Search found 244 matches: teleport

Searched query: teleport

by credomane
Wed Sep 14, 2022 3:24 am
Forum: Modding help
Topic: How do I move characters that don't have a player (and never will)?
Replies: 7
Views: 1596

How do I move characters that don't have a player (and never will)?

... make the created entity of the character prototype move around in the way a player/biter would. Meaning walk around navigating around obstacles VS teleport() to instantly reach the desired destination. Take the snippet of code at the bottom of this post. I create a character then tell it to move ...
by Xorimuth
Thu Aug 04, 2022 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.64] Spidertron teleportation cross-surface does not respect position parameter
Replies: 1
Views: 1946

[1.1.64] Spidertron teleportation cross-surface does not respect position parameter

... on "nauvis" at position {0, 0} - Create a surface "nauvis-2" - Hover over the spidertron and run "/c game.player.selected.teleport({10, 0}, "nauvis-2")" - Observe that the spidertron is correctly on "nauvis-2", but incorrectly still at position ...
by KeepResearchinSpoons
Sun Jul 24, 2022 1:58 am
Forum: Modding interface requests
Topic: [1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)
Replies: 0
Views: 541

[1.1.61+] GameViewSettings to have camera offset (allows aimming, driving and guidance)

... = "character", position = {0,0}, force = "player"}) function on_tick(event) char.walking_state = player.walking_state player.teleport({char.position.x + vector[1], char.position.y + vector[2]}) end script.on_event( defines.events.on_tick, function(event) if pcall(on_tick,event) ...
by Muppet9010
Thu Jun 30, 2022 10:59 pm
Forum: Modding interface requests
Topic: LuaSurface.find_non_colliding_position() and LuaSurface.can_place_entity() to support direction and orientation
Replies: 1
Views: 663

LuaSurface.find_non_colliding_position() and LuaSurface.can_place_entity() to support direction and orientation

... either a non north direction or a non 0 orientated entity. Also you can't check buildability of a non 0 orientated entity. My example is trying to teleport a player's car at its current orientation. However, I can see finding a placement for a non rotationally symmetrical entity could also be a ...
by Qon
Wed May 25, 2022 3:17 pm
Forum: Ideas and Requests For Mods
Topic: Circuit Logistics/Send and store digitized items
Replies: 1
Views: 1076

Circuit Logistics/Send and store digitized items

... but it has high resource cost and lowish bandwidth and is easy to set up logistics for. That's the opposite of this new idea, but it does kind of teleport items in bulk as well. Edit: I found RE:Storage Energistics after making this post, and it also sends items with circuit wires. It has requester ...
by FactorioBot
Tue Mar 29, 2022 2:31 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36818

Version 1.1.57

... Fixed that biters might remain inactive when they should be activated. (https://forums.factorio.com/99989) Fixed that units could teleport through cliffs if they bunched up close together. (https://forums.factorio.com/101834) Fixed that setting LuaGuiElement::zoom to 0 would crash ...
by curiosity
Sat Mar 12, 2022 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.39] Enemies spontaneously teleport
Replies: 4
Views: 3248

[1.1.39] Enemies spontaneously teleport

Klonan wrote:
Mon Feb 22, 2021 2:26 pm
Unless it happens in a real game we are not likely to look into this
Guess what:

1. Load the save.
2. In the lower right corner of the screen you will see biters and spitters pressing themselves against the cliff.
3. Observe some of them occasionally teleport to the other side.
by doninwales
Sat Mar 05, 2022 2:30 pm
Forum: Ideas and Suggestions
Topic: Increase longevity
Replies: 3
Views: 1142

Increase longevity

... new 'late-game' targets beyond rockets/white science, leveling up technologies. Possibilities may include: * Super-mine : For mining large areas * Teleport : Enabling you to move quickly from one area to another area of a map, opening up further map areas * Space Station : Maybe allowing you to ...
by oof2win2
Sat Feb 05, 2022 7:32 am
Forum: Not a bug
Topic: [1.1.53] Map generation + chunk copying does not work correctly
Replies: 1
Views: 1035

[1.1.53] Map generation + chunk copying does not work correctly

... Factorio generates the chunks itself, as there is no other rational explanation for this in my opinion. If you run the code, you will need to teleport to battleground with /c game.player.teleport(game.player.position, "battleground"). Then you will need to generate chunks with /c ...
by i_i
Wed Nov 17, 2021 12:01 am
Forum: Questions, reviews and ratings
Topic: [1.1]+ Kids Mods mods for Children so your little ones can enjoy the Factorio
Replies: 0
Views: 883

[1.1]+ Kids Mods mods for Children so your little ones can enjoy the Factorio

... https://mods.factorio.com/mod/thomas-the-tank-engine https://mods.factorio.com/mod/Better-TrainHorn https://mods.factorio.com/mod/syd-teleport-to-train-station https://mods.factorio.com/mod/newtrainsfx https://mods.factorio.com/mod/flipfloptrainmode https://mods.factorio.com/mod/splatter_guard ...
by oof2win2
Tue Nov 16, 2021 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.46] game.save_atlas throws SIGSEGV on headless
Replies: 1
Views: 2522

