Search found 244 matches: teleport

Searched query: teleport

by Hornwitser
Wed Apr 08, 2020 1:11 am
Forum: Modding discussion
Topic: Clusterio 2.0 Developments
Replies: 4
Views: 4605

Clusterio 2.0 Developments

... in-game lua code to talk to JavaScript code running outside the game. The Clusterio project started out as a Factorio mod + Node.js program to teleport items between servers using giant teleoporter chests. Since then the focus of Clusterio has shifted from being a teleporter chest mod to being ...
by eradicator
Sun Mar 01, 2020 6:47 am
Forum: Implemented mod requests
Topic: New Event: on_entity_teleported, script_raised_teleported
Replies: 6
Views: 1830

New Event: on_entity_teleported, script_raised_teleported

What Official support for event based teleportation handling between mods. Details Several mods like Picker Dollies or Warptorio 2 allow the player to teleport/move existing entities. However due to lack of an "official" event for ...
by johnken
Tue Feb 25, 2020 9:39 am
Forum: General discussion
Topic: A few questions on creating scenarios.
Replies: 0
Views: 491

A few questions on creating scenarios.

... more in-depth things on the map editor, but a couple things I could not find the answers for: -What are the entity tags? How do I use them? -Can I teleport players to different layers, like jailing people to a hell surface? -Can I use surfaces to move power between layers? Can I power things like ...
by Honktown
Fri Feb 21, 2020 9:20 am
Forum: Modding help
Topic: Playing porting sometimes brings invisible, invincible, deadly enemy
Replies: 2
Views: 672

Playing porting sometimes brings invisible, invincible, deadly enemy

... and with decu, and maybe Comfy Factorio maps, which add player ports. If an enemy is very close to me, it can "follow" me through the teleport. I'm not sure if everytime I was firing at it at the same time or not, but I can continue to fire at an invisible thing, and sometimes it can ...
by dudeTheory
Tue Feb 18, 2020 10:32 pm
Forum: Ideas and Suggestions
Topic: Robo-teleport
Replies: 1
Views: 733

Robo-teleport

TL;DR Robo-teleports that allow bots to travel and carry items vast distances quickly. What ? We need a MK2 version of the Roboport... I'm proposing the Robo-teleport! The Robo-teleport looks and works almost identical to the standard ...
by Joriom
Thu Jan 30, 2020 9:40 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 2407

API hooks into train pathfinding

... to convince pathfinding algorythm that two pieces of rail not connected physically are actually connected in some third party way - for example a teleport by an entity overseeing that piece of rail. Why ? There is already mod (although looks abbandoned) called Train Tunnels which works on basis ...
by drdozer
Sat Jan 04, 2020 4:47 pm
Forum: Ideas and Requests For Mods
Topic: Trains teleport between surfaces
Replies: 4
Views: 1808

Trains teleport between surfaces

... become purely a factory world, and I'd like to set up resource harvesting worlds with crazy biters and crazy resource depths, with trains that teleport from the edges of my manufacturing world to tracks in the starting area of these other worlds on other surfaces. I can see in the scenario ...
by ETK03
Thu Dec 19, 2019 6:59 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
Replies: 5
Views: 3391

[boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)

... ghost too far away from other buildings. When you load the save, use the following command: /c game.player.force=game.forces['dionvc'] game.player.teleport({-890, 167}) game.player.insert{name="pipe-to-ground", count=50} Then place an underground pipe on the ghost. I kept getting a server ...
by afr33sl4ve
Sat Nov 09, 2019 5:07 pm
Forum: Ideas and Requests For Mods
Topic: Ender Chest functionality from Minecraft?
Replies: 0
Views: 956

Ender Chest functionality from Minecraft?

Does the game currently allow for functionality where the inventory is shared with N chests/tanks? I know mods exist to teleport items, but I want a shared inventory where I can access from multiple places. I'm currently playing Space Exploration and I'm at the point where I have to ...
by Danacus
Sun Nov 03, 2019 10:06 am
Forum: Modding discussion
Topic: Dealing with large operations in a single tick.
Replies: 14
Views: 4210

Dealing with large operations in a single tick.

