Search found 894 matches: respawn*
Searched query: respawn*
- Wed Oct 28, 2020 9:32 am
- Forum: Ideas and Suggestions
- Topic: Status of personal logistic switch visible and taggable on respawn countdown window.
- Replies: 2
- Views: 742
Re: Status of personal logistic switch visible and taggable on respawn countdown window.
after respawn it is forced to off because of that. You can reenable requests manually after you respawn.
- Wed Oct 28, 2020 9:24 am
- Forum: Ideas and Suggestions
- Topic: Status of personal logistic switch visible and taggable on respawn countdown window.
- Replies: 2
- Views: 742
Status of personal logistic switch visible and taggable on respawn countdown window.
... to stop bots rushing to fill your empty inventory. It would be very convenient to be reminded of the status of the personal logistic toggle on respawn countdown window. If it does not match the situation you can simply switch it on or off before you get teleported to the base. TLDR Subject ...
- Sun Oct 18, 2020 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 12231
Re: Rocket Launch by Circuit Condition
... is to deconstruct a lake with bots. That's also only semi automatic since you still have to marc them for deconstruction yourself. Also fish don't respawn afaik. But since nobody (even on very large servers) would really need that much fish anyway the only real reason for the OPs suggestion to ...
- Fri Oct 16, 2020 5:01 pm
- Forum: Modding help
- Topic: [Solved] Multiplayer Events Sequence
- Replies: 2
- Views: 536
[Solved] Multiplayer Events Sequence
... T' bugs and assuming I've tested everything I should, I haven't been able to break singleplayer for my mod. This includes game save/loads, player respawn, creating, mining, and destroying custom entities with player/robots etc. Multiplayer has never encountered any desyncs yet. To be honest, I'm ...
- Tue Oct 06, 2020 6:45 pm
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 11373
Re: I want to play factorio but I lack a goal
Some unattainable goals in a vanilla game with biters enabled and constant respawn :) 1. Open ALL map and destroy all biters and spitters. 2. Build a railroad of 2 million cells. In vanilla. Per month :) 3. Drive around the entire map along the perimeter. For ...
- Fri Sep 18, 2020 6:12 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 21840
Re: I can't beat it...
... with explosive shells, there is allways a biter between me and any nest resulting in the shell exploding and killing nothing but biters. Biters respawn, nests don't so obviously nests are my primary target. With peircing shells, It doesn't mater much if som biter gets in the way, the shot still ...
- Wed Sep 02, 2020 8:14 am
- Forum: Pending
- Topic: [Modded][Mini-Me]Movement controls get stuck while holding object. (Mini Me mod?)
- Replies: 7
- Views: 1438
Re: [Modded][Mini-Me]Movement controls get stuck while holding object. (Mini Me mod?)
Well, this can't be reproduced in vanilla, so it is most probably mod related. If you provided log so we can look at the exact mods that could cause it, we might try to look at it. Hello again! Some more info, I was able to reproduce it consistently by walking around while holding the right mouse b...
- Thu Aug 27, 2020 2:28 pm
- Forum: Modding help
- Topic: Detect/prevent GUI modification/deletion from other mods.
- Replies: 35
- Views: 4508
Re: Detect/prevent GUI modification/deletion from other mods.
... to). But what if my gui is *also* really important? What if the player dies during the scenarios surface switching menu and i need to display a respawn window now? I would just leave the other GUI in peace and share the screen with it. Sure it brings the problem of pushing some GUI out of the ...
- Thu Aug 27, 2020 12:07 pm
- Forum: Modding help
- Topic: Detect/prevent GUI modification/deletion from other mods.
- Replies: 35
- Views: 4508
Re: Detect/prevent GUI modification/deletion from other mods.
... with it. "Good practice" is an afterthought that you can not rely on. The killed GUI might be a vital choice in a scripted scenario (respawn menu, surface-switching logic) which are only displayed for specific events, and don't have any button to make them reappear. That might be ...
