. Then, don't use the word 'hoarding.' It has a negative connotation and is usually associa...
- Tue Feb 27, 2024 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling 2.0
- Replies: 6
- Views: 406
Re: Train scheduling 2.0
Because I was at work XD.
[Koub] Moved to ideas and Suggestions.
- Mon Feb 26, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34450
Re: Friday Facts #399 - Trash to Treasure
Thank you Koub, and I want to thank Gregorious too as he actually managed to convince me to change my playstyle AND prove you wrong - one CAN try and convince someone to change to a better play style, it might just work so long as they're nice and understanding about it! It's a game, not a lifestyl...
- Mon Feb 26, 2024 11:49 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34450
Re: Friday Facts #399 - Trash to Treasure
"Super-fast" at one or two science packs per thirty minutes. Man you had this conversation in a trillion threads already, does it need to be here as well? [Koub] Pretty much this. I had the awkward sensation of dejà-vu, I'm pretty sure I've read this exact same argument a couple months ag...
- Sun Feb 25, 2024 10:43 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7018
Re: Quality level names poll
from worst to best: C grade, B grade, A grade, S grade, SS grade This is inspired by Osu! and power efficiency marks on household supplies (AAA+, AA, A, B, ... F, etc.) Not gonna lie, this gives me harcode anime "tier list" vibes. Note : just a quick search on the Internet, not my tier li...
- Sun Feb 25, 2024 10:27 am
- Forum: Ideas and Suggestions
- Topic: Better connections for diagonal walls
- Replies: 6
- Views: 1410
Re: Better connections for diagonal walls
[Koub] Merged into an older thread with a similar train of thought.
Also honourable mention : viewtopic.php?f=6&t=83156
Also honourable mention : viewtopic.php?f=6&t=83156
- Sun Feb 25, 2024 10:13 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 42
- Views: 12202
Re: Hotbar Quickcrafting
[Koub] Merged into an older thread with the same suggestion
- Wed Feb 21, 2024 12:10 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1745
Re: Factorio price in Poland
[Koub] This is very much off topic, and has been for most of the thread's lifetime, topic locked.
- Mon Feb 19, 2024 9:43 am
- Forum: Outdated/Not implemented
- Topic: Cliffs as natural rail elevators
- Replies: 10
- Views: 653
Re: Cliffs as natural rail elevators
How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
- Sun Feb 18, 2024 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 34
- Views: 7603
Re: Container free space signal
[Koub] Merged into older thread with a similar suggestion.