Hello Let's say I have a mod that allows users to teleport to new surfaces. When a player enters a portal, a new surface might have to be generated, a new portal must be built on the new surface and the player must be teleported. Now let's say you're ...
by Pi-C
Wed Oct 16, 2019 3:52 pm
Forum: Minor issues
Topic: [0.17.71] Cross-surface teleporting of cars has a bug
Replies: 8
Views: 1824

[0.17.71] Cross-surface teleporting of cars has a bug

... log("vehicle.name: " .. tostring(vehicle.name)) log("vehicle.surface.name: " .. tostring(vehicle.surface.name)) local teleported = vehicle.teleport(entity.position, entity.surface) log("teleported: " .. tostring(teleported)) log("vehicle.valid: " ...
by FactorioBot
Tue Oct 15, 2019 8:19 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 18471

Version 0.17.70

... (https://forums.factorio.com/74971) Fixed placement of scrollbars around textboxes. (https://forums.factorio.com/74969) Fixed a crash related to teleporting biters during the ai-completed events. (https://forums.factorio.com/75962) Fixed that non-square crafting machines without fluid boxes didn't ...
by TheBloke
Mon Oct 14, 2019 5:19 pm
Forum: Modding help
Topic: Formula for zooming at a constant speed through arbitrary zoom range?
Replies: 3
Views: 1203

Formula for zooming at a constant speed through arbitrary zoom range?

... would enable linear movement on a per-waypoint basis, and in response posila suggested a workaround of re-implementing linear zooming using player.teleport and player.zoom. He told me that this is how the old trailers did it. This has mostly been straightforward, other than this issue with translating ...
by Pi-C
Sun Oct 13, 2019 11:06 am
Forum: Already exists
Topic: Option to not raise on_driving_state_changed
Replies: 2
Views: 1208

Option to not raise on_driving_state_changed

... event. Reason: In this mod , I want to move vehicles with driver/passenger between surfaces. As only players can be moved with teleport(), I need to clone the vehicle to the new surface and then place driver/passenger inside it. Technically, they change the driving state because ...
by tiriscef
Thu Aug 29, 2019 10:03 pm
Forum: Mods
Topic: [1.1+] [WIP] Sosciencity
Replies: 15
Views: 6795

[1.1+] [WIP] Sosciencity

... energy usage with hidden EEI entities and Factorio's engine does that. I made a feature request for that. You can break Sosciencity's entities by teleporting them (e.g. with Picker Dollies). For example the neighborhood connections or the speed/productivity manipulation of them will bug out. Because ...
by boskid
Mon Aug 19, 2019 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid crash on specialy prepared furnace with underground connectors
Replies: 14
Views: 5608

[Dominik][0.17.66] Fluid crash on specialy prepared furnace with underground connectors

... upper right. From bottom there are two isolated underground connectors. My goal was to create setup where there are no blocked undergrounds (so teleport is not rejected because of entity being connected to blocked fs), but i wanted furnace to be teleported out of this setup where it would mix ...
by boskid
Sun Aug 18, 2019 5:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Replies: 17
Views: 5301

[Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground

Refs: - https://forums.factorio.com/74116 - but here there is teleport instead of building (building is already prevented) - https://forums.factorio.com/74652 - but here there are no overlapping entities - https://forums.factorio.com/73840 - but here no ...
by llVIU
Sat Aug 17, 2019 2:53 pm
Forum: Technical Help
Topic: how to teleport from one layer to another?
Replies: 1
Views: 457

how to teleport from one layer to another?

... you spawn normally on the custom layer, I made a multiplayer game and my friends are stuck on the nauvis layer. I know the command /c game.player.teleport({X, Y}) but I don't know how to move someone to my layer... anyone knows? I also don't understand why placing the player spawn object doesn't ...
by boskid
Sat Aug 17, 2019 10:30 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by teleport/overlapping entity
Replies: 1
Views: 2213

[Dominik][0.17.66] Fluid mixing by teleport/overlapping entity

Ref: viewtopic.php?f=11&t=73840&p=447314#p447314
teleport-overlap-issue.gif
teleport-overlap-issue.gif (119.96 KiB) Viewed 2213 times

Code: Select all

 552.662 Error FluidBox.cpp:597: Fluid not compatible with this fluidbox's filter
by 3ICE
Sat Aug 03, 2019 3:13 am
Forum: Duplicates
Topic: Compilatron erased building from existence + campaign progress stuck after cutscene
Replies: 1
Views: 732

Compilatron erased building from existence + campaign progress stuck after cutscene

... there to a preset X Y coordinate. Backup plan: If pathing still fails, skip straight to placing the chest. Overwrite any buildings in the way. Teleport to location if necessary. Oh, and return the deleted items to the player's inventory. During the cutscene too. (I miss my mining drill...) ...

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