Search found 252 matches: Ships

Searched query: ships

by ssilk
Thu Nov 12, 2015 12:00 pm
Forum: Frequently Suggested / Link Collections
Topic: New types of vehicles (train, tank, car, plane, ship...)
Replies: 4
Views: 11389

New types of vehicles (train, tank, car, plane, ship...)

This is a collection of ideas about new vehicles. Flying vehicles There are ideas about introducing planes/Zeppelins or ships/boats https://forums.factorio.com/viewtopic.php?f=6&t=3973 planes and such https://forums.factorio.com/viewtopic.php?f=6&t=7750 Flying buildings https://forums.factorio.com/viewtopic.php?f=6&t=7798 ...
by dakenho
Fri Nov 06, 2015 3:13 pm
Forum: Ideas and Suggestions
Topic: Coal in the (current) late game.
Replies: 7
Views: 13132

Re: Coal in the (current) late game.

... as for coal maybe it can added into the production line later on Activated carbon - used in filters for water and air purification (need for space ships/bases/facilities) Carbon fibre - an extremely strong but light weight reinforcement material used in construction (rocket hall? space suits?) ...
by Ranakastrasz
Sun Oct 04, 2015 9:27 pm
Forum: Ideas and Suggestions
Topic: Suggestions to increase threat potential of late game biters
Replies: 12
Views: 12685

Re: Suggestions to increase threat potential of late game biters

... would be nifty, but still has to let you get close enough to the wall to actually walk over it. ---- In the video game AI Wars, Fleet command, ships had a shield stat, (which was removed later both when the developers tried to kill all random factors ever in the game, and because it was always ...
by valkyre
Fri Jul 24, 2015 9:55 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 32023

Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

See the link-list at end of this page -- ßilk

I made a search but could not find anything.

BOATS!
Ship goods across water.

That's it
/Marcus
by Gandalf
Tue Jul 07, 2015 3:29 am
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 5985

Re: Continents

I want this so much!

Boats and stuff have been suggested multiple times before, but the concept of making a world with islands (large or small) is what makes them that much more exciting. Imagine large cargo ships and oil tankers, off-shore oil rigs… kyaaa >.<
by ratchetfreak
Mon Jul 06, 2015 11:12 pm
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 5985

Re: Continents

What would be required is ships! Ship pathing is straight forward, open water... just make a beeline for the port. Ports could work similar to train stops. Freight ships carry freight. Smaller ships carry the player. Sea based combat? ...
by Klonan
Mon Jul 06, 2015 6:43 pm
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 5985

Re: Continents

What would be required is ships!

Ship pathing is straight forward, open water... just make a beeline for the port.

Ports could work similar to train stops.

Freight ships carry freight. Smaller ships carry the player.

Sea based combat? Enemy fish? Deep sea worms? Lots of possibilities
by Yttrium
Sat Jul 04, 2015 10:01 am
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 5985

Continents

... make trains or belt obsolete because you still need those to transport resources from afar to your door. Let me know what you guys think about ships and continents.
by cpy
Fri Jul 03, 2015 7:12 am
Forum: Ideas and Suggestions
Topic: Cargo planes
Replies: 19
Views: 8412

Re: Cargo planes

I still hope for ships ocean liners and cargo ships and more ocean water love :D
Wood -> boat + paddle -> row row...
by Neotix
Thu Jun 25, 2015 4:22 pm
Forum: Ideas and Suggestions
Topic: Mega City - gameplay after Rocket Defense
Replies: 3
Views: 2847

Re: Mega City - gameplay after Rocket Defense

... add different kind of things the rescue ship needs to process to keep the colonist alive." So my idea is to bring gameplay between send ship/ships and colonists arrive, and after they arrive.
by Neotix
Thu Jun 25, 2015 10:57 am
Forum: Ideas and Suggestions
Topic: Mega City - gameplay after Rocket Defense
Replies: 3
Views: 2847

Mega City - gameplay after Rocket Defense

... movie and when I saw Mega City One I get an idea. Lets build our own Mega City in Factorio. How it would work? After build Rocket Defense our ships arrive in orbit and they randomly send drop pods on surface. We have to reach them and rescue colonists before aliens destroy the pods or they ...
by tobsimon
Mon Jun 08, 2015 10:12 am
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 12383

Re: Diesel. Liquid fuel instead of solid fuel

... because diesel is by far the most prominently used fuel for trucks, locomotives and medium sized generators. Most cars, power plants, planes and ships use other fuels, but with some simplification diesel is good enough and about in the middle of the spectrum. Diesel technically is not light oil, ...
by ssilk
Fri Jun 05, 2015 8:38 am
Forum: Outdated/Not implemented
Topic: [Idea] Train cars, armored vehicles, nuclear power, and more
Replies: 7
Views: 16044

Re: [Idea] Train cars, armored vehicles, nuclear power, and more

... aquatic vehicle: I think, this is already modable. But obviously not needed yet, so this is questionable. I think the right direction goes more to ships, which are automatable. - (rocket-turrets in 0.3 = worms in 0.11) Well, that should be a thread to the player, I'm sure. So, as I can make a check ...
by ssilk
Wed Jun 03, 2015 1:41 pm
Forum: Ideas and Suggestions
Topic: Garage loader/unloader, parking lot
Replies: 9
Views: 4983

Re: Garage loader/unloader, parking lot

Think to ships. Think to aircrafts. Helicopters.
And now?
by deepdriller
Tue Jun 02, 2015 8:26 am
Forum: Ideas and Suggestions
Topic: Orbital base
Replies: 5
Views: 2639

Orbital base

... manufacturing goodness. Build cleanup drones to collect space debris for resources and to clear the path for future incoming colony ships! Build spaceport/spacefountain/space elevator for space refueling and space resupply! Build solar satellites which can send power planetside with ...
by ssilk
Thu May 28, 2015 12:32 pm
Forum: Outdated/Not implemented
Topic: Alien World Suggestions
Replies: 5
Views: 9106

Re: Alien World Suggestions

Necroing!

I've created a new thread for the hostile plants. https://forums.factorio.com/forum/vie ... =6&t=12570

All other stuff is in my eyes either outdated (Pets? Survivors?), already implemented (Hostile animals) or is targeted by other threads (about bridges, ships...).
by ssilk
Sun May 10, 2015 2:52 pm
Forum: Ideas and Suggestions
Topic: Wind for sailing ships and wind engine
Replies: 1
Views: 1042

Re: Wind for sailing ships and wind engine

... against" the wind. Tier 3: Rotating sails: Go in every direction, Harbour Tier 4: Motor driven, automated Tier 5: Big, automated transport ships.
by TheLebkuchen24
Sun May 10, 2015 1:58 pm
Forum: Ideas and Suggestions
Topic: Wind for sailing ships and wind engine
Replies: 1
Views: 1042

Wind for sailing ships and wind engine

... such a beautiful map. But the problem is that you can not escape from your island. :| Maybe it is possible later to have a harbour where robotic ships go to? And yeah. What would be greater than a sailing ship? I like them much. But without wind and wind direction it will not be that awesome ...
by ssilk
Fri Apr 03, 2015 3:55 pm
Forum: Ideas and Suggestions
Topic: Airplanes or helicopters or even ships
Replies: 3
Views: 1873

Re: Airplanes or helicopters or even ships

Don't say sorry. Just continue thinking about good suggestions. ;)
by Folen
Fri Apr 03, 2015 2:33 pm
Forum: Ideas and Suggestions
Topic: Airplanes or helicopters or even ships
Replies: 3
Views: 1873

Re: Airplanes or helicopters or even ships

Ok. Thanks. I'm sorry!!!!

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