Search found 1642 matches: roadmap

Searched query: roadmap

by mmmPI
Tue Aug 06, 2019 7:42 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

Masochist is just a category I put players into, it is not meant literally. And 'hard' is a players point of view. People who learnt the game won't find it hard anymore. Especially with the new tutorial system there is a lot to be learnt on the fly. But you can still dive into the game without doin...
by theloeschzwerg
Tue Aug 06, 2019 6:28 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

However, i think factorio is not "hard" to play, and is not "for masochist". Masochist is just a category I put players into, it is not meant literally. And 'hard' is a players point of view. People who learnt the game won't find it hard anymore. Especially with the new tutorial...
by mmmPI
Tue Aug 06, 2019 5:28 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

That's interesting to read others' view. However, i think factorio is not "hard" to play, and is not "for masochist". I think many people find it difficult, but it shouldn't be, the game is supposed to make you feel like you are programming AFAIK. Sure learning a langage is not e...
by theloeschzwerg
Tue Aug 06, 2019 4:18 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Thoughts on the future Roadmap of Factorio

I see a lot of people complain about the recent changes of the game. Therefore I have the feeling I need to present my point of view. This includes the love towards Factorio the same as with a sales aspect. Factorio is about to leave Early Access and I guess this makes everybody of us happy (Yay!!) ...
by Katamechanic
Sun Aug 04, 2019 1:29 pm
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 13601

Re: Version 0.17.62

... or don't do to that page, I'm the bad guy.) You have a point regarding information on old versions though. In my opinion https://wiki.factorio.com/Roadmap/History and the "new content" box serve rather well as place to find the biggest changes, so I don't think making yet another page ...
by Bilka
Sun Aug 04, 2019 11:55 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 13601

Re: Version 0.17.62

... or don't do to that page, I'm the bad guy.) You have a point regarding information on old versions though. In my opinion https://wiki.factorio.com/Roadmap/History and the "new content" box serve rather well as place to find the biggest changes, so I don't think making yet another page ...
by Ranger_Aurelien
Wed Jul 31, 2019 1:58 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 1876

Re: How do new version affect older gamesaves?

Quax wrote:
Wed Jul 31, 2019 1:13 pm
- Is there somewhere an overview of the changes of a new release?
All three links from the front page of the wiki:
https://wiki.factorio.com/Roadmap
https://wiki.factorio.com/Upcoming_features

Here are all 0.17 notes all on one page:
https://wiki.factorio.com/Version_history/0.17.0
by Ranger_Aurelien
Thu Jul 25, 2019 2:02 pm
Forum: General discussion
Topic: Thanks DEVs for FACTORIO
Replies: 6
Views: 1651

Re: Thanks DEVs for FATCORIO

... game are you planning a graphic upgrade? I'm not a dev but I watch these pages from the front page of the official wiki: https://wiki.factorio.com/Roadmap https://wiki.factorio.com/Upcoming_features Looks like 0.17 is slated for "More High-res entities/Redesigns." with 0.18 "High-Resolution ...
by Ranger_Aurelien
Thu Jul 18, 2019 8:18 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 48895

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

... (instead of "off" or "once won")... They've put a lot of great work in there. I'm just a player like you but looking at the Roadmap, Gameplaywise there's not much left to add to 0.17 apart from lots of visual elements, some fluid dynamics optimisation("maybe"), ...
by FuryoftheStars
Wed Jul 17, 2019 2:23 am
Forum: General discussion
Topic: The problem about mods
Replies: 18
Views: 4561

Re: The problem about mods

It is more like a roadmap, and the stable version is more like a milestone during the development. I think that's a great way to look at it. But I believe many players(I guess over 50%?) don't even know the existence of the experiment ...
by sraw
Wed Jul 17, 2019 1:56 am
Forum: General discussion
Topic: The problem about mods
Replies: 18
Views: 4561

Re: The problem about mods

... will be finally merged into the stable branch. So it looks like I somehow misunderstood the structure of factorio's branches. It is more like a roadmap, and the stable version is more like a milestone during the development. I agree with all you guys' replies, this is too hard and too costly ...
by eradicator
Fri Jul 12, 2019 5:18 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 23424

Re: A Case for Balancing Nuclear Power

Huh, you're right. Some of it seems to be in, i thought it was all postponed. (Had to look it up int he annotaed roadmap thread.)
FFF 283 wrote: So the fluid mixing prevention and fluid update optimisations are in 0.17, but the new algorithm was put aside for further research.
by Ranger_Aurelien
Thu Jul 11, 2019 3:57 pm
Forum: Ideas and Suggestions
Topic: You won't like but here's what would fix fluids:
Replies: 31
Views: 4055

Re: You won't like but here's what would fix fluids:

... sulfur for explosives)... I know there are optimisation plans for the future so I will reserve a bug report until then: https://wiki.factorio.com/Roadmap
by ssilk
Sat Jun 29, 2019 8:24 am
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 11271

Re: Train cornering speed limit - variable radius corners

... in my eyes there is no chance, that this would be implemented within a year, because now the main goal is 1.0 and till then there is a very clear roadmap. And sadly rails are one of the cases, which cannot be modded - it would have been done long ago, if it would be possible. I explained it above: ...
by Earendel
Wed Jun 19, 2019 10:27 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

https://mods.factorio.com/mod/bulkteleport support? It is on the roadmap. It is maybe the most important teleportation mod but there are some problems that have not been resolved yet. I need to contact the author so we can figure out a way around them but ...
by Ghoulish
Tue May 28, 2019 3:02 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

The time this must of taken :) Thanks Jap!
by Maldor96
Fri May 10, 2019 4:56 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 18404

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

... to read the facts every week, starts the weekend the right way every time. I've enjoyed reading about the... Communicating our progress and roadmap of the next releases. Showing new features and gathering community feedback on them. Diving into the technical side of game development and ...
by Jap2.0
Tue May 07, 2019 11:17 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

I would not call the "fluid makes sense" changes minor. I would list them as a major feature. To me, this will be a feature far far far more important than the map generation changes. Yeah, it probably should go there - it may just be from hearing more and more about it, but the fluid cha...
by Maddhawk
Mon May 06, 2019 2:38 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

I would not call the "fluid makes sense" changes minor. I would list them as a major feature. To me, this will be a feature far far far more important than the map generation changes.
by Delanii
Mon May 06, 2019 1:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... rates. I have not decided how to show that information to the player yet. Hello Earendel, a thought came across my mind: As I looked over your roadmap, mod content already implemented, and thoughts around thread, I would like to ask you if you have a plan for "goal" of your mod? In ...

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