Search found 1642 matches: roadmap

Searched query: roadmap

by dmsilev
Wed Jan 22, 2020 2:22 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 70879

Re: Version 0.18.0

Oooh, shiny,.. Could we, perhaps in a forthcoming FFF or similar, get an update on the roadmap? I'm thinking mostly about the big features in-progress such as revamping the blueprint library and reworking the physics engine for fluids. Obviously "it will be done ...
by saors
Thu Dec 05, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 41
Views: 9091

Re: Ability to draw on map

My turn to necro this, since it's likely better than starting a new thread.

I would still really like to see this feature and I haven't heard a "on the roadmap" or "we don't want to do this" from the devs yet...
by Jap2.0
Fri Nov 15, 2019 3:31 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

This topic was created by a forum member, but updating it with all the details is an insane task, and as it could be guessed, at some point, the updates ceased (probably because OP had more important things to do in real life, which is clearly understandable). Correct. I should edit the post to put...
by Usul
Fri Nov 15, 2019 2:42 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

When will the beacons finally be High Res?
Also, will the personal equipment grid graphics ever be HR?
by Bilka
Mon Nov 11, 2019 10:24 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

Furthermore, as mentioned multiple times in this thread, there is https://wiki.factorio.com/Upcoming_features which is updated, reliable, and more detailed than the official roadmap.
by Koub
Mon Nov 11, 2019 8:22 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

https://wiki.factorio.com/Roadmap This one is updated by the devs, so it's probably the most up to date you can get. It's far less detailed though. This topic was created by a forum member, but updating it with all the details is an insane ...
by jackthesmack
Mon Nov 11, 2019 6:35 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 57379

Re: Factorio annotated roadmap - 0.17+

This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
by denisg
Wed Nov 06, 2019 8:07 am
Forum: Multiplayer / Dedicated Server
Topic: Custom-Built Hosting for Factorio: FactorioServerHosting.com
Replies: 2
Views: 2348

Custom-Built Hosting for Factorio: FactorioServerHosting.com

... Everything should be configurable in the browser - no need to touch server configuration files. FactorioServerHosting.com Our feature set/roadmap currently includes: Spinning up a server Login to manage your servers Server region setting (for low ping) Map configuration via map-exchange-string ...
by TumakWartorn
Thu Oct 03, 2019 7:42 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

... and found lots of moons, planets, etc., but am wondering if this is worth it. That is when the anomoly is found it is just that. I read in the dev roadmap something about building a massive structure in/around the anomoly and then powering the structure... If a script pops up when we find the anomoly ...
by Zephyrinius
Mon Sep 30, 2019 4:58 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 384
Views: 238815

Re: [0.17+] Space Exploration WIP

It’s a starmap. A given solar system with star, planets, and asteroid belts would only be a dot at the scale of the map. So only the star is marked. The planets orbiting that star are in the same place.

A solar system map is on Earendel’s roadmap for development.
by thecatlover1996
Fri Sep 27, 2019 10:57 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 40276

Re: Friday Facts #314 - 0.17 stable

... for Factorio, but with "final" I mean the point where the devs decide that the base game is feature complete. EDIT: an update to the roadmap would also be welcome ;)
by Deadlock989
Tue Sep 24, 2019 1:10 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 302101

Roadmap to 1.0.0

I'm about halfway through the balancing stuff that needs doing - but I'm now out of town for the next week and need to concentrate on not-Factorio life for a bit. So it will be another couple of weeks before I can get the last big update out for this mod and call it done. Some highlights: - I manage...
by jamiechi1
Mon Aug 26, 2019 3:59 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

I never found this game hard. Unless you add Bobs or Angels to it. Or unless you add Lua. Which is an extremely horrible language. And extremely difficult for some of us older people who grew up writing machine code without an Assembler. (And liked it.) Which I would much rather do than program Lua....
by BlueTemplar
Thu Aug 15, 2019 2:38 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

That's because Wube hasn't even bothered to balance PvP yet, and for good reason !
https://mods.factorio.com/mod/pvp-rebalance
by ChoMar
Thu Aug 15, 2019 1:56 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

I think the initial groups in this thread are wrong. First, let me get to Single Player. You have to be a Builder there. Different styles, different methods. But Builder. You have someone that always wants to optimize, you have others that prefer a simpler style and just throw more at a problem inst...
by BlueTemplar
Mon Aug 12, 2019 9:22 pm
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

All this talk about "player types" reminds me of this thread :
viewtopic.php?f=5&t=63171
(and especially of the message that started it...)
by JimBarracus
Mon Aug 12, 2019 7:48 am
Forum: General discussion
Topic: Thoughts on the future Roadmap of Factorio
Replies: 8
Views: 2670

Re: Thoughts on the future Roadmap of Factorio

What I like about the complexity:
you can either spaghetti belt your way up to the first rocket

or you can build a perfectly balanced base, which throws out rockets every minute.
"bottle neck simulator"
there is always something to improve and you run from one bottleneck to another.
by Koub
Wed Aug 07, 2019 5:23 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 50776

Re: Friday Facts #306 - Experimental Demo

[...] I find it rather hard (titles, tags, official annotated roadmap) to search trough the fff's without having to read everything, but the last official mention about the library imrovements i could find was fff282. https://factorio.com/blog/post/fff-282 ...
by T-A-R
Tue Aug 06, 2019 10:38 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 50776

Re: Friday Facts #306 - Experimental Demo

I apologise if a am wrong, but im left surprised on Klonan's response. I find it rather hard (titles, tags, official annotated roadmap) to search trough the fff's without having to read everything, but the last official mention about the library imrovements i could find was fff282. https://factorio.com/blog/post/fff-282 ...

Go to advanced search