Search found 841 matches: "flamethrower turret"

Searched query: flamethrower turret

by SoShootMe
Sat Feb 19, 2022 9:55 pm
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 8685

Re: Best oil for flame towers?

by Drakken
Sat Feb 05, 2022 2:59 am
Forum: General discussion
Topic: What is the total cost to launch a rocket in marathon?
Replies: 14
Views: 5097

Re: What is the total cost to launch a rocket in marathon?

... factor will kill you in a few hours. You have to have a belt fed turret perimeter with walls up and substantial ammo production by the time ... just manage your pollution. The minimum amount of pollution to get to flamethrower turrets (which are the key) is fixed. So the enemy is going ...
by adam_bise
Fri Dec 24, 2021 10:12 pm
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 17
Views: 8156

Re: All the zero drain laser walls

... via light oil. Set to ~20s. The light oil tank must be connected to flamethrower turrets. Light oil must be supplied to the tank via a pump on the switched perimeter power ...
by eight-cube
Fri Dec 24, 2021 6:59 am
Forum: Modding help
Topic: Mapping entity to occupied tiles for processing blueprint in Python script
Replies: 1
Views: 741

Mapping entity to occupied tiles for processing blueprint in Python script

... when I see { "entity_number": 1, "name": "flamethrower-turret", "position": { "x": -687.5, "y": 86 }, "direction": ...
by quyxkh
Thu Dec 23, 2021 9:11 pm
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13589

Re: best defense?

... the idea still works. It does. Emplacements built from one arty, four flamethrower and eight gun turrets serviced by a roboport in protected territory is all you need to extend your territory ...
by NotRexButCaesar
Wed Dec 22, 2021 5:23 am
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13589

Re: best defense?

... and shooting speed research, all you need is a single line of laser turrets. Flamethrower turrets are probably the most efficient in damage per turret and cost of firing. ...
by oyunbagimlisi
Tue Nov 30, 2021 2:08 pm
Forum: Ideas and Suggestions
Topic: Get the 'Sulfuric acid barrel' tank ammo. (Vehicle version of Personal Poison capsules)
Replies: 4
Views: 1155

Get the 'Sulfuric acid barrel' tank ammo. (Vehicle version of Personal Poison capsules)

... for. Instead, equipment in the form of a more powerful "liquid turret" (such as a vehicle flamethrower) can be added using "sulfuric acid" from inside vehicles. -Because I ...
by FuryoftheStars
Tue Nov 23, 2021 7:15 pm
Forum: Ideas and Suggestions
Topic: Flamethrower Turret: more options w/fluids
Replies: 1
Views: 972

Re: Flamethrower Turret: more options w/fluids

I could get behind this.

I've also been thinking recently that it'd be interesting for you to be able to pump sulfuric acid through them, though obviously not for a flame affect....
by thereaverofdarkness
Tue Nov 23, 2021 6:10 pm
Forum: Ideas and Suggestions
Topic: Flamethrower Turret: more options w/fluids
Replies: 1
Views: 972

Flamethrower Turret: more options w/fluids

TL;DR Add more ways for fluids to affect the flamethrower turret beyond only damage. Fluids in Flamethrower Turrets Currently, flamethrower turrets have their ...
by FactorioBot
Tue Oct 26, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 10475

Version 1.1.43

... Weapons Damage 6 and 7. (https://forums.factorio.com/100149) Fixed flamethrower turrets not reporting the correct damage bonuses Fixed gun turret tooltips showing the ammo ...
by boskid
Mon Oct 11, 2021 3:27 pm
Forum: Not a bug
Topic: Flamethrower Turrets do not give back fluid on deconstruct
Replies: 7
Views: 2338

Re: Flamethrower Turrets do not give back fluid on deconstruct

mrvn wrote:
Mon Oct 11, 2021 3:24 pm
If the answer is something like that the turret has 2 fluid boxes, one for the connection and one for the flame, and fluids in the second box get lost then that would be all the explanation needed.
That sounds like viewtopic.php?p=526664#p526664
by mrvn
Mon Oct 11, 2021 3:24 pm
Forum: Not a bug
Topic: Flamethrower Turrets do not give back fluid on deconstruct
Replies: 7
Views: 2338

Re: Flamethrower Turrets do not give back fluid on deconstruct

The question isn't how to use flamethrower turrets but why it's not a bug that flamethrower turrets destroy fluids on deconstruction when other entities ...
by gallomimia
Sat Oct 09, 2021 7:01 pm
Forum: Not a bug
Topic: Flamethrower Turrets do not give back fluid on deconstruct
Replies: 7
Views: 2338

Flamethrower Turrets do not give back fluid on deconstruct

So I have this outpost that I'm deconstructing (just the walls and turrets) because it is now inside safe territory, walled off against water chokepoints. I'm just now noticing that the flamethrower turrets don't dump their fluid-contents back into the pipes! Not cool.... ...
by NotRexButCaesar
Fri Jun 18, 2021 10:39 pm
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2914

Re: Map Laser Turret Color Red

QGamer wrote:
Sun Jun 13, 2021 3:56 am
Personally, I would prefer laser turrets, gun turrets, and flamethrower turrets to be all the same color because in my mind these defensive structures all serve the same purpose.
That would make walls much less interesting to look at from the map.
by QGamer
Sun Jun 13, 2021 3:56 am
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2914

Re: Map Laser Turret Color Red

One potential problem with that: both grass and trees are already green.
Not to say green is a bad color for lasers.

Personally, I would prefer laser turrets, gun turrets, and flamethrower turrets to be all the same color because in my mind these defensive structures all serve the same purpose.
by MEOWMI
Wed Jun 02, 2021 6:38 am
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2914

Re: Map Laser Turret Color Red

It is a minor issue but yes, it is practically the same color as enemies. Just make it bright yellow (but maybe not orange since the flamethrower has that), or pink, or a more broken red, add in some blue tint... almost anything is better. Whatever generic player entity color would be better ...
by boran_blok
Mon May 31, 2021 6:50 am
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 4213

Re: regarding guns in the late game

My late game outposts are strictly a gun turret/flamethrower affair. With two artillery pieces added in as well. The size is within a single roboport ...
by bobDoesThings
Sat May 29, 2021 5:37 pm
Forum: Tools
Topic: auto-generating blueprints
Replies: 9
Views: 6305

Re: auto-generating blueprints

... " #('accumulator' 6019) #('arithmetic-combinator' 75) #('artillery-turret' 18) #('assembling-machine-1' 4) #('assembling-machine-2' 334) #('assembling-machine-3' ... 3179) #('fast-underground-belt' 441) #('filter-inserter' 30) #('flamethrower-turret' 1) #('gate' 4) #('gun-turret' 1) #('heat-exchanger' ...
by thisisjack1
Wed Apr 14, 2021 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.30] Crash on saving [Space exploration mod]
Replies: 2
Views: 10190

[Lou] [1.1.30] Crash on saving [Space exploration mod]

... 8.469 Script @__space-exploration__/data_util.lua:1033: flamethrower-turret space-exploration.collision_mask_space_platform 8.469 Script @__space-exploration__/data_util.lua:1033: ...
by jodokus31
Thu Mar 25, 2021 6:58 pm
Forum: Releases
Topic: Version 1.1.28
Replies: 14
Views: 12382

Re: Version 1.1.28

[*]Fixed that laser and fluid turret bonus, wasn't shown properly in the toooltip. This bonus is not used in vanilla ... category bonus. (https://forums.factorio.com/96566) [*]Fixed that part of the flamethrower turret and flamethrower ammo turret description, which describes the properties ...

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