Search found 244 matches: teleport
Searched query: teleport
- Wed Apr 08, 2020 1:11 am
- Forum: Modding discussion
- Topic: Clusterio 2.0 Developments
- Replies: 4
- Views: 4605
Clusterio 2.0 Developments
... in-game lua code to talk to JavaScript code running outside the game. The Clusterio project started out as a Factorio mod + Node.js program to teleport items between servers using giant teleoporter chests. Since then the focus of Clusterio has shifted from being a teleporter chest mod to being ...
- Sun Mar 01, 2020 6:47 am
- Forum: Implemented mod requests
- Topic: New Event: on_entity_teleported, script_raised_teleported
- Replies: 6
- Views: 1830
New Event: on_entity_teleported, script_raised_teleported
What Official support for event based teleportation handling between mods. Details Several mods like Picker Dollies or Warptorio 2 allow the player to teleport/move existing entities. However due to lack of an "official" event for ...
- Tue Feb 25, 2020 9:39 am
- Forum: General discussion
- Topic: A few questions on creating scenarios.
- Replies: 0
- Views: 491
A few questions on creating scenarios.
... more in-depth things on the map editor, but a couple things I could not find the answers for: -What are the entity tags? How do I use them? -Can I teleport players to different layers, like jailing people to a hell surface? -Can I use surfaces to move power between layers? Can I power things like ...
- Fri Feb 21, 2020 9:20 am
- Forum: Modding help
- Topic: Playing porting sometimes brings invisible, invincible, deadly enemy
- Replies: 2
- Views: 672
Playing porting sometimes brings invisible, invincible, deadly enemy
... and with decu, and maybe Comfy Factorio maps, which add player ports. If an enemy is very close to me, it can "follow" me through the teleport. I'm not sure if everytime I was firing at it at the same time or not, but I can continue to fire at an invisible thing, and sometimes it can ...
- Tue Feb 18, 2020 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Robo-teleport
- Replies: 1
- Views: 733
Robo-teleport
TL;DR Robo-teleports that allow bots to travel and carry items vast distances quickly. What ? We need a MK2 version of the Roboport... I'm proposing the Robo-teleport! The Robo-teleport looks and works almost identical to the standard ...
- Thu Jan 30, 2020 9:40 am
- Forum: Outdated/Not implemented
- Topic: API hooks into train pathfinding
- Replies: 5
- Views: 2407
API hooks into train pathfinding
... to convince pathfinding algorythm that two pieces of rail not connected physically are actually connected in some third party way - for example a teleport by an entity overseeing that piece of rail. Why ? There is already mod (although looks abbandoned) called Train Tunnels which works on basis ...
- Sat Jan 04, 2020 4:47 pm
- Forum: Ideas and Requests For Mods
- Topic: Trains teleport between surfaces
- Replies: 4
- Views: 1808
Trains teleport between surfaces
... become purely a factory world, and I'd like to set up resource harvesting worlds with crazy biters and crazy resource depths, with trains that teleport from the edges of my manufacturing world to tracks in the starting area of these other worlds on other surfaces. I can see in the scenario ...
- Thu Dec 19, 2019 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
- Replies: 5
- Views: 3391
[boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
... ghost too far away from other buildings. When you load the save, use the following command: /c game.player.force=game.forces['dionvc'] game.player.teleport({-890, 167}) game.player.insert{name="pipe-to-ground", count=50} Then place an underground pipe on the ghost. I kept getting a server ...
- Sat Nov 09, 2019 5:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Ender Chest functionality from Minecraft?
- Replies: 0
- Views: 956
Ender Chest functionality from Minecraft?
Does the game currently allow for functionality where the inventory is shared with N chests/tanks? I know mods exist to teleport items, but I want a shared inventory where I can access from multiple places. I'm currently playing Space Exploration and I'm at the point where I have to ...
- Sun Nov 03, 2019 10:06 am
- Forum: Modding discussion
- Topic: Dealing with large operations in a single tick.
- Replies: 14
- Views: 4210
Dealing with large operations in a single tick.
Hello Let's say I have a mod that allows users to teleport to new surfaces. When a player enters a portal, a new surface might have to be generated, a new portal must be built on the new surface and the player must be teleported. Now let's say you're ...
