Search found 252 matches: Ships
Searched query: ships
- Tue Sep 03, 2013 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
... players planet - ensure the safety of landing Middleterm goals: - reach space - build ship to transport fuel to colony ship - ensure safety of all ships and rockets (some of cargo rockets could be bring down, cargo ship too) - colonists could use delivered supplies to make advanced factory on the ...
- Fri Aug 30, 2013 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Well, I want to underline they "spawn when hit". The reason is, I tend to use artillery only, when the game allows me to. But I don't want that in factorio. :) You will gave of course the "good idea" to place e.g. 10 artillery at one place (to spare some defense) and they manage ...
- Fri Aug 30, 2013 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
I think an artillery turret would cool. Needs special ammo. Loading, aimin and firing takes 30 secs. Targets every building within a radar range and within -hm - 50-100 tiles. In the beginning it has a very bad aiming (20% hits) and it can be researched up to 80%; as the range. The creepers try to ...
- Fri Aug 30, 2013 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
I think an artillery turret would cool. Needs special ammo. Loading, aimin and firing takes 30 secs. Targets every building within a radar range and within -hm - 50-100 tiles. In the beginning it has a very bad aiming (20% hits) and it can be researched up to 80%; as the range. The creepers try to ...
- Wed Aug 28, 2013 9:13 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
I think an artillery turret would cool. Needs special ammo. Loading, aimin and firing takes 30 secs. Targets every building within a radar range and within -hm - 50-100 tiles. In the beginning it has a very bad aiming (20% hits) and it can be researched up to 80%; as the range. The creepers try to d...
- Wed Aug 28, 2013 7:31 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
true, i just want a longer range rocket so that i don't have to keep on trying to squish rocket turrets. some form of manual artillery could be fun. or a rocket mounted onto a car... there could also be a mechanic to recieve return shipments like a landing pad with a beacon locator, and a small chan...
- Tue Aug 27, 2013 12:53 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
... research or access chips which you need to use to unlock extra research trees?? That actually sounds really awesome, but not the air barrage. The ships that came to the planet were colonization ships (if I remember correctly) so they wouldn't have any real weapons, but I like the rest of the ideas.
- Mon Aug 26, 2013 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
what if sending up supplies had some in game benifit? send up a load of rockets and then you're able to call down a barrage from the map? and sending up other supplies could be returned with advanced materiel in some form or other, maybe new schematics for research or access chips which you need to ...
- Sat Aug 03, 2013 10:30 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Hmm, I like the rocket/supply idea, but IMO it is the wrong approach. Obviously the game needs some stuff to expand the mid/endgame, but adding a storyline into the freeplay means that it is not a "freeplay" anymore. (Assuming that you HAVE TO supply them) I would prefer to see these thin...
- Thu Aug 01, 2013 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
5. Play official story-mode?Balinor wrote:1. Include creepers?
2. Include trading?
3. Include Rocket/supply?
4. Reduced resources mode?
- Thu Aug 01, 2013 3:13 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Hmm, I like the rocket/supply idea, but IMO it is the wrong approach. Obviously the game needs some stuff to expand the mid/endgame, but adding a storyline into the freeplay means that it is not a "freeplay" anymore. (Assuming that you HAVE TO supply them) I would prefer to see these thin...
- Thu Aug 01, 2013 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Ok. But for me the campaign was always some introduction for the freeplay. And it has already a "storyline".
Perhaps you mean with freeplay "built as far as I can go". But for me without target, without some pressure it's not game, it's a "test-mode".
Perhaps you mean with freeplay "built as far as I can go". But for me without target, without some pressure it's not game, it's a "test-mode".
- Thu Aug 01, 2013 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Hmm, I like the rocket/supply idea, but IMO it is the wrong approach. Obviously the game needs some stuff to expand the mid/endgame, but adding a storyline into the freeplay means that it is not a "freeplay" anymore. (Assuming that you HAVE TO supply them) I would prefer to see these thing...
- Thu Aug 01, 2013 11:11 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
ssilk wrote:What I want to say with that is: It's just a game, but ... I would like to decide if I want to fight or having peace, because I would like not to kill. Sometimes.
Agreed. I'd love more than one way to play the game.
- Thu Aug 01, 2013 3:55 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Everytime you supply a load to the ships, the creepers increase their attack strength. Yes! :) @Phantasm: well. Science says differently. there might be millions of planets in our galaxy, which have no life but are habitable. In the book "the ...
- Wed Jul 31, 2013 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
... like civ2's palace, but supplying other colonists also makes sense. How about this for flavor: We are actually a mining robot who is supplying ships that are going to a totally different planet. Nobody actually wants to live on this creeper infested rock. Of course the other possible endgame ...
- Wed Jul 31, 2013 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
Because the planet with no life was not inhabitable?ssilk wrote:- why did they choose this planet and not some, which had no intelligent live?
- Wed Jul 31, 2013 12:35 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
o_O ... that was the reason, why I asked so much. I had a notion, that I missed something important. :) Some points keep: - can we make peace with the creepers? - time limit? - why did they choose this planet and not some, which had no intelligent live? And from the suggestions most parts are reusab...
- Tue Jul 30, 2013 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
I would just like to clear one important thing. The ship that is going there is not rescue mission! :) The ship (ships) are one of the first colonisation ships from earth that is overpopulated and running out of resources. Your goal is to prepare the planet for colonisation. You ...
- Tue Jul 30, 2013 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orb
... Now to the plot. The plot is more or less ok. But nothing surprising. Some surprises. - Do I have a prove, that the creepers can kill the landing ships? Would be important to see for understanding, why I need to supply them and would be a nice sub-story. - The rescuers got hit by the creepers ...