Search found 894 matches: respawn*

Searched query: respawn*

by Tertius
Thu Oct 27, 2022 11:24 pm
Forum: Gameplay Help
Topic: I suddenly got "game over" for no apparent reason
Replies: 11
Views: 1236

Re: I suddenly got "game over" for no apparent reason

It's not really game over. Everyone has been run over a train before and is killed now and then. Click the corresponding button on the popup to respawn and continue. You have to walk/drive to your corpse to pick up any equipment you left behind. Negative side effects of being killed: none. It's ...
by MEOWMI
Wed Oct 26, 2022 4:08 pm
Forum: Gameplay Help
Topic: I suddenly got "game over" for no apparent reason
Replies: 11
Views: 1236

Re: I suddenly got "game over" for no apparent reason

If you click continue/respawn, you can check the chat log to see what killed you, since it shows up there.
by mmmPI
Wed Oct 26, 2022 8:45 am
Forum: Gameplay Help
Topic: I suddenly got "game over" for no apparent reason
Replies: 11
Views: 1236

Re: I suddenly got "game over" for no apparent reason

... forest. Even in those case i don't think the game would tell you "game over" instead it will say " bad luck you died" and you respawn. Were you using mods ?
by dadedadeee3
Sat Oct 08, 2022 5:52 pm
Forum: Pending
Topic: can't start game through steam
Replies: 4
Views: 878

Re: can't start game through steam

... profile Oct 8 19:49:43 MacBook-Air-van-Dirk com.apple.xpc.launchd[1] (com.valvesoftware.steamclean): Service only ran for 0 seconds. Pushing respawn out by 60 seconds. Oct 8 19:49:45 MacBook-Air-van-Dirk com.apple.xpc.launchd[1] (com.valvesoftware.steamclean): Unknown key for array: SteamContentPaths ...
by aka13
Fri Sep 16, 2022 7:38 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 29005

Re: Defending your base is just to easy!

... don't do very often, but it can be almost required in DW marathon if your oil patches are located in an awkward spot and you're not a fan of respawning. Another example of a tactic is the very awkward ore patch you want to draw down as fast as possible with minimal pollution so you can build ...
by blazespinnaker
Fri Sep 16, 2022 6:10 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 29005

Re: Defending your base is just to easy!

... don't do very often, but it can be almost required in DW marathon if your oil patches are located in an awkward spot and you're not a fan of respawning. Another example of a tactic is the very awkward ore patch you want to draw down as fast as possible with minimal pollution so you can build ...
by mmmPI
Thu Sep 15, 2022 11:18 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 8012

Re: Factorio confessions

... you died you had to reload the save, it was written "GAME OVER", now it's just written "bad luck". In multiplayer you'd always respawn as far as i remember. I think too that at one point the single player behavior became like the multiplayer one.
by imcute
Sat Aug 27, 2022 11:15 pm
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 47
Views: 28421

Re: Dyson Sphere Program

... qualify for that distinction the way it is currently. Nah. I just play whack-a-mole on biter nests in radar range(i mean the shape,not the mole-respawning,like booom goes the nest)
by azesmbog
Wed Jul 27, 2022 7:53 pm
Forum: Gameplay Help
Topic: Does the map have an edge?
Replies: 7
Views: 1486

Re: Does the map have an edge?

... stuck railway trains. I mainly shoot the biter and the spitter with artillery trains, then I finish them off with lasers. But I have biter respawn enabled by default, so the railway road has to be constantly protected throughout, and for this you have to produce billions of art shells and ...
by ZwerOxotnik
Mon Jun 20, 2022 5:20 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

Well, I always thought when a player with a character respawns, then the one has a corpse in most cases, so it's another case that I didn't count.

So, I have to make a little fix with LuaRendering to avoid visual bugs because of my assumption in some events.
Image
by Rseding91
Mon Jun 20, 2022 4:31 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

:) /c game.player.character.die() game.player.ticks_to_respawn = nil game.player.ticks_to_respawn = 10 Anyway, it doesn't seem to be important, but I guess it's possible to create unintentionally a character in events by mods in some cases. That's the same as setting ticks_to_respawn on a not-dead ...
by ZwerOxotnik
Mon Jun 20, 2022 4:29 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

:)

Code: Select all

/c game.player.character.die() game.player.ticks_to_respawn = nil game.player.ticks_to_respawn = 10
Anyway, it doesn't seem to be important, but I guess it's possible to create unintentionally a character in events by mods in some cases.
by Rseding91
Sun Jun 19, 2022 1:17 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

Writing a value to ticks_to_respawn forces the player into the respawn state regardless of where they were before. This doesn't kill the character entity they were previously controlling (if any). Additionally the character entity is just ...
by ZwerOxotnik
Sun Jun 19, 2022 4:10 am
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

Thanks for the report however how it is working is how it is meant to work. The respawn time is on the character prototype: https://wiki.factorio.com/Prototype/Character#respawn_time and is not adjustable runtime. Well, I wonder about the interaction still. It ...
by Rseding91
Sat Jun 18, 2022 6:42 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

Re: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

Thanks for the report however how it is working is how it is meant to work. The respawn time is on the character prototype: https://wiki.factorio.com/Prototype/Cha ... spawn_time and is not adjustable runtime.
by ZwerOxotnik
Sat Jun 18, 2022 3:25 pm
Forum: Not a bug
Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Replies: 6
Views: 1169

[1.1.60] confusion with "LuaPlayer.ticks_to_respawn"

Expected: 1. Changed default respawn time after death 2. Updated respawn time during death (which works fine) Steps to reproduce: Start a new game in single-player /c game.player.ticks_to_respawn = 100 Actual Result: 1. To my surprise, ...
by Silari
Sat May 07, 2022 4:14 pm
Forum: Mods
Topic: on_player_died not working with other mods
Replies: 2
Views: 691

Re: on_player_died not working with other mods

... using it for. My first guess at the cause would be Space Exploration. It has to do some things when the player dies so it can show a menu to respawn either on the homeworld, nearest landing pad, or nearest spaceship. A quick check shows my SE game also never fires player_died, but does fire ...
by sdgmlj
Mon Apr 11, 2022 7:11 am
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 2849

Re: Help, game error - no character

... if remote.interfaces["space-exploration"] and remote.interfaces["space-exploration"]["get_on_player_respawned_event"] then local event_id = remote.call("space-exploration", "get_on_player_respawned_event") script.on_event(event_id, ...
by Pi-C
Mon Apr 11, 2022 6:44 am
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 2849

Re: Help, game error - no character

... if remote.interfaces["space-exploration"] and remote.interfaces["space-exploration"]["get_on_player_respawned_event"] then local event_id = remote.call("space-exploration", "get_on_player_respawned_event") script.on_event(event_id, ...
by sdgmlj
Mon Apr 11, 2022 1:13 am
Forum: Modding help
Topic: Help, game error - no character
Replies: 23
Views: 2849

Re: Help, game error - no character

Also, there's this at the top of scripts/respawn.lua: --custon event --/c remote.call("space-exploration", "get_on_player_respawned_event") --script.on_event(remote.call("space-exploration", "get_on_player_respawned_event"), ...

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