Search found 260 matches: replace game.on_load() with script.on_load()

Searched query: replace game on load| with script on load|

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by ILLISIS
Sun Jun 12, 2022 9:20 am
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Desync bug
Replies: 4
Views: 2718

[1.1.60] Desync bug

... but I couldn't find anything like that in the code ] Illisis: Desyncs with mods category Bilka? [7:11 PM] Bilka: no, normal bug report [7:11 PM] ... level_with_tags.dat differs --------------------------- replace ref[1:2] -> des[1:2] <scenario-history> pos=8608972 ref: b'\x06' ...
by SoShootMe
Mon Nov 08, 2021 1:24 pm
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 9192

Re: Caching for multiplayer map download

... 200k/m each of iron and copper ore. For each save, I unzipped the file, replaced the level.datN files with decompressed versions and created an uncompressed tar of the result with the level.datN ...
by mrvn
Fri Oct 29, 2021 2:37 am
Forum: Minor issues
Topic: [Rseding] [1.1.41] Fast replace deconstructs any extra entities at the same position.
Replies: 5
Views: 2301

Re: [Rseding] [1.1.41] Fast replace deconstructs any extra entities at the same position.

I'm not sure if any behavior is "correct". * Replace them all with 1 new entity * Replace just 1 (why? which one? what if the new entity is invalid to both exist ...
by mrvn
Tue Oct 19, 2021 10:12 pm
Forum: Ideas and Requests For Mods
Topic: Request Mod - Alternative Creative
Replies: 9
Views: 2513

Re: Request Mod - Alternative Creative

... just want the final item crafted then "all" you have to do it replace the crafting menu with your own so you can catch the player clicking on something. Then add the item to the crafting ...
by vedrit
Sat May 15, 2021 9:29 pm
Forum: Modding help
Topic: Get entity connections?
Replies: 8
Views: 2399

Re: Get entity connections?

... you to connect to a wall next to the gate, and if you try to use it with a gate it complains about not having a circuit id - i haven't found ... that the issue I've got is likely a bug someone else found. If you fast replace a gate, by hand or by script, the circuit connection breaks.
by thisisjack1
Wed Apr 14, 2021 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.30] Crash on saving [Space exploration mod]
Replies: 2
Views: 10189

[Lou] [1.1.30] Crash on saving [Space exploration mod]

... It is related to the space exploration mod. When anchoring a spaceship with an electric pole ghost, the ghost disappears. Then, on trying to save ... No space science source was found. Replace it. 9.570 Loading mod Transport_Drones 1.0.4 (data-final-fixes.lua) ...
by FactorioBot
Wed Mar 24, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.28
Replies: 14
Views: 12380

Version 1.1.28

Minor Features Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current ... Fixed electric pole connection consistency issue related to fast replace of modded entities. (https://forums.factorio.com/96929) Modding Added ...
by Anachrony
Sun Mar 14, 2021 12:23 am
Forum: Modding interface requests
Topic: [1.1.6][Modding] Entity placeable_by Hidden Dependency on Item's Order
Replies: 15
Views: 4956

Re: [1.1.6][Modding] Entity placeable_by Hidden Dependency on Item's Order

... some of them I can work around in scripts. However, I have a problem with my Safe Waterfill mod that I'm not sure I can work around. To get around ... place a tile with no collision, and then have a script decide to either replace it with water, or revert it to the original tile, based on whether ...
by HurkWurk
Tue Feb 16, 2021 3:21 am
Forum: Duplicates
Topic: [1.1.22] Crash at start
Replies: 1
Views: 1187

Re: [1.1.22] Crash at start

... the demos running behind the menu, when it gets to the demo of the base with the hole in the wall being overrun, it always crashes. factorio-current.log ... No space science source was found. Replace it. 5.262 Checksum for core: 217331212 5.262 Checksum of base: 3777792092 ...
by blahfasel2000
Wed Feb 10, 2021 8:53 pm
Forum: Resolved Problems and Bugs
Topic: Crash while loading Nauvis Post Collapse 2.0 in 1.1.21
Replies: 5
Views: 2330

Re: Crash while loading Nauvis Post Collapse 2.0 in 1.1.21

how should I replace the scripts? Start a fresh new freeplay game and save it. Then extract the file ... zip file and replace the "control.lua" in your Nauvis Post Collapse save with it (after making a backup copy first of course). The script is part of the freeplay ...
by Deadlock989
Sat Jan 23, 2021 8:53 pm
Forum: Modding discussion
Topic: Handling vanilla tips and tricks in mods?
Replies: 14
Views: 4415

Re: Handling vanilla tips and tricks in mods?

