Search found 1642 matches: roadmap
Searched query: roadmap
- Sat Jan 23, 2021 6:48 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 13024
Re: Version 1.1.14
... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) Comment on the update post on the subreddit said it was multithreading ...
- Sat Jan 23, 2021 12:12 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 13024
Re: Version 1.1.14
... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
- Sat Jan 23, 2021 11:14 am
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 13024
Re: Version 1.1.14
... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) I'm in the same boat. The FFF was super interesting when it got into optimizations.
- Sat Jan 23, 2021 9:09 am
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 13024
Re: Version 1.1.14
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)Improved save-game speed by up to 2x depending on the save file size.
- Fri Oct 02, 2020 9:54 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Cargo
- Replies: 5
- Views: 1479
Re: Spidertron logistic slots.
Good Suggestion.
In fact needed such, that it is already on the roadmap.
In fact needed such, that it is already on the roadmap.
- Wed Sep 30, 2020 12:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0]Train Stop Logistic Connection Overrides Circuit Connection GUI
- Replies: 1
- Views: 494
[1.0.0]Train Stop Logistic Connection Overrides Circuit Connection GUI
... or logistic conditions are false so can lead to confusion. https://forums.factorio.com/viewtopic.php?f=23&t=46831 I understand from the roadmap for 1.1 that the Train Stop GUI is to undergo some revision, so wanted to point out this quirky behaviour so it may be addressed.
- Sat Aug 22, 2020 12:20 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 209
- Views: 87088
Re: Friday Facts #360 - 1.0 is here!
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.
- Fri Aug 14, 2020 11:56 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 90816
Re: Version 1.0.0
... Arch666Angel github... And now I just want to congratuate devs and thank them! P.S. I hope the development will continue, looking forward to 1.1 roadmap.
- Thu Jun 18, 2020 5:30 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 26272
Re: Friday Facts #349 - The 1.0 plan
Do you guys know anything about what will be the scope of Final game balancing in the roadmap ? I'm really curious and hope there will be some adjustments made to energy modules, in normal gameplay they aren't used at all however in deathworld scenarios they are super ...
- Mon Jun 08, 2020 3:29 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
rip spidertron 
- Sat May 23, 2020 10:10 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 44509
Re: Friday Facts #348 - The final GUI update
... :( Nobody promised anything. I wouldn't say it was promised (everything is subject to change or delay; I get it), but it was on the official roadmap for 0.17/0.18, there were several FFF and forum comments which mentioned it, etc. Life's not perfect and some things are out of anyone's control, ...
- Sat Apr 18, 2020 2:53 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 18049
Re: Friday Facts #343 - Environmental particle effects
... sounds and glowing heat pipes and concentrate on content again? You probably shouldn't expect more content in Factorio 1.0, have a look at the roadmap : https://forums.factorio.com/viewtopic.php?f=3&t=678 Except, of course, the last-minute implementation of a spider-shaped vehicle which ...
- Sat Apr 18, 2020 11:13 am
- Forum: General discussion
- Topic: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
- Replies: 4
- Views: 1798
Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
... a line where map generation has changed after 1.0, or certain factories not working because recipe counts have changed, stuff like that. On the roadmap, it says "Final game balancing", which I don't know if that means recipies or smaller things such as damage/speed. If the majority ...
- Wed Apr 01, 2020 5:25 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
https://mods.factorio.com/mod/Realistic ... 000d05c784
https://mods.factorio.com/mod/BigBags/d ... 000e8396b3
But as Klonan suggested, post your save and mods here : viewtopic.php?f=5&t=17501
https://mods.factorio.com/mod/BigBags/d ... 000e8396b3
But as Klonan suggested, post your save and mods here : viewtopic.php?f=5&t=17501
- Tue Mar 31, 2020 11:44 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
Have you ever run into performance problems personally? Sure i did, last time played (i think on 18.03), with my friend on headless server with some basic mods: - Better Power Armor Grid - Big Bags - Custom Inventory Size - Logistic Train Network - Miniloader - Personal Roboport Mk3 - Power Armor M...
- Tue Mar 31, 2020 6:36 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU Have you ever run into performance problems personally? I can tell you almost for certain that there will be little to no more threading, although optimizations aren't entirel...
- Tue Mar 31, 2020 6:35 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
Whats about Perfomance improvements? I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU Performance optimizations are an ongoing and neverending process. If you are having problems with a specific save game, you can post your ...
- Tue Mar 31, 2020 6:23 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.17 & 0.18
Whats about Perfomance improvements?
I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU
I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU
- Sat Feb 15, 2020 8:33 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 184
- Views: 58164
Re: [MOD 0.18.x|0.17.x]Recycling Machines
... menu. The Recycling tabs will display only in the Recycling Machine crafting GUI. I will therefore not be implementing item #3 in the 0.18 roadmap. The number of entries in the Recycling Machine crafting GUI will be smaller than those in the player crafting GUI. This is because the player ...
- Wed Feb 12, 2020 10:51 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 184
- Views: 58164
Re: [MOD 0.18.x|0.17.x]Recycling Machines
... adds its own item group tab to crafting menus has been temporarily removed. This is most of the 'big hitters' like Archangel, Bob's, Yuoki, ... Roadmap for v0.18 Code cleanup to remove all references to versions of factorio before current experimental and stable versions Code optimization for ...