Search found 252 matches: Ships

Searched query: ships

by gr0mpel
Sun Jul 28, 2013 10:48 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 33914

Re: Idea for the goal in the late game - supply ships on orb

In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left. The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare ...
by wrtlprnft
Sun Jul 28, 2013 10:37 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 33914

Re: Idea for the goal in the late game - supply ships on orb

... (just having read beyond that darned link): So I guess you would essentially lose if you failed to provide the necessary supplies to your orbiting ships? I don't know if I like that in a sandbox-style game, because it can be quite late in the game until you determine that you're actually doomed. ...
by wrtlprnft
Sun Jul 28, 2013 10:02 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 33914

Re: Idea for the goal in the late game - supply ships on orb

FrozenOne wrote:Why, just why had you to put that link there. Also, where did my today's afternoon disappear :D
Yeah, this thing cost me most of my day, too.
by FrozenOne
Sun Jul 28, 2013 8:01 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 33914

Re: Idea for the goal in the late game - supply ships on orb

Why, just why had you to put that link there. Also, where did my today's afternoon disappear :D
by kovarex
Sun Jul 28, 2013 9:09 am
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 33914

Idea for the goal in the late game - supply ships on orbit

In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left. The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare ...
by ssilk
Mon Jun 03, 2013 3:07 pm
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 11397

Re: Control voltage

This container on trains idea is really good, cause when you can put it on trains, you can put it anywhere (ships, airplanes...). But my picture was a fully automated high-bay racking. Think of inserters running on rails back and forth, putting containers 20 levels (and more) ...
by Dakkanor
Mon Mar 11, 2013 9:13 am
Forum: Ideas and Suggestions
Topic: Colonization.
Replies: 11
Views: 5690

Re: Colonization.

well, i thought that the point of the rocket defense was so that colony ships could land. with colonists the players job would first be create habitation domes and food supply, and following missions could center on an expansion campaign this could lead to development ...
by plyspomitox
Wed Mar 06, 2013 12:05 pm
Forum: Ideas and Suggestions
Topic: Many Suggestions (didn't want to make many single threads)
Replies: 2
Views: 8195

Many Suggestions (didn't want to make many single threads)

... ** Bridges ** Build Walls/Hills ** Manual Terraforming "by Hand" or simple Tools / Automated Terraforming by drones or other machines * Ships, Water-creatures *Togglable GUI-related: ** Pause if inventory/research action... atm the Pause that happens when a research is over is irritating ...
by FreeER
Wed Mar 06, 2013 3:26 am
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 18395

Re: [idea] Mini assembler

5 range inserter...for some reason the image that pops into my head is of the cranes that are used to load cargo containers onto ships at a dock...
by Volrak
Sun Feb 24, 2013 3:50 am
Forum: Outdated/Not implemented
Topic: Campaign structure ideas
Replies: 1
Views: 3867

Campaign structure ideas

... for colonisation. Preparation for colonisation could itself have many different flavours - building a bio-dome, building landing pads for colony ships, building housing, an electricity grid, and so on. In role-playing terms, the tutorial could be a sequence of simulated "training" mission ...
by rymn
Mon Feb 18, 2013 7:18 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 6543

Re: The day after

... and has an alien species that can breath the hostile air. The players goal "in the campaigns" is to prepare the planet for the colony ships arrival and that includes killing that species and transforming the environment. While making the planet habitable to humans done tribes of aliens ...

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