Search found 1642 matches: roadmap

Searched query: roadmap

by Earendel
Mon May 06, 2019 9:56 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... rates. I have not decided how to show that information to the player yet. Hello Earendel, a thought came across my mind: As I looked over your roadmap, mod content already implemented, and thoughts around thread, I would like to ask you if you have a plan for "goal" of your mod? In ...
by Delanii
Mon May 06, 2019 9:12 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

Hello Earendel, a thought came across my mind: As I looked over your roadmap, mod content already implemented, and thoughts around thread, I would like to ask you if you have a plan for "goal" of your mod? In vanilla sandbox, it is launching a rocket. ...
by Delanii
Fri May 03, 2019 6:25 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... as such, on my part it is ok, I think I subside from playing that mod for a while. As long as were talking further development, I looked over your roadmap. Is it written in chronological order, or just as a list of ToDo stuff? I am aiming again on adding mod compatibility in general, noticed the ...
by Qon
Thu May 02, 2019 9:22 pm
Forum: Ideas and Suggestions
Topic: communicating with others in main screen
Replies: 2
Views: 404

Re: communicating with others in main screen

Main screen chat GUI is in progress.

Factorio annotated roadmap - 0.17+

https://factorio.com/blog/post/fff-282

I might not use it much but it seems like a good feature for those who play multiplayer.
by Deadlock989
Thu May 02, 2019 8:26 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 302101

Re: [MOD 0.17+] Untitled WIP

Thanks guys.
McDuff wrote:
Thu May 02, 2019 7:40 pm
How far are you down your roadmap?
There's a roadmap?

Probably more than halfway, maybe three-quarters? Depends. I've been putting off some difficult stuff.
by McDuff
Thu May 02, 2019 7:40 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 302101

Re: [MOD 0.17+] Untitled WIP

Really impressive work. How far are you down your roadmap?
by Earendel
Thu May 02, 2019 1:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... as such, on my part it is ok, I think I subside from playing that mod for a while. As long as were talking further development, I looked over your roadmap. Is it written in chronological order, or just as a list of ToDo stuff? I am aiming again on adding mod compatibility in general, noticed the ...
by Delanii
Thu May 02, 2019 11:19 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... as such, on my part it is ok, I think I subside from playing that mod for a while. As long as were talking further development, I looked over your roadmap. Is it written in chronological order, or just as a list of ToDo stuff? I am aiming again on adding mod compatibility in general, noticed the ...
by Earendel
Sat Apr 20, 2019 8:40 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

Do you have a roadmap somewhere? Namely, how will you make the experience different, from planet to another? I know the minerals differ, but still, do you think that's different enough? I was thinking of different aliens species ...
by Porter65
Sat Apr 20, 2019 3:46 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

Do you have a roadmap somewhere? Namely, how will you make the experience different, from planet to another? I know the minerals differ, but still, do you think that's different enough? I was thinking of different aliens species ...
by BlueTemplar
Sat Apr 06, 2019 1:21 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 57845

Re: Satisfactory - 3D Factorio?

... Tiles (aka Windows 8/10) than Gabe Newell, not only Epic has released Gears of War on Windows Tiles Store, Linux isn't even on Epic's Store roadmap ! With me dumping Windows, and with GoG having financial issues, and having never been really great with Linux support to start with, I'd hate ...
by _alphaBeta_
Fri Apr 05, 2019 8:22 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 48769

Re: Friday Facts #289 - Character GUI

... do we really want to shift-click into the weapons and armor slots? EDIT: Is inventory sorting, especially of non-player entities, still on the roadmap?
by Koub
Thu Apr 04, 2019 7:57 am
Forum: General discussion
Topic: play now or wait? (stopped 2 years ago)
Replies: 7
Views: 2259

Re: play now or wait? (stopped 2 years ago)

... campaign, maybe even more. (Or are there new informations I didn't get? :D ) Indeed. And in case OP would be interested, this is the official roadmap : https://forums.factorio.com/viewtopic.php?f=3&t=678. ... and this is an unofficial roadmap based on various sources (dev posts on the ...
by Jap2.0
Sat Mar 23, 2019 9:42 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 15983

Re: Friday Facts #287 - Just bugs again

... (for login) + display name , where the display name can be anything. But that is quite difficult to change at this point, even though it's on my roadmap. As far as I see, the most of written problems on site of your posted link are not "your" problems, because factorio can handle whitespaces ...
by TheRaph
Sat Mar 23, 2019 8:48 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 15983

Re: Friday Facts #287 - Just bugs again

... (for login) + display name , where the display name can be anything. But that is quite difficult to change at this point, even though it's on my roadmap. As far as I see, the most of written problems on site of your posted link are not "your" problems, because factorio can handle whitespaces ...
by Earendel
Sat Mar 23, 2019 6:54 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

[0.17+] Space Exploration WIP

... defences can be better protected if you abandon them for a while. Bullet Trails: So you can see where turrets are shooting. Future developments Roadmap: https://docs.google.com/document/d/18vqKDduFUbqxnJLqD5PJPvb1kxRoN1Er3LGQLSSkW5I Follow the development on Discord: https://discord.gg/ymjUVMv ...
by Sanqui
Fri Mar 22, 2019 4:48 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 15983

Re: Friday Facts #287 - Just bugs again

... (for login) + display name , where the display name can be anything. But that is quite difficult to change at this point, even though it's on my roadmap.
by PacifyerGrey
Thu Mar 21, 2019 12:52 pm
Forum: Ideas and Suggestions
Topic: Toggle option for train to reserve a train stop
Replies: 7
Views: 3364

Re: Toggle option for train to reserve a train stop

Currently it is not implemented.
Devs will not add almost any new features to the game right now as they are focused more on polishing and implementing existing roadmap.
Regarding this I had a proposal long ago that would actually cover the issue:
Train pathfinding on stations with same name
by Gergely
Sat Mar 16, 2019 10:15 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

Where did the "in-game factopedia" go?
by stretch611
Fri Mar 01, 2019 7:39 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 54555

Re: Friday Facts #284 - 0.17 experimental

Thank you for releasing 0.17... Even though I will live in solitude like a hermit the next few weeks.

One thing, after looking at the release notes and the roadmap... What is happening with Spidertron?

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