- Wed Oct 16, 2019 3:52 pm
- Forum: Minor issues
- Topic: [0.17.71] Cross-surface teleporting of cars has a bug
- Replies: 8
- Views: 1824
[0.17.71] Cross-surface teleporting of cars has a bug
... log("vehicle.name: " .. tostring(vehicle.name)) log("vehicle.surface.name: " .. tostring(vehicle.surface.name)) local teleported = vehicle.teleport(entity.position, entity.surface) log("teleported: " .. tostring(teleported)) log("vehicle.valid: " ...
- Tue Oct 15, 2019 8:19 pm
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18471
Version 0.17.70
... (https://forums.factorio.com/74971) Fixed placement of scrollbars around textboxes. (https://forums.factorio.com/74969) Fixed a crash related to teleporting biters during the ai-completed events. (https://forums.factorio.com/75962) Fixed that non-square crafting machines without fluid boxes didn't ...
- Mon Oct 14, 2019 5:19 pm
- Forum: Modding help
- Topic: Formula for zooming at a constant speed through arbitrary zoom range?
- Replies: 3
- Views: 1203
Formula for zooming at a constant speed through arbitrary zoom range?
... would enable linear movement on a per-waypoint basis, and in response posila suggested a workaround of re-implementing linear zooming using player.teleport and player.zoom. He told me that this is how the old trailers did it. This has mostly been straightforward, other than this issue with translating ...
- Sun Oct 13, 2019 11:06 am
- Forum: Already exists
- Topic: Option to not raise on_driving_state_changed
- Replies: 2
- Views: 1208
Option to not raise on_driving_state_changed
... event. Reason: In this mod , I want to move vehicles with driver/passenger between surfaces. As only players can be moved with teleport(), I need to clone the vehicle to the new surface and then place driver/passenger inside it. Technically, they change the driving state because ...
- Thu Aug 29, 2019 10:03 pm
- Forum: Mods
- Topic: [1.1+] [WIP] Sosciencity
- Replies: 15
- Views: 6795
[1.1+] [WIP] Sosciencity
... energy usage with hidden EEI entities and Factorio's engine does that. I made a feature request for that. You can break Sosciencity's entities by teleporting them (e.g. with Picker Dollies). For example the neighborhood connections or the speed/productivity manipulation of them will bug out. Because ...
- Mon Aug 19, 2019 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid crash on specialy prepared furnace with underground connectors
- Replies: 14
- Views: 5608
[Dominik][0.17.66] Fluid crash on specialy prepared furnace with underground connectors
... upper right. From bottom there are two isolated underground connectors. My goal was to create setup where there are no blocked undergrounds (so teleport is not rejected because of entity being connected to blocked fs), but i wanted furnace to be teleported out of this setup where it would mix ...
- Sun Aug 18, 2019 5:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
- Replies: 17
- Views: 5301
[Dominik][0.17.66] Fluid mixing by teleport of pipe-to-ground
Refs: - https://forums.factorio.com/74116 - but here there is teleport instead of building (building is already prevented) - https://forums.factorio.com/74652 - but here there are no overlapping entities - https://forums.factorio.com/73840 - but here no ...
- Sat Aug 17, 2019 2:53 pm
- Forum: Technical Help
- Topic: how to teleport from one layer to another?
- Replies: 1
- Views: 457
how to teleport from one layer to another?
... you spawn normally on the custom layer, I made a multiplayer game and my friends are stuck on the nauvis layer. I know the command /c game.player.teleport({X, Y}) but I don't know how to move someone to my layer... anyone knows? I also don't understand why placing the player spawn object doesn't ...
- Sat Aug 17, 2019 10:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.66] Fluid mixing by teleport/overlapping entity
- Replies: 1
- Views: 2213
[Dominik][0.17.66] Fluid mixing by teleport/overlapping entity
Ref: viewtopic.php?f=11&t=73840&p=447314#p447314
Code: Select all
552.662 Error FluidBox.cpp:597: Fluid not compatible with this fluidbox's filter
- Sat Aug 03, 2019 3:13 am
- Forum: Duplicates
- Topic: Compilatron erased building from existence + campaign progress stuck after cutscene
- Replies: 1
- Views: 732
Compilatron erased building from existence + campaign progress stuck after cutscene
... there to a preset X Y coordinate. Backup plan: If pathing still fails, skip straight to placing the chest. Overwrite any buildings in the way. Teleport to location if necessary. Oh, and return the deleted items to the player's inventory. During the cutscene too. (I miss my mining drill...) ...