Search found 252 matches: Ships
Searched query: ships
- Wed Nov 02, 2022 2:32 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 5
- Views: 769
Re: Vehicle suggestions
... run on diesel fuel already exist as a mod : https://mods.factorio.com/mod/kj_warrig So is the cargo ship ! https://mods.factorio.com/mod/cargo-ships And the bridges :https://mods.factorio.com/mods/kapaer/beautiful_bridge_railway And the Islands : https://mods.factorio.com/mod/islands_world ...
- Mon Sep 05, 2022 2:08 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
- Replies: 13
- Views: 972
Re: [Suggestion] Clear visible indication that heat exchanger is working vs. stopped
... a leaky heat exchangers I can tell you that that is very much normal. Many years ago I was stationed on a Destroyer and we were doing a refit. The ships power plant runs with steam so during refit we got steam from the base and little leaks in the connecting points in the pipe were totally normal. ...
- Thu May 05, 2022 5:26 am
- Forum: Ideas and Suggestions
- Topic: CloudSync blueprint ON by default
- Replies: 20
- Views: 2599
Re: CloudSync blueprint ON by default
... think that in any way weakens the argument that it shouldn't happen, much as I wouldn't say a ship design with a flaw that occasionally results in ships of that design sinking is OK because they have lifeboats. Nice comparison. :) yes, of course needs wube to fix this, so that’s clear it’s not ...
- Wed May 04, 2022 3:52 pm
- Forum: Ideas and Suggestions
- Topic: CloudSync blueprint ON by default
- Replies: 20
- Views: 2599
Re: CloudSync blueprint ON by default
... think that in any way weakens the argument that it shouldn't happen, much as I wouldn't say a ship design with a flaw that occasionally results in ships of that design sinking is OK because they have lifeboats. The biggest trouble happens when someone thinks "cloud sync" is the same as ...
- Thu Nov 18, 2021 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 12017
Re: Sorting savegames: by date / world
... all the saves are within that game. On the disk, the game is a folder, and the saves are files within. Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game ...
- Sun Nov 14, 2021 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
- Replies: 5
- Views: 10960
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
... throw these here for those who want different types of enemies. :D Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc. https://mods.factorio.com/mod/enemyracemanager Enemy: ...
- Sat Apr 17, 2021 6:43 am
- Forum: Ideas and Suggestions
- Topic: Rivers and Boats
- Replies: 1
- Views: 519
Re: Rivers and Boats
... Generation / Map Generator / Game Modes / Scenarios / Biomes https://forums.factorio.com/viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels With a very long link-list at the end of first page https://forums.factorio.com/viewtopic.php?f=6&t=59116 Make ...
- Sat Apr 17, 2021 3:39 am
- Forum: Ideas and Suggestions
- Topic: Rivers and Boats
- Replies: 1
- Views: 519
Rivers and Boats
... power alternatives to solar power: hydroelectricity and wind power. Maybe there could even be massive oceans that would make way for big cargo ships to be added in order to move items across the sea There could also be some kind of resource exclusive to bodies of water, but idrk what that would ...
- Mon Sep 28, 2020 3:45 am
- Forum: Ideas and Suggestions
- Topic: Suggestions for improvement
- Replies: 2
- Views: 808
Suggestions for improvement
... a space elevator and a larger space station used to carry items from the ground to space. Then build a space factory. - Eventually you can build ships and travel to new planets. Build a space launcher to go to different galaxies in order to make your way home - I wish you could build a satelite ...
- Thu Sep 03, 2020 12:26 am
- Forum: Ideas and Suggestions
- Topic: Custom rail type
- Replies: 4
- Views: 1036
Custom rail type
... one who want it, we can come up with a lot of interesting mods if we can specify separate types of rails, such as rail tracks for planes, cargo ships https://mods.factorio.com/mod/cargo-ships without workarounds or my idea is a vacuum train that can only travel inside its tube
- Wed Aug 12, 2020 10:39 am
- Forum: Ideas and Suggestions
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 88
- Views: 31925
Re: Automatically landfill when placing blueprints/ghosts
... / entity ghosts. Then they simply can't be placed on top of each other and need to be placed in stages. Note: I'm currently playing with cargo-ships mod. In there you have ports (train stations for ships) that can be placed on both water and land. Because of that you can place a landfill and ...
