That was an experiment a long time ago. Basically it is a respawn building for the player. If he dies and has the player port, he will respawn there.Nirahiel wrote:what is a player port ?
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- Thu Oct 17, 2013 9:17 pm
- Forum: Releases
- Topic: Version 0.7.2
- Replies: 8
- Views: 15057
Re: Version 0.7.2
- Tue Oct 15, 2013 5:47 pm
- Forum: Balancing
- Topic: Biter/base spawn, weapons/turrets, and other thoughts.
- Replies: 5
- Views: 9196
Biter/base spawn, weapons/turrets, and other thoughts.
... decided to try and eradicate the biters for revenges sake rather than go for the rocket defense. I'm up to hour 27 and counting so far. Bases are respawning faster than I can kill them so I'm having to build little mini-bases everywhere to help keep territory clear. Power requirements are becoming ...
- Thu Oct 03, 2013 11:11 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 55307
Re: Version 0.7.0
... attack me. I and 4 Turrets (walled in with pipes) are needed to stop them. After the battle i want to walk again in the base - every creeper is respawned - what the heck? I will try to come from the left inside the base, don't know if this works... But maybe i'm just bad in factorio, or makes ...
- Thu Oct 03, 2013 11:06 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 55307
Re: Version 0.7.0
... attack me. I and 4 Turrets (walled in with pipes) are needed to stop them. After the battle i want to walk again in the base - every creeper is respawned - what the heck? I will try to come from the left inside the base, don't know if this works... But maybe i'm just bad in factorio, or makes ...
- Sat Sep 28, 2013 3:51 pm
- Forum: Balancing
- Topic: new crepeers
- Replies: 2
- Views: 5048
new crepeers
i know that old creepers were even too easy to handle, but with 7.0 they are hard to kill and respawn nearly instantly, with full power armor(shield and turrets) i can't even get close to their base because they get on me and when i finish killing them they just have respawned ...
- Sat Mar 16, 2013 11:30 pm
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
onplayerdied is not called on a respawn (from what I can tell). You'd have to monitor the health of the player. It works with what you asked us to test: using game.getplayer().health==0 then for ... end and entity.destroy() not entity.destroy()
- Sat Mar 16, 2013 11:09 pm
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
And the event onplayerdied is called when respawning? or it is not? it works with health==0 and entity.remove(), or with the event and entity.remove()?
- Sat Mar 16, 2013 9:23 pm
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
yes i changed my opinion.
the onplayerdied event exist.
but sadly it seems that the onplayerdied event isnt called when the player can respawn. but you already noticed that before.
the onplayerdied event exist.
but sadly it seems that the onplayerdied event isnt called when the player can respawn. but you already noticed that before.
- Sat Mar 16, 2013 9:10 pm
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
... health or I'd do a proper test, but this would seem to show that onplayerdied does exist (in 2.10), but is only called on a true death. not when respawning
- Sat Mar 16, 2013 8:42 pm
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
... recreate the player-entity in the onplayerdied event. The death screen wont be pooped out, we are talking about when a player port (an entity that respawns the player) is placed.
- Sat Mar 16, 2013 12:13 am
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
How many ticks do the player take to respawn? I can wait one tick, then check if the player have health (so he have respawned) and then run the other part
- Sat Mar 16, 2013 12:10 am
- Forum: Modding help
- Topic: How do I use game methods? or destroy?
- Replies: 49
- Views: 17569
Re: How do I use game methods? or destroy?
Would that work? That wouldn't work, because when the player is respawned, the entitydied event is not created, just when he finally dies. We could make special event for that (oncharacterrespawned), in that case it could be done this way: if event.name="oncharacterrespawned" ...
- Fri Mar 01, 2013 9:03 pm
- Forum: General discussion
- Topic: Game feedback
- Replies: 23
- Views: 19245
Re: Game feedback
... the enemies kept coming in bigger numbers. At this point I knew my base was doom. I tried to attack one or two to attach the enemies, but they respawn so fast, you can't do anything if you can't setup a long campaign of harassing them. After losing my turrets, I started a new game. Let's add ...
- Sat Feb 23, 2013 6:52 pm
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 22446
Reduce the Creeper spawner rate
... so far is the spawn rate for creeper colonies. I can't even get close enough to the battle turrets to fire a rocket at them because the creepers respawn almost instantly. This combined with the forced auto aim is a huge problem due to the fact that it prevents you from just manually targeting ...