Search found 260 matches: replace game.on_load() with script.on_load()

Searched query: replace game on load| with script on load|

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by Repofme1
Wed Nov 18, 2020 1:52 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293833

Re: More Bugs...

... to whatever you change. Oh... I already published version 3.5.3 with those commands in a migration file before I noticed your post. Oops. ... potentially broken compromises with no proper/clean solution. The fast-replace function doesn't work for the Xander Mod chemical reactors, As far ...
by eradicator
Mon Nov 16, 2020 10:22 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293833

Re: More Bugs...

... to whatever you change. Oh... I already published version 3.5.3 with those commands in a migration file before I noticed your post. Oops. ... potentially broken compromises with no proper/clean solution. The fast-replace function doesn't work for the Xander Mod chemical reactors, As far ...
by rookhaven
Mon Oct 12, 2020 5:52 pm
Forum: Modding help
Topic: [Solved] create_entity behavior - preserving inventory and filters
Replies: 5
Views: 1348

[Solved] create_entity behavior - preserving inventory and filters

... and not on the other? In a script, I am using surface.create_entity to replace an entity with an 'upgraded' version. The upgrade just has double inventory. I'm doing this same process ...
by darkfrei
Thu Sep 17, 2020 9:11 pm
Forum: Modding help
Topic: Update recipes with new technologies:
Replies: 7
Views: 1929

Re: Update recipes with new technologies:

... disable this recipe. Another recipe will be activated by the technology without control.lua. Set the technology in the data stage like: data.raw["update-technology-1"].effects ... end end) Also you can replace all am1 with am2 and am2 to am3. https://wiki.factorio.com/Prototype/Technology
by Hornwitser
Sun Jul 26, 2020 3:06 pm
Forum: Development tools
Topic: Hornwitser's Python Scripts (desync diff/.dat parse/multi instance)
Replies: 1
Views: 2416

Hornwitser's Python Scripts (desync diff/.dat parse/multi instance)

I've made some open source Python scripts for helping with diffing desync reports, inspecting .dat files (not level.dat) and running ... level-heuristic differs ----------------------- replace ref[8:9] -> des[8:9] <player name=arty714> pos=0 <output-console> pos=70 ...
by Bilka
Fri May 22, 2020 5:53 pm
Forum: Modding discussion
Topic: Re-opened: breaking change/fix: script.raise_event rework
Replies: 26
Views: 7938

Re: Re-opened: breaking change/fix: script.raise_event rework

The changes are coming Next week, with the mod breaking gui changes in 0.18.27 , we will also implement the script.raise_event ... calls that mods use. Based on that, I am providing you a list of how to replace your (soon to be) broken raise event calls: Direct replacement: on_entity_spawned ...
by brysamo
Sun May 10, 2020 11:03 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382764

Re: Development and Discussion

So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies ... save file to our github and link that post. I can start writing that script to replace fluids so it uses their default temperature everywhere. However, without any ...
by lovely_santa
Sat May 09, 2020 2:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382764

Re: Development and Discussion

So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies ... save file to our github and link that post. I can start writing that script to replace fluids so it uses their default temperature everywhere. However, without any ...
by lovely_santa
Fri Apr 24, 2020 8:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382764

Re: Development and Discussion

I've been busy irl with university, so prepair for a long post :roll: ... I'd love to see the heavy barreling ... have access to the small petro tank that you can use to store it, or pick up and replace if you don't want to accumulate it. If I recall correctly, oxygen from air separation ...
by bobingabout
Sun Apr 12, 2020 11:29 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 50145

Re: [0.18] Please post bugs and balance issues here.

... stack traceback: __boblibrary__/recipe-functions.lua:94: in function 'replace_ingredient' ...ogistics__/prototypes/recipe/roboport-recipe-updates.lua:10: ... from __bobassembly__/graphics/icons/chemical-plant-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} ...
by steinio
Sun Apr 12, 2020 11:02 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 50145

Re: [0.18] Please post bugs and balance issues here.

... sprites need to have mipmap level set: 255.169 Warning! Sprite at {0,0; 32x32} from __bobassembly__/graphics/icons/chemical-plant-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 255.172 Warning! Sprite at {0,0; 32x32} ...
by Ertuit
Sat Apr 11, 2020 12:48 pm
Forum: Technical Help
Topic: [0.15.28] Noob with scripting.
Replies: 1
Views: 445

Re: [0.15.28] Noob with scripting.

Oh... Nevermind. I found the solution. I've just replace the string format by path = "timelapse/" .. string.format("%06d" , game.tick) .. ".png", And done the complete code is that (for people who need a script like ...
by Ertuit
Fri Apr 10, 2020 9:30 pm
Forum: Technical Help
Topic: [0.15.28] Noob with scripting.
Replies: 1
Views: 445

[0.15.28] Noob with scripting.

... I started my map. Today I want to make a timelapse of this map with the replay founction. So I found the 0.15.28 version and download it ... I can enter the game with the timelapse script ( I've manage to replace the on_nth_tick on the begining of the script ).... But it instantly ...
by dee-
Mon Mar 30, 2020 12:51 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 41454

Re: Friday Facts #340 - Deep desyncs

... well enough for us for the past 7-8 years, so there was no need to replace it. Which I could not say about many other things in the game. Would ... memory -> disk, create checksum from disk-file: ChkB 3. Compare ChkA with ChkB to see if the deserialization rpdued the exact same output (so ...
by Pi-C
Fri Feb 21, 2020 11:02 am
Forum: Modding help
Topic: Self_Made_Update
Replies: 13
Views: 1454

Re: Self_Made_Update

... I didnt changed the migrations "tab" - the game had a problem with a missing "png", but I simply made a new one and gave the ... ], } On loading an old saved game, Factorio would look through it and replace the name of every entity "bi-bioreactor" with "bi-bio-reactor". ...
by lovely_santa
Mon Feb 17, 2020 8:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382764

Re: Development and Discussion

... would make it quite a bit unbalanced. I have a few suggestions: 1. Replace fluorite ore in jivolite sorting with lead, remove fluorite ore from the uranium & thorium crystallization recipe, and remove ...
by Honktown
Thu Jan 30, 2020 3:03 pm
Forum: Modding interface requests
Topic: Shield upgrade research
Replies: 3
Views: 827

Re: Shield upgrade research

... Do you lock out the old recipe and only permit the new one, but don't replace existing crafts? I'd prefer to lean towards the no-recipe side, it'd ... make it more confusing since you can't know your current shield bonus without checking the technology or having a shield inserted somewhere. On ...
by Honktown
Wed Jan 29, 2020 7:33 am
Forum: Modding discussion
Topic: How to create an empty map
Replies: 2
Views: 3784

How to create an empty map

... high running speed. Chunk generation is independent of things existing within the area of the chunk already (tiles are placed, and then other things ... + y}}) end end surface.set_tiles(tiles) The above command will replace tiles in the chunk one above the player with refined concrete (-32 ...
by Honktown
Tue Jan 28, 2020 2:28 pm
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 25
Views: 4507

Re: Help: Activating burner leech via research

... method: Make a copy of every fucking inserter. In on_research_finished replace every fucking normal inserter in the entire world with it's leech-enabled version. Edit: Oh, and replace all assembler recipes and all inserter ...
by eradicator
Tue Jan 28, 2020 1:16 pm
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 25
Views: 4507

Re: Help: Activating burner leech via research

... method: Make a copy of every fucking inserter. In on_research_finished replace every fucking normal inserter in the entire world with it's leech-enabled version. Edit: Oh, and replace all assembler recipes and all inserter ...

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