Search found 894 matches: respawn*

Searched query: respawn*

by Mskvaer
Wed Mar 03, 2021 2:15 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 8012

Re: Factorio confessions

... in front of it. Been there, Done it ... Now, the real question: Do you relaod from last fast save point Do you take it like a man and do the ReSpawn Do you admit to that was f... stupid, and as as punishment restart from beginning ? (NB: one has to save and reload the seed to get the same ...
by Pi-C
Wed Mar 03, 2021 7:06 am
Forum: Questions, reviews and ratings
Topic: Help me update an old private mod to 1.1
Replies: 8
Views: 2439

Re: Help me update an old private mod to 1.1

... how to skip the intro and crash site thing. Thanks for quoting me! I remembered there was something or other where you could change the startup/respawn items, but "startup items" was too general as a search term. Now I've found the relevant info (remote.call) from Deadlock's post again ...
by Xorimuth
Sat Jan 30, 2021 2:44 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.19] Player dying inside simulation kills actual player with no option to respawn
Replies: 2
Views: 1803

[posila] [1.1.19] Player dying inside simulation kills actual player with no option to respawn

... Open tips and tricks and wait for the character to die. The player is then forced to load their last save, with no option to respawn.
by blazespinnaker
Tue Jan 19, 2021 5:58 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 78
Views: 26531

Re: Defence economy balance

... spawner kills means cheap defenses. Because of frequency boost to 200% I'm not sure clearing nearby bases helps that much as they seem to just respawn rather fast. My guess though, unless you're speed running, much of this discussion is only interesting to its participants. It's clear to me ...
by Deadlock989
Thu Jan 14, 2021 10:40 am
Forum: Questions, reviews and ratings
Topic: Help me update an old private mod to 1.1
Replies: 8
Views: 2439

Re: Help me update an old private mod to 1.1

... "freeplay" scenario Factorio, the default scenario for Factorio games, it has its own remote interface handler for defining starting and respawn inventories for all players. That same scenario also generates the "crash" cutscene and the cancelling of said cutscene so that is ...
by BlackViperMWG
Sat Jan 09, 2021 6:03 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 642
Views: 269032

Re: [MOD 0.13.17+] Rampant

... instead of ...kill_all_units() then you destroyed everything of the enemy in existence, so unless you explore new enemy bases nothing is going to respawn. Well I didn't want to kill all units, but everything in my explored area. Wiki says "This will kill all biters, bases and worms. Anything ...
by Loewchen
Sat Jan 09, 2021 10:51 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 642
Views: 269032

Re: [MOD 0.13.17+] Rampant

... Rampant, but it has been two hours and they are still nowhere, even when my factory is giving off good pollution cloud.. They should eventually respawn, right? Wiki says that command kills them only in explored areas. If you actually used the command you linked instead of ...kill_all_units() ...
by BlackViperMWG
Sat Jan 09, 2021 9:55 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 642
Views: 269032

Re: [MOD 0.13.17+] Rampant

... Rampant, but it has been two hours and they are still nowhere, even when my factory is giving off good pollution cloud.. They should eventually respawn, right? Wiki says that command kills them only in explored areas.
by foamy
Mon Nov 30, 2020 1:56 am
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 20058

Re: Make Corpses More Visible

... to finding your body back after you die since otherwise there's no drawback to death. But you can make a map marker after you die but before you respawn. If you remember to, and even then you've still got to find the damn thing amongst a sea of blood and gore. The idea that this is the *good* ...
by NotRexButCaesar
Sun Nov 29, 2020 7:49 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 20058

Re: Make Corpses More Visible

Rseding91 wrote:
Sun Jun 04, 2017 1:24 pm
It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
But you can make a map marker after you die but before you respawn.
by Yehn
Tue Nov 17, 2020 5:23 pm
Forum: Implemented mod requests
Topic: Please make defines.events.on_player_created more predictable
Replies: 6
Views: 1580

Re: Please make defines.events.on_player_created more predictable

If this is about TinyStart - you can use remote calls to the freeplay scenario script to set up starting and respawn inventories and even disable the initial cutscene completely if it is causing other issues somehow. In my experience those work reliably regardless of whether ...
by Deadlock989
Tue Nov 17, 2020 5:03 pm
Forum: Implemented mod requests
Topic: Please make defines.events.on_player_created more predictable
Replies: 6
Views: 1580

Re: Please make defines.events.on_player_created more predictable

If this is about TinyStart - you can use remote calls to the freeplay scenario script to set up starting and respawn inventories and even disable the initial cutscene completely if it is causing other issues somehow. In my experience those work reliably regardless of whether ...
by Deliberate Grief
Mon Nov 16, 2020 8:37 pm
Forum: Ideas and Suggestions
Topic: Broader research
Replies: 7
Views: 1509

Re: Broader research

... another example in the list: Add a main base, including 4 automatic mini-turrets on the roof for self-reliability (This is where you can set your respawn) (Sub bases has no defenses, resource efficient: Creating more spawn points) I'm using creativity to add some options onto the list. There is ...
by Deliberate Grief
Mon Nov 16, 2020 8:01 pm
Forum: Ideas and Suggestions
Topic: Broader research
Replies: 7
Views: 1509

Broader research

... at the cost of resources Add a main base, including 4 automatic mini-turrets on the roof for self-reliability (This is where you can set your respawn) (Sub bases has no defenses, resource efficient: Creating more spawn points) Increasing equipment grid, adding more space for modules in armor ...
by Deadlock989
Mon Nov 16, 2020 5:35 pm
Forum: Modding help
Topic: Disable the crash ship and force settings
Replies: 6
Views: 1147

Re: Disable the crash ship and force settings

Also where excatly do you have to put I do it in on_init() from control.lua. script.on_init( if remote.interfaces["freeplay"] then remote.call("freeplay", "set_skip_intro", true) remote.call("freeplay", "set_disable_crashsite", true) remote.call(&qu...
by Deadlock989
Mon Nov 16, 2020 5:05 pm
Forum: Modding help
Topic: Disable the crash ship and force settings
Replies: 6
Views: 1147

Re: Disable the crash ship and force settings

... which let you turn those things off. There are other commands to change the starting inventory items and what items you get when you die and respawn. remote.call("freeplay", "set_skip_intro", true) remote.call("freeplay", "set_disable_crashsite", true) ...
by noclaf
Sun Nov 15, 2020 1:46 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.0.0.] Settings lost after game restart
Replies: 3
Views: 2032

Re: [1.0.0.] Settings lost after game restart

Same session - I died and it asked me what I want to do. And as I knew it was so hopeless there is no point to Respawn, I clicked Restart.
by ssilk
Thu Oct 29, 2020 6:39 am
Forum: Ideas and Suggestions
Topic: Status of personal logistic switch visible and taggable on respawn countdown window.
Replies: 2
Views: 740

Re: Status of personal logistic switch visible and taggable on respawn countdown window.

... your inventory. This is eventually very irritating. It would be very convenient to be reminded of the status of the personal logistic toggle on respawn countdown window or as a log message on respawn.

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