Search found 252 matches: Ships
Searched query: ships
- Fri Apr 22, 2016 2:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Collection of End-Game-Ideas / Enhancing Endgame
- Replies: 3
- Views: 9784
Collection of End-Game-Ideas / Enhancing Endgame
... (also in https://forums.factorio.com/viewtopic.php?f=68&t=1114 Idea for the goal in the late game - supply ships on orbit) Which is a game, where you need to build a rocket from parts and then travel through the space. He said somewhere else, that this was ...
- Mon Apr 11, 2016 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Thoughts on boats.
- Replies: 2
- Views: 1531
Re: Thoughts on boats.
Yeah I think that is the right direction. As a precondition we need the extremley fast routing algorithms, which is also needed for the robots. That is eventually also the reason, why we don't have automated ships yet.
- Sat Apr 09, 2016 5:00 pm
- Forum: Ideas and Suggestions
- Topic: More realistic Oil Production - Use of Separators
- Replies: 14
- Views: 4540
More realistic Oil Production - Use of Separators
... separated crude oil. It takes place in substations near the wells from where the individual products get shipped to the central station that then ships the crude oil out to the harbors, or directly to the refineries. The natural product of an oil well is Multiphase Flow , a mix of oil, water, ...
- Wed Mar 30, 2016 12:04 am
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 33940
Re: Idea for the goal in the late game - supply ships on orbit
Factorio Space Program
- Tue Mar 29, 2016 8:06 am
- Forum: Ideas and Suggestions
- Topic: Rail tunnels
- Replies: 1
- Views: 3448
Re: Rail tunnels
Added to viewtopic.php?f=80&t=14024&p=128695#p128695 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Sat Mar 26, 2016 3:10 am
- Forum: Ideas and Suggestions
- Topic: Various managers like powerplant manager
- Replies: 5
- Views: 1366
Re: Various managers like powerplant manager
... seconds. It also has governors and a governor manager so you can tell things that are completed to go to some certain planet and for perhaps all ships of one kind to now go to a different destination.
- Fri Mar 25, 2016 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Water stuff
- Replies: 3
- Views: 2219
Re: Water stuff
... weak walls https://forums.factorio.com/viewtopic.php?f=6&t=3115 Building train bridge https://forums.factorio.com/viewtopic.php?f=6&t=3521 Ships https://forums.factorio.com/viewtopic.php?f=6&t=3383 multiple planets,bridges,vehicles and more recources https://forums.factorio.com/viewtopic.php?f=66&t=3548 ...
- Mon Mar 21, 2016 3:11 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping
- Replies: 6
- Views: 6427
Footbridges (over pipes, rails, water...), Catwalks, Tunnels
The usage cases for this is different to https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels While the linked thread is more ore less a needed game element with high influence to the gameplay, this one is not so relevant. ...
- Sun Mar 20, 2016 10:19 pm
- Forum: Ideas and Suggestions
- Topic: The Mysterious ocean
- Replies: 2
- Views: 1252
Re: The Mysterious ocean
See also https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels https://forums.factorio.com/viewtopic.php?f=80&t=262 Water as limited ressource The subjects about "water" are very wide, from fishery ...
- Sun Mar 13, 2016 9:57 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 34829
Re: Actual laser turret
... anyone who wants to know. These things are anything but efficient because of the efficiency loss involved in each link. But they hurt boss alien ships real good and make them explode almost instantly. That would be really ridiculous.
- Sat Mar 12, 2016 7:31 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Footbridges (over pipes, rails, water...), Catwalks, Tunnels, Jumping
- Replies: 6
- Views: 6427
Re: footbridges
... Can the player be killed by train? (Train kills?!) https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels https://forums.factorio.com/viewtopic.php?p=128695#p128695 https://forums.factorio.com/viewtopic.php?f=6&t=22048 ...
- Mon Mar 07, 2016 1:43 am
- Forum: Ideas and Suggestions
- Topic: Bridge
- Replies: 1
- Views: 1440
Re: Bridge
A bridge? No? Never thought of it...
viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Fri Mar 04, 2016 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Global! my vision, something already in the mod, but no much
- Replies: 1
- Views: 1874
Global! my vision, something already in the mod, but no much
... and summer! Crazy people who are satisfied with a shotgun on your hunt, a group of people - survived but became mad. Random fragments of the other ships on the map with ammo, guns, ores, plates which also crashed. To make an electronic device like a compass that pointed the direction to search ...
- Sat Feb 27, 2016 10:40 am
- Forum: Ideas and Suggestions
- Topic: More Scenery (buildings, abandoned settlements, npcs...)
- Replies: 6
- Views: 6440
Re: More Scenery (buildings, abandoned settlements, npcs...)
... got killed somehow. Or previous (failed) attempts at colonizing the planet may have left remnants. Especially if it is a dangerous planet. Space ships crash all the time and not everybody makes it back. It could be like a shipwreck island. Hey, don't even have to be crashed HUMAN ships...
- Sat Feb 27, 2016 8:16 am
- Forum: Ideas and Suggestions
- Topic: More Scenery (buildings, abandoned settlements, npcs...)
- Replies: 6
- Views: 6440
Re: More Scenery (buildings, abandoned settlements, npcs...)
... got killed somehow. Or previous (failed) attempts at colonizing the planet may have left remnants. Especially if it is a dangerous planet. Space ships crash all the time and not everybody makes it back. It could be like a shipwreck island.
- Thu Feb 25, 2016 1:55 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 32023
Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
... island (cause of resources, or other reasons). Therefore you need a boat/hovercraft device. - Because you want to transport your cargo over water (Ships). - Because you want to transport your cargo by belt/train/pipeline over water (bridges) - Because you want to have more gameplay in or around ...
- Thu Feb 25, 2016 3:28 am
- Forum: Ideas and Suggestions
- Topic: Boats & Islands
- Replies: 2
- Views: 4037
Boats & Islands
... this picture where someone spawned in on an island, it sparked an idea. ( http://i.imgur.com/iPnzwCE.png?1 ) What if we where able to use cargo ships on large bodies of water to transport our resources. Even though they may be able to transport large amounts of items they would have to be somewhat ...
- Sat Dec 19, 2015 10:41 pm
- Forum: Ideas and Suggestions
- Topic: two idea - Sea work and 3d pics
- Replies: 2
- Views: 8271
two idea - Sea work and 3d pics
... almost nothing (except providing water) I would like to see some of the factory work with the water parts like oil rigs in the middle of the sea, ships that can transport grand amount of items and bridges that will allow to cross the sea. 2. 3D pics, I would like to see a feature that allows the ...
- Tue Dec 08, 2015 8:06 am
- Forum: Ideas and Suggestions
- Topic: Steam Workshop Suggestion for Blueprint Books
- Replies: 10
- Views: 16663
Re: Steam Workshop Suggestion for Blueprint Books
... requires a long time to build anything that has complete workshop support. because of this, I find that most (60%+) just use the game to crash ships together that other people had made. While I would not flip a table or walk away from the game if there is workshop support, but I would just ...
- Mon Dec 07, 2015 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Steam Workshop Suggestion for Blueprint Books
- Replies: 10
- Views: 16663
Re: Steam Workshop Suggestion for Blueprint Books
... requires a long time to build anything that has complete workshop support. because of this, I find that most (60%+) just use the game to crash ships together that other people had made. While I would not flip a table or walk away from the game if there is workshop support, but I would just ...