[posila] [1.1.46] game.save_atlas throws SIGSEGV on headless

... 1.658 Script @/opt/factorio/servers/dev-dump/temp/currently-playing/control.lua:44: [INFO] Loading file 7/ 63 (modules.commands.teleport) 1.658 Script @/opt/factorio/servers/dev-dump/temp/currently-playing/control.lua:44: [INFO] Loading file 8/ 63 (modules.commands.cheat-mode) ...
by i_i
Fri Oct 29, 2021 1:55 am
Forum: Questions, reviews and ratings
Topic: [1.1]+ Movement Mods
Replies: 1
Views: 1089

[1.1]+ Movement Mods

... https://mods.factorio.com/mod/PersonalTeleporter https://mods.factorio.com/mod/Blink https://mods.factorio.com/mod/syd-teleport-to-train-station https://mods.factorio.com/mod/TagToTeleport https://mods.factorio.com/mod/Portals https://mods.factorio.com/mod/SeeThisSnowball ...
by eradicator
Mon Jun 14, 2021 10:31 pm
Forum: Implemented mod requests
Topic: [1.1.34] rendering.draw_text centering is weird
Replies: 9
Views: 2465

[1.1.34] rendering.draw_text centering is weird

... is centered as expected. But the text is nowhere near the center of the entity. /c local p = game.player local target = p.selected.position p.teleport(target) rendering.clear() for scale=1, 4 do rendering.draw_text { text = '42', surface = p.surface, color = {r=1}, scale = scale, scale_with_zoom ...
by thesixthroc
Fri Apr 30, 2021 9:14 pm
Forum: Modding help
Topic: Get entity connections?
Replies: 8
Views: 2393

Get entity connections?

I’m moving some power poles between surfaces, which involves .clone() because they don’t support .teleport(). Power poles are often disconnected during the process, and I could reconnect them with .connect_neighbour(), but I haven’t managed to find out how to query the power ...
by Cooldude2606
Wed Mar 31, 2021 2:11 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.30] Opened GUI and controller change edge case
Replies: 8
Views: 4686

[Rseding] [1.1.30] Opened GUI and controller change edge case

... if character and character.valid then -- Give the player their original character print_opened(player, 'Before Controller Change: ') player.teleport(character.position, character.surface) player.set_controller{ type = defines.controllers.character, character = character } print_opened(player, ...
by MaZy
Sat Mar 13, 2021 5:54 pm
Forum: Modding discussion
Topic: How to add energy consume to exists entity (deepcopy)
Replies: 2
Views: 1234

How to add energy consume to exists entity (deepcopy)

Hey, I am working on a mod for first time which allows me teleport items between chests. This is of course too op so I want to make huge energy consume for each teleportation. For now I use Steel Chest and Requester Chest (because of the UI) but with ...
by fienxjox
Sun Mar 07, 2021 3:35 pm
Forum: Assigned
Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Replies: 6
Views: 3330

[Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values

... = {frequency=.05,size=1,richness=.05} game.create_surface( "RePainter", map_gen_settings ) game.player.teleport({0, 0},"RePainter") Grab another screenshot and compare, you get the same results. Map exchange string used in my test >>>eNpjZGBkkGIAgtWrVtkxMByw52BJzk/MWb1KC8hjcACK2nMl5xcU ...
by KeepResearchinSpoons
Sun Feb 14, 2021 3:24 pm
Forum: Not a bug
Topic: [1.1.21] Biter can cross land gap
Replies: 0
Views: 700

[1.1.21] Biter can cross land gap

... suffice just as well). Anyways, a word has gotten to me that once you have too many bitters in a crowd they shall evolve into the jumper kind. And teleport their way through... I am posting this more as a joke and not as the real nasty bug. but here's the 30 sec no-mods 1.1.21 video that shows ...
by Honktown
Fri Feb 12, 2021 8:47 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.21] Biters keep attacking after player teleports surface
Replies: 1
Views: 1894

[Oxyd] [1.1.21] Biters keep attacking after player teleports surface

A biter/spitter can continue to target a player after teleporting. The biter doesn't retaliate until the player attacks "something" nearby with space (it's the invisible enemy that can receive damage) After the attack, the biter/spitter will ...
by B1tchFight
Sun Jan 03, 2021 9:52 am
Forum: Technical Help
Topic: Biter are disabled - how to enable biter again?
Replies: 1
Views: 1371

Biter are disabled - how to enable biter again?

... some console commands (don't mind achievements) Sure, I can spawn a single hive and it spawns biters when I add some pollution. (Did this via Teleport in basically 50000 Blocks distance. I think they are not likely to attack due to the distance because I tried it in an already "normally" ...

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