Search found 7054 matches

by Koub
Thu Jul 12, 2018 5:39 am
Forum: Technical Help
Topic: No package core
Replies: 7
Views: 2468

Re: No package core

What version of the game (Steam, Gog, website) are you using ?
Can you add a logfile ?
by Koub
Tue Jul 10, 2018 8:22 pm
Forum: Ideas and Suggestions
Topic: Steelseries Gamesense support (RGB Periphery)
Replies: 8
Views: 4312

Re: Steelseries Gamesense support (RGB Periphery)

tbh, I totally despise that kind of uselessness. But there are people who put more attention into the looks of their gaming rig than into its performance.
by Koub
Tue Jul 10, 2018 7:08 pm
Forum: Balancing
Topic: Robot follower count is silly.
Replies: 10
Views: 7173

Re: Robot follower count is silly.

Deadly-Bagel wrote:Unfortunately it's not likely to get any better, they already did the combat rebalance. It's certainly an improvement but it's still not great.
There's still rebalance in the 0.17 todo list.
by Koub
Tue Jul 10, 2018 7:06 pm
Forum: Ideas and Suggestions
Topic: Steelseries Gamesense support (RGB Periphery)
Replies: 8
Views: 4312

Re: Steelseries Gamesense support (RGB Periphery)

Aeternus wrote:This would make Factorio biased towards a certain hardware brand
If you go that wai, it already is ^^
by Koub
Tue Jul 10, 2018 11:28 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69884

Re: Friday Facts #249 - Dead end exploration

[snip] The next update is very likely to be the next major release, and what you're asking for is not exactly just cosmetic touches. It's like saying to a car manufacturer "I don't want to wait for next year's model to get a chassis improvement, please add the improivements on this year's mode...
by Koub
Tue Jul 10, 2018 5:27 am
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22634

Re: Personal roboport

[Koub] Merged into older topic with same suggestion.
Also very much related :
viewtopic.php?f=6&t=31069
and some of the links in this one : viewtopic.php?f=80&t=20566
by Koub
Mon Jul 09, 2018 7:16 pm
Forum: Ideas and Suggestions
Topic: Manual Toggle Combinator
Replies: 7
Views: 4123

Re: Manual Toggle Combinator

[Koub] Merged with older topic with same suggestion. I'm sure I've seen this many other times, but can't remember where :)
by Koub
Mon Jul 09, 2018 4:41 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 62140

Re: Friday Facts #247 - Pricing and its exploits

[Koub] Please people, stop calling each other names, and chill.
by Koub
Mon Jul 09, 2018 4:30 am
Forum: Gameplay Help
Topic: inserter issues
Replies: 2
Views: 1282

Re: inserter issues

Could you post a save with the issue ?
by Koub
Fri Jul 06, 2018 5:17 pm
Forum: General discussion
Topic: The hardest mode yet
Replies: 9
Views: 3302

Re: The hardest mode yet

It would be nice if the game AT LEAST tried to place the player to a spot where it could path find to the temporary "edge" of the world. No need to path to the edge of the world, just need to path to iron, copper, coal, stone, and a few trees. After that, you can always landfill your way ...
by Koub
Fri Jul 06, 2018 5:14 am
Forum: Gameplay Help
Topic: Two headed train
Replies: 1
Views: 576

Re: Two headed train

Rounding errors on the fluid wagon contents ?
savegame may help
by Koub
Thu Jul 05, 2018 9:25 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 62140

Re: Friday Facts #247 - Pricing and its exploits

eradicator wrote:because the very definition of "action" is something fast
Except in Derrick :mrgreen:
by Koub
Thu Jul 05, 2018 9:20 pm
Forum: Technical Help
Topic: What is most UPS unfriendly in Factorio?
Replies: 10
Views: 14673

Re: What is most UPS unfriendly in Factorio?

Currently, nuclear is a lot less UPS friendly than solar + accus.
Also, if you have some mods, like warehouse (or other mods that make huge storing places), they are a big hit to performance.
by Koub
Thu Jul 05, 2018 7:16 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 7881

Re: Enemies +

I think it's more or less included in
Factorio 0.17
Planned:[...]
Final game balancing.
Source
by Koub
Thu Jul 05, 2018 5:38 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 49044

Re: Factorio need IRL Stuff (Merchandise).

[Koub] Merged a few "Need more boosters merchandise" topics
by Koub
Thu Jul 05, 2018 5:33 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19093

Re: Ability to zoom in to part of large blueprint

Might have as well merged it into the one of the others ;p https://forums.factorio.com/viewtopic.php?f=6&t=51560&hilit=zoom+blueprint https://forums.factorio.com/viewtopic.php?f=6&t=50130&hilit=zoom+blueprint You're right, sir :) [Koub] Multi-merge of idendical suggestion topics acr...
by Koub
Thu Jul 05, 2018 5:28 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 995926

Re: Factorio Roadmap for 0.17+

[Koub] Moved post from FFF120 topic (which is dead) to Roadmap topic (still active)
by Koub
Wed Jul 04, 2018 8:41 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19093

Re: Ability to zoom in to part of large blueprint

[Koub] Dunno, unable to find the moderation action in the logs, I split it, gave it a proper title, and made it into its own topic.
by Koub
Wed Jul 04, 2018 8:38 pm
Forum: Ideas and Suggestions
Topic: Recycling Factories
Replies: 6
Views: 2386

Re: Recycling Factories

[Koub] Merged into one of the tens of sugestions for adding recycling :mrgreen:

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