... either, but if they are now broken by changes the mod has been making with minimal disruption for over a year now, and they can't just be hidden ... labs" is using to show working labs. - Reorganising entity fast-replace groups. - Other script errors which presumably arise from changes ...
by Pi-C
Tue Jan 19, 2021 6:47 pm
Forum: Modding help
Topic: Reading installed mods in control.lua
Replies: 3
Views: 1030

Re: Reading installed mods in control.lua

eradicator wrote:
Tue Jan 19, 2021 6:40 pm
Note: LuaGameScript is only accessible inside of event handlers.
But there is LuaBootstrap which should work even if LuaGameScript isn't available. So just replace "game.active_mods" with "script.active_mods" …
by Shenpen
Thu Jan 14, 2021 11:34 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 4221

[kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

... Loader initialized (threads: 3) 36.945 Warning! Sprite at {0,0; 32x32} from __Item_Collector_Updated__/graphics/smart-chest-i.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 50.016 Warning! Sprite at {0,0; 64x64} ...
by ildgtf
Wed Jan 13, 2021 8:10 pm
Forum: Technical Help
Topic: [1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY
Replies: 4
Views: 1021

[1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY

... 3, GPUThreadPriority: 0 0.211 Graphics settings preset: medium-with-low-vram 0.211 Dedicated video memory size 972 MB 0.394 Desktop composition ... No space science source was found. Replace it. 7.956 Checksum for core: 2630831588 7.956 Checksum of base: 3509992273 ...
by FactorioBot
Thu Jan 07, 2021 9:49 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 19331

Version 1.1.7

... cannot be flipped. More specific message when copy pasting spidertron with equipment grid. Color differentiation for robot overview on the map ... didn't work on the connection error notice boxes. Fixed ghost fast replace of pipe to ground. Fixed that rail ghost was considered as colliding ...
by PFQNiet
Sat Jan 02, 2021 4:34 pm
Forum: Ideas and Requests For Mods
Topic: [ Solved ]An item fuel that uses energy stored on equipment grid to power vehicles
Replies: 31
Views: 6433

Re: An item fuel that uses energy stored on equipment grid to power vehicles

... -- replace this with your own graphic }, { type = "item", name = "electric-transformer", ...
by Klonan
Sat Dec 26, 2020 8:59 am
Forum: Technical Help
Topic: [1.1.6] Game crashes when launching the rocket
Replies: 2
Views: 1292

Re: [1.1.6] Game crashes when launching the rocket

... control" window do not even appear. It shouldn't do, it should replace the script with the freeplay script Also the silo control window was removed from the base game This is ...
by Evilness
Thu Dec 24, 2020 11:40 am
Forum: 1 / 0 magic
Topic: [1.1.6] Crash: UpdatableEntity::updateLinkInternal
Replies: 1
Views: 1859

[1.1.6] Crash: UpdatableEntity::updateLinkInternal

... No space science source was found. Replace it. 12.739 Checksum for core: 707333919 12.739 Checksum of base: ... was used for an icon multiple times with different scale. Icon background might not be consistent with other ...
by Pi-C
Mon Nov 23, 2020 9:35 pm
Forum: Modding help
Topic: Need help replacing a recipie
Replies: 8
Views: 2289

Re: NEED HELP REPLACING A RECIPIE

i have a mod that adds various levels or deepmining, and i want to replace old mining recipes with new researched ones. script.on_event(defines.events.on_research_finished, function(event) ...
by FactorioBot
Mon Nov 23, 2020 8:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129916

Version 1.1.0

... a line, can be turned off by an interface setting. Ghosts can be fast replaced and rotated. Ghost build can be used to fast replace non-ghost entities, which results in an upgrade order with (optionally) a direction change order. Minor Features When editing blueprint: ...

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