Search found 418 matches: clean energy
Searched query: clean energy
- Fri Jul 31, 2020 5:15 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33179
Re: Friday Facts #358 - Alien decoratives & Polluted water
... will be an option to disable it as currently there are only 2 late game clean energy solutions, solar and nuclear. So the entire early and mid game we will have to look ...
- Sat Jun 13, 2020 2:11 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73128
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
... the finishing touches. I really like the reversed version. It's simple, clean and the spike goes from a bit too thin for air transmission to naturally ... purge in Alien Isolation which also uses a downwards flow to signify energy being dissipated to the surroundings. I like the new beacons, but ...
- Fri May 29, 2020 11:41 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 57
- Views: 27331
Re: Geothermal - A clean, but powerful power source all day long
... Implementation of what exactly? your addon would make using geothermal power a massive headache. I don't think so, it should only give geothermal energy a starting boost while making it a bit weaker in the long run. Considering that, in the long run, you can easily use speed module to increase ...
- Tue May 26, 2020 11:34 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 57
- Views: 27331
Re: Geothermal - A clean, but powerful power source all day long
... to a minimum yield. While not necessarily realistic, for balancing reasons this would seem useful to me. At the beginning it could give a lot of energy, and just a small surplus when it's "depleted". No, I specifically tuned it not to have that.
- Tue May 26, 2020 10:49 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 57
- Views: 27331
Re: Geothermal - A clean, but powerful power source all day long
... to a minimum yield. While not necessarily realistic, for balancing reasons this would seem useful to me. At the beginning it could give a lot of energy, and just a small surplus when it's "depleted".
- Tue Apr 07, 2020 10:43 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2153
Re: [MOD 0.17.79] Paradox Tech (Early Alpha)
... minor changes: Changelog: Arc Furnace: - Did graphics and sound pass. Clean Coal: - New technology allows you to unlock a recipe for cleaning coal. - Clean coal gives double the energy of regular coal and emits less pollution. - Cleaning coal also gives you a small ...
- Sun Apr 05, 2020 11:23 am
- Forum: Modding discussion
- Topic: Best practice: Adding new technologies to prerequisites
- Replies: 4
- Views: 1892
Re: Best practice: Adding new technologies to prerequisites
... look very strange, especially in upgrade chains (e.g. if "electric-energy-distribution-2" is available although "electric-energy-distribution-1" ... for it …) So, is there any recommended procedure? It's not really clean to load in new data mods into an existing game, but people ...
- Fri Mar 20, 2020 3:02 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89377
Re: Friday Facts #339 - Beacon HR + Redesign process
... The absence of color makes it look more clean, so any subtle lightning on it would be easy to read without having ... our little group of players just turned into concept art for various energy weapons.
- Tue Feb 11, 2020 7:44 pm
- Forum: Modding help
- Topic: Dumb question from a non-modder
- Replies: 37
- Views: 6183
Re: Dumb question from a non-modder
... 7 new ammo category, with 21 ammo types in total. - [WIP] Introduced 2 energy shield equipment. - [WIP] Introduced 2 battery equipment. - [WIP] ... having the list at the end is beneficial because it allows me to make clean cuts. (Say, there's some feature I definitely want to add, but it will ...
- Mon Jan 27, 2020 7:53 pm
- Forum: General discussion
- Topic: 0.18 DeathWorld
- Replies: 29
- Views: 14701
Re: 0.18 DeathWorld
... needs to consider the time it takes to actually keep a large area clean of biters and the resources "wasted" on ammo (turtling does ... it's kind of a timing thing, because when you hit lasers/flamers/green energy turtling is technically evolution free (other than pollution from ...
- Sun Dec 29, 2019 5:31 pm
- Forum: Gameplay Help
- Topic: Robots seem required at this point
- Replies: 4
- Views: 1826
Re: Robots seem required at this point
... materials.) Then replace the requester chests with provider chests to clean out the inventory. I have seen some common problems that you might ... with. -- If the logistics area is too large, your bots can run out of energy and slow down. They will also take a straight line to where they want ...
- Fri Nov 22, 2019 9:30 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429755
Re: pY Raw Ores Discussion
... needs Helium Helium road maps are the following: 1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich ... or only some of them? Used: Pyanodons Coal Processing Pyanodons Fusion Energy Pyanodons HighTech Pyanodons Industry Not used: Pyanodons Raw Ores ...
- Fri Nov 22, 2019 5:42 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429755
Re: pY Raw Ores Discussion
... needs Helium Helium road maps are the following: 1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich ... or only some of them? Used: Pyanodons Coal Processing Pyanodons Fusion Energy Pyanodons HighTech Pyanodons Industry Not used: Pyanodons Raw Ores ...
- Fri Nov 22, 2019 3:07 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429755
Re: pY Raw Ores Discussion
... needs Helium Helium road maps are the following: 1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich ... or only some of them? Used: Pyanodons Coal Processing Pyanodons Fusion Energy Pyanodons HighTech Pyanodons Industry Not used: Pyanodons Raw Ores ...
- Fri Nov 22, 2019 2:35 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 429755
Re: pY Raw Ores Discussion
... needs Helium Helium road maps are the following: 1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich ... or only some of them? Used: Pyanodons Coal Processing Pyanodons Fusion Energy Pyanodons HighTech Pyanodons Industry Not used: Pyanodons Raw Ores ...
- Fri Nov 08, 2019 12:26 am
- Forum: Duplicates
- Topic: Pollution values are wrong after modules inserted
- Replies: 8
- Views: 2635
Re: Pollution values are wrong after modules inserted
... 4 (base entity emissions in this case) * 1.15 (pollution +15%) * 2.20 (energy usage + 120%) = 10.12 pollution/minute And to answer additional question ... pollutes more simply because boilers also pollute and solar energy is clean. Energy consumers will still pollute as described above.
- Fri Oct 18, 2019 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 19371
Re: Connecting radars to circuit and logistic networks
... been detected, it put's itself in "standby", using only 10% energy and stop trying to refresh all tiles. * If an enemy enters the radar ... needed constantly, then I start building it unless my map is quite clean of bitters and without much lasers. In long term, you'll need artillery, ...
- Wed Oct 16, 2019 7:50 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356173
Re: [MOD 0.17] Industrial Revolution
... any serious or gamebreaking contend - Technical side looks very clean Some constructive criticism: - Some Icons are different to distinguish. ... while there still are items that do the same job, just besser (energy modules)? is there a reason aside from upfront investment into the ...
- Tue Oct 08, 2019 7:49 pm
- Forum: Gameplay Help
- Topic: Drill pollution
- Replies: 27
- Views: 7959
Re: Drill pollution
... is divided by effectivity = 0.5, resulting in the 1.8 MW / 0.5 = 3.6 MW Energy consumption that you see displayed in the game.) Note how effectivity ... fact, pollution generation should be spread across fuels AND burners (a clean fuel in a dirty burner vs a dirty fuel in a clean burner should ...
- Thu Sep 26, 2019 3:22 am
- Forum: General discussion
- Topic: Energy work and a question
- Replies: 9
- Views: 2925
Energy work and a question
... there is for the player's best understanding where the energy is being used and every thing else. Makes me even wonder for what ... Many ideas this game brings me up with... The complexity yet being very clean and understandable as this game is, is Awesome! :) Making a second ...