- Thu Aug 27, 2020 11:26 am
- Forum: Modding help
- Topic: Detect/prevent GUI modification/deletion from other mods.
- Replies: 35
- Views: 4508
Re: Detect/prevent GUI modification/deletion from other mods.
... displaying is so important that it deserves to clear other mod's UI into oblivion. The killed GUI might be a vital choice in a scripted scenario (respawn menu, surface-switching logic) which are only displayed for specific events, and don't have any button to make them reappear. Or some other ...
- Sun Aug 23, 2020 12:36 pm
- Forum: Maps and Scenarios
- Topic: Tank PVP Scenario (for 1.0)
- Replies: 0
- Views: 2058
Tank PVP Scenario (for 1.0)
... 30 players for maximum size. - Team deathmatch begins if at least 4 people agreed to join team match. - In Team deathmatch mode, teammate can't respawn. There is no random supply boxes for now. - To win Team deathmatch, eleminate opponent or capture opponent's colored concrete region. - Friendly ...
- Tue Aug 18, 2020 5:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1616
- Views: 410759
Re: Simple Questions and Short Answers
It's in the faraway spider nest and has 15 minutes timer before it dissapears.brunzenstein wrote: ↑Tue Aug 18, 2020 5:03 pmI was killed in a far away spider nest and respawned in the middle of my factory - where and how do I find my body to get the items back?
- Tue Aug 18, 2020 5:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1616
- Views: 410759
Re: Simple Questions and Short Answers
I was killed in a far away spider nest and respawned in the middle of my factory - where and how do I find my body to get the items back?
- Mon Aug 17, 2020 9:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3788
- Views: 989851
Re: Bugs & FAQ
... commands: /c game.player.insert{name="burner-ore-crusher"} and /c game.player.insert{name="angels-main-lab-1"} Although, on respawn the tech archive is added to the player inventory, allowing to progress without scripts. This bug will be addressed in a future release of Angel's ...
- Sun Aug 16, 2020 2:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3788
- Views: 989851
Re: Bugs & FAQ
... commands: /c game.player.insert{name="burner-ore-crusher"} and /c game.player.insert{name="angels-main-lab-1"} Although, on respawn the tech archive is added to the player inventory, allowing to progress without scripts. This bug will be addressed in a future release of Angel's ...
- Sun Aug 16, 2020 1:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3788
- Views: 989851
Re: Bugs & FAQ
... science than you need to create the tech archive 1(internal game id for consol is: angels-main-lab-1) or kill yourself once to get it from normal respawn. I've asked friendly biters nearby for help and used the respawn method :)
- Sun Aug 16, 2020 1:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3788
- Views: 989851
Re: Bugs & FAQ
keep in mind that just granting yourself the first tech doesnt fix the issue. It only fixes it until you want to start doing red science than you need to create the tech archive 1(internal game id for consol is: angels-main-lab-1) or kill yourself once to get it from normal respawn.
- Sat Aug 15, 2020 1:12 am
- Forum: Modding help
- Topic: on_player_created bug?
- Replies: 17
- Views: 5659
Re: on_player_created bug?
... = function(map) global.created_items = map or error("Remote call parameter to freeplay set created items can't be nil.") end, get_respawn_items = function() return global.respawn_items end, set_respawn_items = function(map) global.respawn_items = map or error("Remote call ...
- Thu Aug 06, 2020 4:24 pm
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 8194
Version 0.18.43
... starting a new round with duplicate starting areas. (https://forums.factorio.com/87533) Fixed PvP scenario not restoring character bonuses after respawn. (https://forums.factorio.com/87493) Fixed that most of the windows were not squashing as they should when they couldn't fit the screen. Fixed ...
- Mon Aug 03, 2020 8:13 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 14781
Re: My "small" sandbox.
... understand it, any field increases x30 times) Damage of laser turrets - + 1420% (I need this to protect myself from bitters, they have a constant respawn) A total of about 25 million bitters were destroyed, Of these, 4.2M are large biters, 2.8M are monstrous biters. Total electricity consumption ...