Search found 252 matches: Ships
Searched query: ships
- Fri Apr 19, 2019 8:43 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 3 - Extras
- Replies: 1
- Views: 992
GG's Starlog 3 - Extras
... activities like: working out, practice shooting Decorations & Trophies and plant vases Transplant tree, flowers, move rocks +Ships + Underwater + Ocean Floor Resource Extraction and Building Tech Tree. +Survival Elements Hunger, Thirst, Shelter + Weather protection Hygiene ...
- Fri Apr 19, 2019 8:42 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 1 - The Big Proposal
- Replies: 4
- Views: 2129
GG's Starlog 1 - The Big Proposal
... Management Station (ABS'n'ARMS System) Space Version of the Construction and Logistics bots in order to build stations and orbit-only space ships +Over & Under building Connected to the Station, as you need to go up and down the floors, the same can be applied to the planet's surface ...
- Wed Feb 27, 2019 5:05 am
- Forum: Ideas and Suggestions
- Topic: [0.17.0] Campaign 1 Observations
- Replies: 26
- Views: 4803
Re: [0.17.0] Campaign 1 Observations
... to see an option to invite an experienced player before you begin the base or it tamed down for a new player or some better loot in the broken ships at least. Overall though it sucked me right into the game again and I was happy with that.
- Tue Jan 15, 2019 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Logistics Robot Balance
- Replies: 36
- Views: 8021
Re: Logistics Robot Balance
... it defeats the problem solving part of the game to have them. I've never played Overwatch but I get the idea. In FTL there are ... 20 I think ... ships that you can play. Some of them suck. Some of them are OP. I play them all, except the few that I find to be more work than fun. I play the ones ...
- Tue Jan 15, 2019 4:39 am
- Forum: Ideas and Suggestions
- Topic: Logistics Robot Balance
- Replies: 36
- Views: 8021
Re: Logistics Robot Balance
... it defeats the problem solving part of the game to have them. I've never played Overwatch but I get the idea. In FTL there are ... 20 I think ... ships that you can play. Some of them suck. Some of them are OP. I play them all, except the few that I find to be more work than fun. I play the ones ...
- Mon Oct 22, 2018 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Homesteading
- Replies: 1
- Views: 711
Homesteading
... a mode where you are, in effect, simply homesteading the planet--that is, you set down on the planet, you have a working shuttle beacon for when ships come in-system, and some cash, and you are trying to build the planet into your own homestead. There might or might not be any kind of victory ...
- Fri Aug 24, 2018 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Make use of bodies of water
- Replies: 4
- Views: 1765
Re: Make use of bodies of water
... Boats, Bridges, Island builds, Rail bridges? https://forums.factorio.com/viewtopic.php?f=6&t=52686 Cargo ships https://forums.factorio.com/viewtopic.php?f=6&t=58795 Underwater Nodes https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over ...
- Fri Aug 24, 2018 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Make use of bodies of water
- Replies: 4
- Views: 1765
Re: Make use of bodies of water
... to implement and huge gain in content & fun - specially when you can make drilling rigs to pump high quantity of oil and set up automated ships at harbors and docks. And there again, you would need enemies tho, since it would be rather boring if you can escape and evade biters at sea, ...
- Wed Aug 08, 2018 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Small islands map [need resources not covered by water]
- Replies: 4
- Views: 1608
Re: Small islands map [need resources not covered by water]
Here are a few suggestion threads that also are about water maps, but go a bit further than you are suggesting:
viewtopic.php?f=6&t=52686 Cargo Ships
viewtopic.php?f=6&t=58795 Underwater Nodes
viewtopic.php?f=6&t=52686 Cargo Ships
viewtopic.php?f=6&t=58795 Underwater Nodes
- Tue Jul 10, 2018 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Exploration + Expansion
- Replies: 1
- Views: 962
Re: Exploration + Expansion
... Boats, Bridges, Island builds, Rail bridges? https://forums.factorio.com/viewtopic.php?f=6&t=52686 Cargo ships https://forums.factorio.com/viewtopic.php?f=6&t=58795 Underwater Nodes https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over ...
- Sun Jun 10, 2018 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Factorio is about to be launched. but what about its future?
- Replies: 8
- Views: 1526
Factorio is about to be launched. but what about its future?
