Search found 1642 matches: roadmap

Searched query: roadmap

by Silari
Sat Jan 23, 2021 6:48 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 13024

Re: Version 1.1.14

... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) Comment on the update post on the subreddit said it was multithreading ...
by themightygugi
Sat Jan 23, 2021 12:12 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 13024

Re: Version 1.1.14

... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
by Lizzy
Sat Jan 23, 2021 11:14 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 13024

Re: Version 1.1.14

... speed by up to 2x depending on the save file size. Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.) I'm in the same boat. The FFF was super interesting when it got into optimizations.
by deef0000dragon1
Sat Jan 23, 2021 9:09 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 13024

Re: Version 1.1.14

Improved save-game speed by up to 2x depending on the save file size.
Not gonna lie, I would LOVE to see a writeup on how you managed this. (and the current roadmap/status in general. Been missing the FFF more than I thought I would.)
by conn11
Fri Oct 02, 2020 9:54 am
Forum: Ideas and Suggestions
Topic: Spidertron Cargo
Replies: 5
Views: 1479

Re: Spidertron logistic slots.

Good Suggestion.
In fact needed such, that it is already on the roadmap.
by Squelch
Wed Sep 30, 2020 12:00 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0]Train Stop Logistic Connection Overrides Circuit Connection GUI
Replies: 1
Views: 494

[1.0.0]Train Stop Logistic Connection Overrides Circuit Connection GUI

... or logistic conditions are false so can lead to confusion. https://forums.factorio.com/viewtopic.php?f=23&t=46831 I understand from the roadmap for 1.1 that the Train Stop GUI is to undergo some revision, so wanted to point out this quirky behaviour so it may be addressed.
by conn11
Sat Aug 22, 2020 12:20 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 209
Views: 87088

Re: Friday Facts #360 - 1.0 is here!

darekols wrote:
Sat Aug 22, 2020 7:07 am
I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.
by Thar0l
Fri Aug 14, 2020 11:56 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 90816

Re: Version 1.0.0

... Arch666Angel github... And now I just want to congratuate devs and thank them! P.S. I hope the development will continue, looking forward to 1.1 roadmap.
by freeafrica
Thu Jun 18, 2020 5:30 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 26272

Re: Friday Facts #349 - The 1.0 plan

Do you guys know anything about what will be the scope of Final game balancing in the roadmap ? I'm really curious and hope there will be some adjustments made to energy modules, in normal gameplay they aren't used at all however in deathworld scenarios they are super ...
by British_Petroleum
Mon Jun 08, 2020 3:29 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

rip spidertron :cry:
by EnerJi
Sat May 23, 2020 10:10 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 44509

Re: Friday Facts #348 - The final GUI update

... :( Nobody promised anything. I wouldn't say it was promised (everything is subject to change or delay; I get it), but it was on the official roadmap for 0.17/0.18, there were several FFF and forum comments which mentioned it, etc. Life's not perfect and some things are out of anyone's control, ...
by DanGio
Sat Apr 18, 2020 2:53 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 18049

Re: Friday Facts #343 - Environmental particle effects

... sounds and glowing heat pipes and concentrate on content again? You probably shouldn't expect more content in Factorio 1.0, have a look at the roadmap : https://forums.factorio.com/viewtopic.php?f=3&t=678 Except, of course, the last-minute implementation of a spider-shaped vehicle which ...
by Xarovin
Sat Apr 18, 2020 11:13 am
Forum: General discussion
Topic: Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)
Replies: 4
Views: 1798

Are there any remaining "breaking" changes for 1.0? (such as different map gen/recipes)

... a line where map generation has changed after 1.0, or certain factories not working because recipe counts have changed, stuff like that. On the roadmap, it says "Final game balancing", which I don't know if that means recipies or smaller things such as damage/speed. If the majority ...
by Marcel40625
Tue Mar 31, 2020 11:44 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

Have you ever run into performance problems personally? Sure i did, last time played (i think on 18.03), with my friend on headless server with some basic mods: - Better Power Armor Grid - Big Bags - Custom Inventory Size - Logistic Train Network - Miniloader - Personal Roboport Mk3 - Power Armor M...
by Jap2.0
Tue Mar 31, 2020 6:36 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU Have you ever run into performance problems personally? I can tell you almost for certain that there will be little to no more threading, although optimizations aren't entirel...
by Klonan
Tue Mar 31, 2020 6:35 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

Whats about Perfomance improvements? I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU Performance optimizations are an ongoing and neverending process. If you are having problems with a specific save game, you can post your ...
by Marcel40625
Tue Mar 31, 2020 6:23 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944208

Re: Factorio Roadmap for 0.17 & 0.18

Whats about Perfomance improvements?

I mean u cant realy play the game in the long run with mods, because of the singlecore limitation ... even with an 5GHZ CPU
by DRY411S
Sat Feb 15, 2020 8:33 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 184
Views: 58164

Re: [MOD 0.18.x|0.17.x]Recycling Machines

... menu. The Recycling tabs will display only in the Recycling Machine crafting GUI. I will therefore not be implementing item #3 in the 0.18 roadmap. The number of entries in the Recycling Machine crafting GUI will be smaller than those in the player crafting GUI. This is because the player ...
by DRY411S
Wed Feb 12, 2020 10:51 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 184
Views: 58164

Re: [MOD 0.18.x|0.17.x]Recycling Machines

... adds its own item group tab to crafting menus has been temporarily removed. This is most of the 'big hitters' like Archangel, Bob's, Yuoki, ... Roadmap for v0.18 Code cleanup to remove all references to versions of factorio before current experimental and stable versions Code optimization for ...

Go to advanced search