Search found 841 matches: "flamethrower turret"
Searched query: flamethrower turret
- Mon Sep 12, 2016 8:32 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63215
Re: [MOD 0.14.x] Additional-turret
Would it be possible to add a new turret that fires sulphuric acid, maybe working similar way to flamethrower turrets, that has smokey particles to give the impression that the acid is corrosive to the ...
- Mon Sep 12, 2016 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 37859
Re: Actual laser turret
Each of the turrets currently have different mechanics... Gun turrets are high DPS but short range and require ammo feeding. Laser turrets are long-range but chew through power like crazy. Flamethrower turrets are AoE but low accuracy and require liquid ammo. So what I would recommend ...
- Mon Sep 12, 2016 1:03 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589445
Re: [MOD 0.14.x] pY Coal Processing
What about a turret that sprays sulphuric acid (sort of like a flamethrower turret but squirts acid instead of flames)?
- Thu Sep 08, 2016 4:09 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 98926
Re: Fight
... hour and need large areas for resource gathering. Cannons would be like turrets but have an attack radius of hundred meters. They would attack only ... player runs over the enemy bases with power armor 2, top equipment, flamethrower, distractors and hundred destroyers which barbeque the swarm ...
- Thu Sep 01, 2016 4:53 pm
- Forum: Balancing
- Topic: Train is too vulnerable versus green alien(Big problem!)
- Replies: 22
- Views: 10126
Re: Train is too vulnerable versus green alien(Big problem!)
... bad. (The vast majority of that time was killing aliens). Shotgun + Flamethrower basically erradicates everything, 2 shields for HP and 6 exoskeletons ... Something you should do outside of the great wall, is build laser turret "outposts" to regularly to Aggro the biters. can't even ...
- Tue Aug 23, 2016 10:17 am
- Forum: Balancing
- Topic: Shotgun ammo is too cost efficient
- Replies: 16
- Views: 6126
Re: Shotgun ammo is too cost efficient
... more with shooting speed upgrades. Thing is, you can swap to SMG/Flamethrower, deal w/ biters, swap back to RL and most of the dmg is still ... slowly/expensively than otherwise with equipped weapons only. Also, gun turrets set up out of range of worms can protect you while you deal w/ worms ...
- Tue Aug 23, 2016 9:27 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Let's see your no laser defense ideas!
- Replies: 25
- Views: 19065
Re: Let's see your no laser defense ideas!
... free" but its pretty close :). Its based on gun cover that every turret platform can provide and somewhat optimised on this. If you look at ... defence. The walls are placed in this shape to stop the biters at the flamethrower cover area and at the same time they can not be hit by it. Also ...
- Mon Aug 22, 2016 9:11 pm
- Forum: Balancing
- Topic: Shotgun ammo is too cost efficient
- Replies: 16
- Views: 6126
Re: Shotgun ammo is too cost efficient
... by shooting speed upgrades (so it is comparatively worse later on), turret has 100% damage bonus, and separate extra line of damage upgrades ... SMG upgrade rather than a seperate weapon type. Then compare to the flamethrower which has massive advantages due to its lingering AoE and hit-and-run ...
- Mon Aug 22, 2016 8:11 pm
- Forum: Balancing
- Topic: Weapon Balance
- Replies: 13
- Views: 8077
Re: Weapon Balance
... to that to be honest. Grenades are terrible, to me the current flamethrower fills exactly the same niche but feels much better to use. Yeah turrets might be a problem if buffing AP rounds, though they burn through ammo a bit quicker ...
- Mon Aug 22, 2016 6:50 pm
- Forum: Balancing
- Topic: Shotgun ammo is too cost efficient
- Replies: 16
- Views: 6126
Re: Shotgun ammo is too cost efficient
... and Shotgun shells against Medium biters midgame. (I'm sure the new OP Flamethrower does way better though) Base damage of a rocket is 60 explosion, ... goes into a rocket as a battery, of which you need 12 for a laser turret. By the time you take out three medium worms, you could have two laser ...
