Search found 894 matches: respawn*

Searched query: respawn*

by Nemoder
Wed Feb 26, 2014 11:18 am
Forum: General discussion
Topic: Multiplayer
Replies: 22
Views: 7871

Re: Multiplayer

I've been looking forwad to multiplayer so much since the indiegogo campaign! Will there be a dedicated server? How will player death work, will they just respawn?
by Swadius
Mon Feb 24, 2014 9:43 am
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 14577

Re: If you thought tower creeping was dull...

... can cause rapid mutation. Productivity chips, by this nature, can quickly become the engineer of your own demise. However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases ...
by liq3
Mon Feb 24, 2014 2:58 am
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 14577

Re: If you thought tower creeping was dull...

However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases unapproachable. Most bases can only be conquered by 'Offensive ...
by CherryKiss
Sun Feb 23, 2014 3:28 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 14577

Re: If you thought tower creeping was dull...

However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases unapproachable. Most bases can only be conquered by 'Offensive ...
by Zourin
Sun Feb 23, 2014 2:56 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 14577

Re: If you thought tower creeping was dull...

... can cause rapid mutation. Productivity chips, by this nature, can quickly become the engineer of your own demise. However, the rapid/instant respawn rate of nest defenders, plagues of worms, and the general feeling that you, the player, should have a hand in their destruction, make most bases ...
by Franzo
Sat Feb 22, 2014 7:31 pm
Forum: Ideas and Suggestions
Topic: In-game AI changes
Replies: 3
Views: 1743

Re: In-game AI changes

It would be good to have patrols(passing from a tile every Tot time and respawning) to prevent to be homed like in the previous versions.
The game has many updates to come, but making the game more interesting from the beginning would help getting some support($$$) for the developers
by Marqee
Fri Feb 21, 2014 4:37 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 46139

Re: Are bitters too hard to kill in end game?

... and recipes/craft. i've also noticed that after destroying all the enemy bases around me , the game is pretty finished cause there is non more respawn. think there will be need of an algoritm of "enemy migration" an repopulation of zones. See maps linked. http://imageshack.com/a/img28/481/9ddr.jpg ...
by Zourin
Tue Feb 18, 2014 8:29 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 46139

Re: Are bitters too hard to kill in end game?

... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS. Then you need be very gentle to the biters and make low polution setup, so that they won't bother you too much, until you at the same ...
by ssilk
Mon Feb 17, 2014 6:24 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 46139

Re: Are bitters too hard to kill in end game?

... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS. Then you need be very gentle to the biters and make low polution setup, so that they won't bother you too much, until you at the same ...
by Calico
Mon Feb 17, 2014 2:03 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 18148

Re: Feedback 0.9

... but can be hard to find if the entire factory comes to halt because of them. - Biters/Combat still need a lot of tweaking. Bad Pathfinding, insta-respawns, etc. Fighting them always starts very hard and becomes boring late game. Needs a overall better balance, a bit easier in the start, a bit ...
by Zourin
Mon Feb 17, 2014 6:14 am
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 18148

Re: Feedback 0.9

... more often than not. Map scumming by necessity is getting bad. You can't win this map: http://i.imgur.com/mibkjBg.jpg?1 -Biter Spawner Defender respawn rate needs to be severely toned down. Instant respawns are no fun, and neither is having to offensive-tower every nest. -Boiler Power Consumption ...
by Zourin
Sun Feb 16, 2014 5:52 am
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 46139

Re: Are bitters too hard to kill in end game?

... their infrastructure before the next wave. One or two nests, maybe not so bad, but five and medium/large worms while dealing with fifteen instant respawns? BS.
by Zourin
Sun Feb 16, 2014 1:59 am
Forum: Ideas and Suggestions
Topic: Better Logistic Options
Replies: 8
Views: 3575

Re: Better Logistic Options

... get to the point there I can feasibly tackle nearby spawner nests to open up space. Early game combat is equivalent to suicide due to the insane respawn rates of biters. And now I need even MORE buildings, factories, and techs before I can even get a car with 0.9. Living is tight, and I'm just ...
by greaterix
Tue Feb 04, 2014 2:17 pm
Forum: Gameplay Help
Topic: Kill the biters
Replies: 15
Views: 5534

Re: Kill the biters

... a shotgun upgraded as far as you can without pink research packs, or flamethrower/exp rockets, so you can't kill them quick enough before they respawn. and the worms are just OP without mk2 shields, even then still a big pain.
by FreeER
Mon Jan 27, 2014 9:52 pm
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 6351

Re: Factorio MMO [Idea]

... (in quotes because I'm talking about code mechanics) in the game (currently there is player, enemy, and neutral). Then you would need either respawning or perma-death (probably annoying for an MMO). I'm going to assume that the majority of MMO games would have respawning, but if you simply ...
by ataaron
Sun Jan 19, 2014 2:16 am
Forum: Ideas and Suggestions
Topic: Hardmode
Replies: 12
Views: 4839

Re: Hardmode

If there isn't going to be respawning, then how will it work when multiplayer comes out ?
by MCDomYT
Thu Jan 16, 2014 10:24 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 2728

Re: some form of easy mode, spin on peaceful

... mode disables the biters but leaves the bases for you to get the artifacts. Easy mode disables biters attacking you until you attack them and also respawn Normal mode has the biters attack you as normal and maybe respawn(or use the load feature so far implemented) Hard mode has the biters attack ...
by FreeER
Thu Jan 16, 2014 10:07 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 2728

Re: some form of easy mode, spin on peaceful

... type/paste game.player.character.insert{name="player-port", count=1} Place the new item down in a secure place and when you die you'll respawn there with your inventory intact. I'm not entirely sure why this has no recipe/research in game, but the code exists (and last I knew F-mod ...
by TGS
Mon Dec 16, 2013 11:56 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 46139

Re: Are bitters too hard to kill in end game?

... progressing at all without taking on biters. And if you don't have the higher end offensive techs the biters can be very difficult due to their respawn. They themselves aren't hard. But the fact that they respawn as fast as they do can make them hard. Until you progress through the military ...
by Neotix
Mon Dec 16, 2013 11:51 pm
Forum: Show your Creations
Topic: My facotry after ~190h of gameplay :)
Replies: 10
Views: 14090

My facotry after ~190h of gameplay :)

... it to get rubber. http://s30.postimg.org/7ux4i009p/Resin_Farm.jpg http://s30.postimg.org/o7767qel9/Rubber.jpg Game have little lag when Resin is respawned.

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