Search found 1194 matches: nauvis

Searched query: nauvis

by sethbreloom94
Fri Apr 19, 2024 4:54 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 38
Views: 4130

Re: Friday Facts #407 - Automating a soundtrack

This concerns today's and past week FFFs. 1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little ...
by DanGio
Fri Apr 19, 2024 3:41 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 38
Views: 4130

Re: Friday Facts #407 - Automating a soundtrack

This concerns today's and past week FFFs. 1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little ...
by rmmfac
Fri Apr 19, 2024 2:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Trans-Nauvis RR
Replies: 0
Views: 70

Trans-Nauvis RR

After I launched my first rocket, I wondered what the edge of the map looks like. 15 months later, I completed a rail line to the northeast corner of my solo play / vanilla /default / freeplay map. Playtime: 2772 hrs (11/28/22-4/14/24) Filesize: 3093 MB Length of rail line from the 0,0 coordinate: ~...
by spiro9
Sat Apr 13, 2024 5:40 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 149
Views: 17253

Re: Friday Facts #406 - Space Age Music

... Fulgora preview track was on the right path, it sold the unique character of the planet without breaking too much from what we're familiar with on Nauvis. This could easily have been applied alongside the orchestral elements to Vulcanus, etc. and I'd have had zero issues hearing the orchestral. ...
by Koub
Sat Apr 13, 2024 5:17 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28097

Re: New expansion

... me. The Music, I have read different opinions but I think it worked well. Do you think they will change that too? Current soundtrack will stay as 'Nauvis' soundtrack source : https://www.factorio.com/blog/post/fff-406
by Allianz4000
Sat Apr 13, 2024 1:16 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 149
Views: 17253

Re: Friday Facts #406 - Space Age Music

This is awesome! I kinda wish Nauvis also gets a music upgrade. It's nice, but the new themes are just on a totally new level, they are truly awesome, creating an atmosphere that really sucks you in! I created this forum account just to ...
by Justderpingalong
Fri Apr 05, 2024 5:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13970

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

With this new logistic network UI, could we get something similar for circuit network UI's? Anyone who plays SE will know the pain of trying to read all the signals from your first rockets that're sending stuff into nauvis orbit. Being able to see those in a UI would be glorious.
by Philipp
Sat Mar 30, 2024 7:01 pm
Forum: Modding help
Topic: What am I missing? Lua API
Replies: 4
Views: 212

What am I missing? Lua API

... figure out what I´m missing. I guess its pretty simple... The code: --control.lua script.on_load(function() local surface = game.surfaces["nauvis"] surface.create_entity({ name = "big-biter", position = {15, 3}, force = game.forces.player }) end) The game tells me: https://i.imgur.com/3c5oAXh.png ...
by Shingen
Thu Mar 28, 2024 3:07 am
Forum: Ideas and Suggestions
Topic: Smaller batch fluid processing
Replies: 25
Views: 449

Re: Friday Facts #402 - Lightspeed circuits

... sulfuric acid, if they consume their sulfuric acid every tick, they will produce how many blue circuit do you think ? oh my fucking dog. why on Nauvis would you think it would do such nonsense? it doesn't work like that now, and i have NOT suggested anything like that. my mod currently modifies ...
by lilstrip
Wed Mar 27, 2024 4:27 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 54
Views: 32714

Re: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC

https://media.discordapp.net/attachments/553039439027503115/1222399825518133349/image.png?ex=6616138d&is=66039e8d&hm=72b70be70f7b74e533dcdcc7125561bfe8578c198f476efcd09d2ce5b855426a&=&format=webp&quality=lossless&width=1693&height=926 https://media.discordapp.net/attachm...
by Dogmai
Sat Mar 23, 2024 1:26 pm
Forum: Ideas and Suggestions
Topic: High Temp Steam > Coal Liquefaction Bonus
Replies: 5
Views: 378

High Temp Steam > Coal Liquefaction Bonus

... I don't really mind, I'm not a number cruncher. I think this would work well with the expansion as well. The idea of transporting fuel cells from Nauvis to other planets, in order to boost Coal Liquefaction, with I presume the exception being Vulcanus as lava is hot enough to plug directly into ...
by mmmPI
Sun Mar 17, 2024 6:37 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24315

Re: Friday Facts #386 - Vulcanus

... 2 quantities, instead of asking : is this quantity is full ? As you could use the future combinator to tell you "100" iron plate in say Nauvis, or maybe "75" or "125" for the same input if it is placed in a different planet when asking for the "rocket capacity" ...
by Lur_id
Sun Mar 17, 2024 2:00 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22312

Re: Friday Facts #402 - Lightspeed circuits

... large amount of enemies and military technologies. And general questions: 1. Factorio 2.0 (without Space Age DLC) will include only one planet - Nauvis? 2. New types of Foundries will be available only with Space Age DLC? 3. How will work presence or absence of DLC existence for different players ...
by FutureSpec
Fri Mar 15, 2024 4:56 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24315

Re: Friday Facts #386 - Vulcanus

... be beyond the ability of the engine to ever handle. But cliffs just aren't FUN. Replying to myself here to say: thank you devs for the recent Nauvis FFF which included better cliff generation! I will play my 2.0 + DLC run with cliffs turned on!
by Tohim
Sun Mar 10, 2024 6:04 am
Forum: Ideas and Suggestions
Topic: Fulgoran Oil Processing Reimagined
Replies: 2
Views: 245

Fulgoran Oil Processing Reimagined

... metals, even if at the cost of the player's foundries being built amongst it's difficult terrain OR shipping Calcite off-world to be used on Nauvis Instead. All in all, even if not a flawless idea, I believe it is one worth considering with it's potential to maximize Fulgora's hallmark qualities ...
by vulduv
Sat Mar 09, 2024 10:11 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19748

Re: Friday Facts #401 - New terrain, new planet

While we are talking about Nauvis, can something be done about the starting ore patches. They are almost always stacked on top of each other, I also wish for something to be done with the starting ore patches. It just feels really strange ...
by mcdjfp
Sat Mar 09, 2024 8:19 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19748

Re: Friday Facts #401 - New terrain, new planet

... the issues, but I feel like I am being forced down a particular build/play style in what I thought was a sandbox game. While we are talking about Nauvis, can something be done about the starting ore patches. They are almost always stacked on top of each other, and significantly closer (if not ...
by Saphira123456
Sat Mar 09, 2024 12:15 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19748

Re: Friday Facts #401 - New terrain, new planet

... think that all of the stuff said in these FFFs could have been done in such a way that we didn't need five new planets, rather than just revamped Nauvis. (For example, have a random number of lakes actually be volcanoes, have randomly occurring thunderstorms, randomly placed pre-destroyed factories ...
by Anima117
Fri Mar 08, 2024 10:32 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19748

Re: Friday Facts #401 - New terrain, new planet

... have been surprised that there would have been none. But then, I guess we can all be happy we live in the universe where you decided to update Nauvis anyway! No regrets to be had then! These look great to me, can't wait to see the new generation in the game, along with the rest of the expansion.
by vaderciya
Fri Mar 08, 2024 9:23 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19748

Re: Friday Facts #401 - New terrain, new planet

... to my forum account after 5~ years of not posting. Honestly this is just amazing, and its exactly what we've been missing for a long time, turning Nauvis into a much more interesting place to exist in. I don't want to seem ungrateful, but I think these FFF have spurred on the community and what ...

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