... to add to make building on the platform a challenge, like CPU? some buildings needing CPU power to operate sorta like the eve online fitting of ships mini-game?). so, you have built all that you can on the platform and need more space. You go back to the planet (with the rocket you came on being ...
- Mon Jun 04, 2018 11:10 am
- Forum: Ideas and Suggestions
- Topic: Boats, Bridges, Island builds, Rail bridges?
- Replies: 2
- Views: 1375
Re: Boats, Bridges, Island builds, Rail bridges?
Also related:
viewtopic.php?f=6&t=52686 Cargo Ships
That suggestion thread also contains further links.
Also, regarding large amounts of water in maps, I find this suggestion interesting:
viewtopic.php?f=6&t=58795 Underwater Nodes
viewtopic.php?f=6&t=52686 Cargo Ships
That suggestion thread also contains further links.
Also, regarding large amounts of water in maps, I find this suggestion interesting:
viewtopic.php?f=6&t=58795 Underwater Nodes
- Fri Mar 23, 2018 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Underwater Nodes
- Replies: 10
- Views: 3397
Re: Underwater Nodes
... water played a larger part in the gameplay. For example, it should be possible for the player to swim. Also, it should be possible to build cargo ships. Here are a few threads on the topic of water playing a more important role in the gameplay: https://forums.factorio.com/viewtopic.php?f=6&t=52686 ...
- Fri Jan 26, 2018 1:14 pm
- Forum: Ideas and Suggestions
- Topic: NPCs (Links with Peace with Aliens Thing)
- Replies: 0
- Views: 804
NPCs (Links with Peace with Aliens Thing)
TL;DR Make NPC's! You could find other crashed spaceships and trade with their inhabitants! Also, you could have The Hive, which contain the alien queen, which you could converse with and perhaps even make deals and treaties. What ? This is a feature ...
- Mon Nov 20, 2017 8:09 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 73
- Views: 21855
Re: Assign Trains to Schedules
Iirc, that's the way it works in Anno 1404 : you create a route, and assign ships to existing routes. This would totally make sense in Factorio too. In Anno, it was trading routes. There's no trade in Factorio, but the concept of "go there, load this, unload ...
- Wed Sep 20, 2017 3:43 am
- Forum: Ideas and Suggestions
- Topic: Cargo Ships
- Replies: 2
- Views: 1610
Re: Cargo Ships
... my base took a lot more work than planned to access. I’m probably somewhere around 1500 hours into this game now, so I’ve wanted automated cargo ships and ports (plus offshore resources) for about 1475 of that. That said this game is already top shelf and crammed with so many good features. Cargo ...
- Sun Sep 17, 2017 10:28 am
- Forum: Ideas and Suggestions
- Topic: Cargo Ships
- Replies: 2
- Views: 1610
Re: Cargo Ships
... depleting water https://forums.factorio.com/viewtopic.php?f=5&t=5027 The Water! https://forums.factorio.com/viewtopic.php?f=6&t=3521 Ships These links were taken from this thread: https://forums.factorio.com/viewtopic.php?f=80&t=4806 Frequently Suggested Ideas Also, here is another ...
- Sun Sep 17, 2017 9:01 am
- Forum: Ideas and Suggestions
- Topic: Cargo Ships
- Replies: 2
- Views: 1610
Cargo Ships
It's such an obvious topic, that I'm sure it's been said many times before, but with the new ocean generations on the way, I think it'd be worth saying again. No one wants to invest the resources to build a train line around a whole ocean, and with the pictures from the Friday Facts, it looks like i...
- Wed Sep 06, 2017 7:53 am
- Forum: Ideas and Suggestions
- Topic: Assembly machines to be more flexible
- Replies: 8
- Views: 2564
Re: Assembly machines to be more flexible
... That has a factory in it that does what you're suggesting (Pick a product, it makes all the intermediates). Difference here: Most of the ships that you get prefab have only 1 factory in them. Even a high end large ship that I built only had 3 in it. It works for the game. You also have ...
- Fri Aug 18, 2017 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Containers
- Replies: 0
- Views: 334
Containers
... directly in production area. With truck as new wheeled vehicle you can prepare large exploration or build well defend colony far away. With ships implemented you can be able to transport containers through seas.