Search found 841 matches: "flamethrower turret"

Searched query: flamethrower turret

by aubergine18
Mon Sep 12, 2016 8:32 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 63215

Re: [MOD 0.14.x] Additional-turret

Would it be possible to add a new turret that fires sulphuric acid, maybe working similar way to flamethrower turrets, that has smokey particles to give the impression that the acid is corrosive to the ...
by Deadly-Bagel
Mon Sep 12, 2016 3:51 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 37859

Re: Actual laser turret

Each of the turrets currently have different mechanics... Gun turrets are high DPS but short range and require ammo feeding. Laser turrets are long-range but chew through power like crazy. Flamethrower turrets are AoE but low accuracy and require liquid ammo. So what I would recommend ...
by aubergine18
Mon Sep 12, 2016 1:03 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589445

Re: [MOD 0.14.x] pY Coal Processing

What about a turret that sprays sulphuric acid (sort of like a flamethrower turret but squirts acid instead of flames)?
by Hannu
Thu Sep 08, 2016 4:09 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98926

Re: Fight

... hour and need large areas for resource gathering. Cannons would be like turrets but have an attack radius of hundred meters. They would attack only ... player runs over the enemy bases with power armor 2, top equipment, flamethrower, distractors and hundred destroyers which barbeque the swarm ...
by dragontamer5788
Thu Sep 01, 2016 4:53 pm
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 10126

Re: Train is too vulnerable versus green alien(Big problem!)

... bad. (The vast majority of that time was killing aliens). Shotgun + Flamethrower basically erradicates everything, 2 shields for HP and 6 exoskeletons ... Something you should do outside of the great wall, is build laser turret "outposts" to regularly to Aggro the biters. can't even ...
by Deadly-Bagel
Tue Aug 23, 2016 10:17 am
Forum: Balancing
Topic: Shotgun ammo is too cost efficient
Replies: 16
Views: 6126

Re: Shotgun ammo is too cost efficient

... more with shooting speed upgrades. Thing is, you can swap to SMG/Flamethrower, deal w/ biters, swap back to RL and most of the dmg is still ... slowly/expensively than otherwise with equipped weapons only. Also, gun turrets set up out of range of worms can protect you while you deal w/ worms ...
by Case
Tue Aug 23, 2016 9:27 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 19065

Re: Let's see your no laser defense ideas!

... free" but its pretty close :). Its based on gun cover that every turret platform can provide and somewhat optimised on this. If you look at ... defence. The walls are placed in this shape to stop the biters at the flamethrower cover area and at the same time they can not be hit by it. Also ...
by Photoloss
Mon Aug 22, 2016 9:11 pm
Forum: Balancing
Topic: Shotgun ammo is too cost efficient
Replies: 16
Views: 6126

Re: Shotgun ammo is too cost efficient

... by shooting speed upgrades (so it is comparatively worse later on), turret has 100% damage bonus, and separate extra line of damage upgrades ... SMG upgrade rather than a seperate weapon type. Then compare to the flamethrower which has massive advantages due to its lingering AoE and hit-and-run ...
by Photoloss
Mon Aug 22, 2016 8:11 pm
Forum: Balancing
Topic: Weapon Balance
Replies: 13
Views: 8077

Re: Weapon Balance

... to that to be honest. Grenades are terrible, to me the current flamethrower fills exactly the same niche but feels much better to use. Yeah turrets might be a problem if buffing AP rounds, though they burn through ammo a bit quicker ...
by Frightning
Mon Aug 22, 2016 6:50 pm
Forum: Balancing
Topic: Shotgun ammo is too cost efficient
Replies: 16
Views: 6126

Re: Shotgun ammo is too cost efficient

... and Shotgun shells against Medium biters midgame. (I'm sure the new OP Flamethrower does way better though) Base damage of a rocket is 60 explosion, ... goes into a rocket as a battery, of which you need 12 for a laser turret. By the time you take out three medium worms, you could have two laser ...
by vanatteveldt
Mon Aug 22, 2016 9:36 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83137