- Mon Aug 22, 2016 9:36 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83137
Re: Friday facts #151 - The plans for 0.14
... same action. I put the drawing on the front line. The last I collect turret. I bet, pick, put, pick, put, I collect. Boring. It would be desirable ... make short work of most enemies), poison capsules, cluster grenades and flamethrower to eliminate the base. More fire, and much more fun :) 5. General. ...
- Wed Aug 17, 2016 6:39 pm
- Forum: Ideas and Suggestions
- Topic: In-game benefits for achievements
- Replies: 1
- Views: 936
In-game benefits for achievements
... improves solar panel power production - Raining Bullets improves gun turret speed and/or damage. - Speedrun achievements improve crafting speed, ... game with certain technologies already researched. - Pyromaniac: make flamethrower and flamethrower turret more powerful or more efficient. - Golem: ...
- Wed Aug 17, 2016 4:41 pm
- Forum: General discussion
- Topic: What to do when the starting area runs dry?
- Replies: 14
- Views: 7032
Re: What to do when the starting area runs dry?
... water, I dig in. My first research is Military (for armor), second is turrets. As quickly as possible I setup a minimal, but expandable power array ... biters. *IF* I can, I move toward basic oil research, flammables, and flamethrower and siphon off extra light and heavy oil into flamethrower ammo ...
- Sun Aug 14, 2016 9:01 am
- Forum: Implemented Suggestions
- Topic: Barrels "Fluid handling" - ver. 0.13.0+
- Replies: 12
- Views: 4942
Barrels "Fluid handling" - ver. 0.13.0+
... empty barrels - BUT, only with crude oil. Since ver 0.13.0 we can build Flamethrower Turret which demand rafined or crude oil in order to work. Crude oil can be barreled and picked ...
- Thu Aug 11, 2016 8:35 am
- Forum: Not a bug
- Topic: Flamethrower aiming at targets outside range
- Replies: 10
- Views: 2881
Re: Flamethrower aiming at targets outside range
Huh ? This is a not a bug ? The flame turret is constantly shooting at things outside the range all the time . The behavior is resource draining with nothing to gain. Also, this is a false attack notification, we can't tell if the attack were ...
- Fri Aug 05, 2016 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 39103
Re: Fluid Processing Poll for input sides
Something like "Fluid Barrel mod" should be in stock. Specially with the new flamethrower turret.ChurchOrganist wrote:One of the reasons I use the Fluid Barrel mod....
IMO Fluid handling is due for a major overhaul.
I'm hoping the devs will do something in 0.14
- Thu Aug 04, 2016 10:11 pm
- Forum: Gameplay Help
- Topic: Big Worms
- Replies: 18
- Views: 6721
Re: Big Worms
... so bullets need to do more than 8 damage to really hurt them. A gun turret firing AP ammo will deal 10 damage/bullet even without upgrades and ... prefer poison capsules over cannon shells for worm elimination. The flamethrower is extremely effective, make sure to scatter the fireballs around ...
- Thu Aug 04, 2016 4:41 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 266318
Re: Just bought the game; What were Your first impressions?
... set to max, attacks are a given so you just surround your base with a turret wall and refill/repair it periodically. Expansion becomes a question ... easy to get once you have the fully upgraded shotgun, or better, the flamethrower. Red circuits are a pain in the ass to manufacture. Inserters ...
- Tue Aug 02, 2016 4:54 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282274
Re: Observations after ~20 hours of play
... was 20 instead of 5. My laser tech research was a non-factor; I had flamethrower and gun turrets and never bothered upgrading laser tech. I would like combat warnings when squads are ...
- Mon Aug 01, 2016 4:22 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 266318
Re: Just bought the game; What were Your first impressions?
... set to max, attacks are a given so you just surround your base with a turret wall and refill/repair it periodically. Expansion becomes a question ... easy to get once you have the fully upgraded shotgun, or better, the flamethrower. Red circuits are a pain in the ass to manufacture. Inserters ...