- Wed May 06, 2020 3:21 am
- Forum: Ideas and Suggestions
- Topic: bridgs for train?
- Replies: 3
- Views: 907
Re: bridgs for train?
... it's no longer possible to make real bridges, the following mods have workarounds that at least look the part: https://mods.factorio.com/mod/cargo-ships https://mods.factorio.com/mod/beautiful_bridge_railway Hi. I've played this https://mods.factorio.com/mod/rail-bridge But I have to say, it doesn't ...
- Tue May 05, 2020 10:28 am
- Forum: Ideas and Suggestions
- Topic: bridgs for train?
- Replies: 3
- Views: 907
Re: bridgs for train?
... it's no longer possible to make real bridges, the following mods have workarounds that at least look the part: https://mods.factorio.com/mod/cargo-ships https://mods.factorio.com/mod/beautiful_bridge_railway
- Fri Jan 24, 2020 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion after the campaign cancellation
- Replies: 0
- Views: 440
Suggestion after the campaign cancellation
... mild and sparse, though annoying sometimes, resourses are sparse and require long railroad systems) - island world (would be ideally having cargo ships mod built-in, but if you put islands close, then landfill and trains will do) - swarm mode (ravenous biters, but evolving is scaled down to prevent ...
- Wed Jan 15, 2020 6:06 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 10 - FactoRadio
- Replies: 8
- Views: 1862
Re: GG's Starlog 10 - FactoRadio
... I don't deny that unlimited transmission is useful! Combined with a mod similar to Autodrive , you could even use it to control a fleet of space ships. :-D
- Sun Nov 24, 2019 10:13 am
- Forum: Ideas and Suggestions
- Topic: GG's Index
- Replies: 1
- Views: 1270
Re: GG's Index
... https://mods.factorio.com/mod/Noxys_Swimming https://mods.factorio.com/mod/wreckage-pollution https://mods.factorio.com/mod/cargo-ships GG's Starlog 4 - Modular Gaming Sin Count: 5 Sentence: Forced to subscribe every patreon link found on every mod on the mod portal. https://discord.gg/factorio ...
- Sun Nov 24, 2019 8:05 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 3 - Extras
- Replies: 1
- Views: 992
Re: GG's Starlog 3 - Extras
... Though to be said there isn't anything that lets you move/replace the rocks. Why would you want to? Flowers don't exist in factorio. +Ships https://mods.factorio.com/mod/cargo-ships + Underwater + Ocean Floor Resource Extraction and Building Tech Tree. Has not been done. Nice idea. ...
- Sun Nov 24, 2019 6:59 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 1 - The Big Proposal
- Replies: 4
- Views: 2129
Re: GG's Starlog 1 - The Big Proposal
... Management Station (ABS'n'ARMS System) Space Version of the Construction and Logistics bots in order to build stations and orbit-only space ships +Over & Under building Connected to the Station, as you need to go up and down the floors, the same can be applied to the planet's surface ...
- Sat Nov 02, 2019 5:37 am
- Forum: Ideas and Suggestions
- Topic: Paused Game Chews CPU
- Replies: 6
- Views: 1381
Paused Game Chews CPU
... find some time to make the game loop stop hammering out updates of nothing while paused, and still not affect the unpaused performance, before 1.0 ships. This should help plenty of players, especially those on laptops. Much apologies if this has already been suggested (demanded) or talked about ...
- Wed Jul 31, 2019 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Get rid of barrels and all barrel-related content
- Replies: 20
- Views: 9794
Re: Get rid of barrels and all barrel-related content
There also are mods that make use of barrels. In Cargo ships, for example, they are an ingredient in signal buoys and floating electric poles. Of course one could try and use (the tanks on) fluid wagons for this purpose, but barrels are much more reasonable. 