Re: Friday facts #151 - The plans for 0.14

... same action. I put the drawing on the front line. The last I collect turret. I bet, pick, put, pick, put, I collect. Boring. It would be desirable ... make short work of most enemies), poison capsules, cluster grenades and flamethrower to eliminate the base. More fire, and much more fun :) 5. General. ...
by mattj256
Wed Aug 17, 2016 6:39 pm
Forum: Ideas and Suggestions
Topic: In-game benefits for achievements
Replies: 1
Views: 936

In-game benefits for achievements

... improves solar panel power production - Raining Bullets improves gun turret speed and/or damage. - Speedrun achievements improve crafting speed, ... game with certain technologies already researched. - Pyromaniac: make flamethrower and flamethrower turret more powerful or more efficient. - Golem: ...
by Tricorius
Wed Aug 17, 2016 4:41 pm
Forum: General discussion
Topic: What to do when the starting area runs dry?
Replies: 14
Views: 7032

Re: What to do when the starting area runs dry?

... water, I dig in. My first research is Military (for armor), second is turrets. As quickly as possible I setup a minimal, but expandable power array ... biters. *IF* I can, I move toward basic oil research, flammables, and flamethrower and siphon off extra light and heavy oil into flamethrower ammo ...
by Res0r
Sun Aug 14, 2016 9:01 am
Forum: Implemented Suggestions
Topic: Barrels "Fluid handling" - ver. 0.13.0+
Replies: 12
Views: 4942

Barrels "Fluid handling" - ver. 0.13.0+

... empty barrels - BUT, only with crude oil. Since ver 0.13.0 we can build Flamethrower Turret which demand rafined or crude oil in order to work. Crude oil can be barreled and picked ...
by waduk
Thu Aug 11, 2016 8:35 am
Forum: Not a bug
Topic: Flamethrower aiming at targets outside range
Replies: 10
Views: 2881

Re: Flamethrower aiming at targets outside range

Huh ? This is a not a bug ? The flame turret is constantly shooting at things outside the range all the time . The behavior is resource draining with nothing to gain. Also, this is a false attack notification, we can't tell if the attack were ...
by FredHp
Fri Aug 05, 2016 3:47 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39103

Re: Fluid Processing Poll for input sides

ChurchOrganist wrote:One of the reasons I use the Fluid Barrel mod....

IMO Fluid handling is due for a major overhaul.

I'm hoping the devs will do something in 0.14
Something like "Fluid Barrel mod" should be in stock. Specially with the new flamethrower turret.
by BlakeMW
Thu Aug 04, 2016 10:11 pm
Forum: Gameplay Help
Topic: Big Worms
Replies: 18
Views: 6721

Re: Big Worms

... so bullets need to do more than 8 damage to really hurt them. A gun turret firing AP ammo will deal 10 damage/bullet even without upgrades and ... prefer poison capsules over cannon shells for worm elimination. The flamethrower is extremely effective, make sure to scatter the fireballs around ...
by gixbit
Thu Aug 04, 2016 4:41 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 266318

Re: Just bought the game; What were Your first impressions?

... set to max, attacks are a given so you just surround your base with a turret wall and refill/repair it periodically. Expansion becomes a question ... easy to get once you have the fully upgraded shotgun, or better, the flamethrower. Red circuits are a pain in the ass to manufacture. Inserters ...
by kyranzor
Tue Aug 02, 2016 4:54 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282274

Re: Observations after ~20 hours of play

... was 20 instead of 5. My laser tech research was a non-factor; I had flamethrower and gun turrets and never bothered upgrading laser tech. I would like combat warnings when squads are ...
by Grendus
Mon Aug 01, 2016 4:22 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 266318

Re: Just bought the game; What were Your first impressions?

... set to max, attacks are a given so you just surround your base with a turret wall and refill/repair it periodically. Expansion becomes a question ... easy to get once you have the fully upgraded shotgun, or better, the flamethrower. Red circuits are a pain in the ass to manufacture. Inserters ...

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