Search found 894 matches: respawn*
Searched query: respawn*
- Wed Feb 26, 2014 11:18 am
- Forum: General discussion
- Topic: Multiplayer
- Replies: 22
- Views: 7871
Re: Multiplayer
I've been looking forwad to multiplayer so much since the indiegogo campaign! Will there be a dedicated server? How will player death work, will they just respawn?
- Mon Feb 24, 2014 9:43 am
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 14577
Re: If you thought tower creeping was dull...
... can cause rapid mutation. Productivity chips, by this nature, can quickly become the engineer of your own demise. However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases ...
- Mon Feb 24, 2014 2:58 am
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 14577
Re: If you thought tower creeping was dull...
However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases unapproachable. Most bases can only be conquered by 'Offensive ...
- Sun Feb 23, 2014 3:28 pm
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 14577
Re: If you thought tower creeping was dull...
However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases unapproachable. Most bases can only be conquered by 'Offensive ...
- Sun Feb 23, 2014 2:56 pm
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 14577
Re: If you thought tower creeping was dull...
... can cause rapid mutation. Productivity chips, by this nature, can quickly become the engineer of your own demise. However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases ...
- Sat Feb 22, 2014 7:31 pm
- Forum: Ideas and Suggestions
- Topic: In-game AI changes
- Replies: 3
- Views: 1743
Re: In-game AI changes
It would be good to have patrols(passing from a tile every Tot time and respawning) to prevent to be homed like in the previous versions.
The game has many updates to come, but making the game more interesting from the beginning would help getting some support($$$) for the developers
The game has many updates to come, but making the game more interesting from the beginning would help getting some support($$$) for the developers
- Fri Feb 21, 2014 4:37 am
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 46139
Re: Are bitters too hard to kill in end game?
... and recipes/craft. i've also noticed that after destroying all the enemy bases around me , the game is pretty finished cause there is non more respawn. think there will be need of an algoritm of "enemy migration" an repopulation of zones. See maps linked. http://imageshack.com/a/img28/481/9ddr.jpg ...
- Tue Feb 18, 2014 8:29 am
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 46139
Re: Are bitters too hard to kill in end game?
... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS. Then you need be very gentle to the biters and make low polution setup, so that they won't bother you too much, until you at the same ...
- Mon Feb 17, 2014 6:24 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 46139
Re: Are bitters too hard to kill in end game?
... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS. Then you need be very gentle to the biters and make low polution setup, so that they won't bother you too much, until you at the same ...
- Mon Feb 17, 2014 2:03 pm
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 18148
Re: Feedback 0.9
... but can be hard to find if the entire factory comes to halt because of them. - Biters/Combat still need a lot of tweaking. Bad Pathfinding, insta-respawns, etc. Fighting them always starts very hard and becomes boring late game. Needs a overall better balance, a bit easier in the start, a bit ...
- Mon Feb 17, 2014 6:14 am
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 18148
Re: Feedback 0.9
... more often than not. Map scumming by necessity is getting bad. You can't win this map: http://i.imgur.com/mibkjBg.jpg?1 -Biter Spawner Defender respawn rate needs to be severely toned down. Instant respawns are no fun, and neither is having to offensive-tower every nest. -Boiler Power Consumption ...
- Sun Feb 16, 2014 5:52 am
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 46139
Re: Are bitters too hard to kill in end game?
... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS.
- Sun Feb 16, 2014 1:59 am
- Forum: Ideas and Suggestions
- Topic: Better Logistic Options
- Replies: 8
- Views: 3575
Re: Better Logistic Options
... get to the point there I can feasibly tackle nearby spawner nests to open up space. Early game combat is equivalent to suicide due to the insane respawn rates of biters. And now I need even MORE buildings, factories, and techs before I can even get a car with 0.9. Living is tight, and I'm just ...
- Tue Feb 04, 2014 2:17 pm
- Forum: Gameplay Help
- Topic: Kill the biters
- Replies: 15
- Views: 5534
Re: Kill the biters
... a shotgun upgraded as far as you can without pink research packs, or flamethrower/exp rockets, so you can't kill them quick enough before they respawn. and the worms are just OP without mk2 shields, even then still a big pain.
- Mon Jan 27, 2014 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 6351
Re: Factorio MMO [Idea]
... (in quotes because I'm talking about code mechanics) in the game (currently there is player, enemy, and neutral). Then you would need either respawning or perma-death (probably annoying for an MMO). I'm going to assume that the majority of MMO games would have respawning, but if you simply ...
- Sun Jan 19, 2014 2:16 am
- Forum: Ideas and Suggestions
- Topic: Hardmode
- Replies: 12
- Views: 4839
Re: Hardmode
If there isn't going to be respawning, then how will it work when multiplayer comes out ?
- Thu Jan 16, 2014 10:24 am
- Forum: Implemented Suggestions
- Topic: some form of easy mode, spin on peaceful
- Replies: 7
- Views: 2728
Re: some form of easy mode, spin on peaceful
... mode disables the biters but leaves the bases for you to get the artifacts. Easy mode disables biters attacking you until you attack them and also respawn Normal mode has the biters attack you as normal and maybe respawn(or use the load feature so far implemented) Hard mode has the biters attack ...
- Thu Jan 16, 2014 10:07 am
- Forum: Implemented Suggestions
- Topic: some form of easy mode, spin on peaceful
- Replies: 7
- Views: 2728
Re: some form of easy mode, spin on peaceful
... type/paste game.player.character.insert{name="player-port", count=1} Place the new item down in a secure place and when you die you'll respawn there with your inventory intact. I'm not entirely sure why this has no recipe/research in game, but the code exists (and last I knew F-mod ...
- Mon Dec 16, 2013 11:56 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 46139
Re: Are bitters too hard to kill in end game?
... progressing at all without taking on biters. And if you don't have the higher end offensive techs the biters can be very difficult due to their respawn. They themselves aren't hard. But the fact that they respawn as fast as they do can make them hard. Until you progress through the military ...
- Mon Dec 16, 2013 11:51 pm
- Forum: Show your Creations
- Topic: My facotry after ~190h of gameplay :)
- Replies: 10
- Views: 14090
My facotry after ~190h of gameplay :)
... it to get rubber. http://s30.postimg.org/7ux4i009p/Resin_Farm.jpg http://s30.postimg.org/o7767qel9/Rubber.jpg Game have little lag when Resin is respawned.