Search found 45 matches

by Silden
Wed Dec 28, 2016 5:32 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35225

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

I find that I can't assign any text to it, it just prints Text then a number. I don't get the dialog boxes shown on the first page.
by Silden
Sat Dec 10, 2016 8:26 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73993

Re: Friday Facts #168 - Nightvision Nightmare

I don't like the current iteration of the night goggles, so I don't bother with them. In the screenshots posted, the third looks even worse. However the second, I really do like. If there really is such a division among the developers (let alone the players), why not let us have all three, and we ca...
by Silden
Thu Oct 27, 2016 5:04 pm
Forum: Ideas and Suggestions
Topic: Installing Mods - initial pause after click
Replies: 0
Views: 542

Installing Mods - initial pause after click

When you click "Install mods" button in the Mods window pane, can there be some kind of confirmation you have clicked that button, and that it needs to load the data. When I click that button, my game appears to "hang" for 10-20 seconds before it then brings up the "Browse m...
by Silden
Thu Oct 27, 2016 5:01 pm
Forum: Ideas and Suggestions
Topic: Online Games and Mods
Replies: 1
Views: 657

Online Games and Mods

Is there any way that joining a game that needs a mod, that you already have on your systrem, but have toggled to disabled, would be enabled for you, then go into the game, then disable them when you quit the game? Instead of getting a "mismatch" error, if you already have all the mods but...
by Silden
Fri Sep 23, 2016 11:01 am
Forum: Not a bug
Topic: Modules in Logistics
Replies: 1
Views: 767

Modules in Logistics

In Options > Other Settings, my "Set logistic request count to 1 instead of stack size" is disabled. This should then mean the number on items I put into Logistics window should match the stack size. When I put into my logistics panel a module (for example, Speed Module 3) it puts it in as...
by Silden
Sat Sep 17, 2016 11:00 pm
Forum: Multiplayer
Topic: PDM:Trojan.Win32.Generic
Replies: 3
Views: 2754

PDM:Trojan.Win32.Generic

I'm using the Steam Experimental build 1338341. I joined a multiplayer game this evening and was in the game for a few hours when my game closed down and my virus checker reported that games\steam\steamapps\common\factorio\bin\factorio.exe had malware (PDM:Trojan.Win32.Generic). At the same time, te...
by Silden
Wed Jun 29, 2016 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6420

Re: [0.13.1] "Research" button off the screen

I am also experiencing this issue, PC, my UI is set to 112% (although the same problem is evident with 100%), both screens at 1920 x 1080, the game running on Screen 2 only.
by Silden
Fri Apr 15, 2016 11:22 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 36891

Re: Friday Facts #134 - Signal placement indicator

With this, the realigning horizontal and vertical and the placement of tracks, it sounds like 13 will be fantastic for the railways!
by Silden
Sun Mar 27, 2016 10:58 pm
Forum: Technical Help
Topic: Invalid username or password
Replies: 1
Views: 983

Invalid username or password

When I log into the game, it says to enter my username and password, whilst this used to work okay, now it's not, it's displaying "Invalid username or password" even though I've triple checked it to be right.
by Silden
Thu Dec 31, 2015 4:11 pm
Forum: Technical Help
Topic: Dual Screen
Replies: 1
Views: 5556

Dual Screen

Dual Screen in Full Screen mode is not behaving as I expect.
When set to Screen 1, the playing area splits between screen 1 and screen 2.
When set to Screen 1, the playing area splits between screen 1 and screen 2.
screen1.png (434.19 KiB) Viewed 5556 times
When set to Screen 2, only the top left of screen 1 rather than full screen on screen 2.
When set to Screen 2, only the top left of screen 1 rather than full screen on screen 2.
screen2.png (331.32 KiB) Viewed 5556 times
My setup is left screen 1 "main display", and right screen 2.
My setup is left screen 1 "main display", and right screen 2.
windows.png (8.56 KiB) Viewed 5556 times

Also, there's no option available to take up both screens at the same time. Not commonly found, but I would love to have been able to split the game onto two screens.
by Silden
Sat Nov 21, 2015 4:57 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60308

Re: Friday Facts #113 - Better rail building

hitzu wrote:One question: why this algorithm avoid trees? If it works like a blueprint doesn't it should just lay tracks on top of the trees marking them to be removed?
I'd like an option to choose which, sometimes I want the trees, sometimes they come down.
by Silden
Tue Oct 27, 2015 7:56 pm
Forum: Gameplay Help
Topic: Robots stuck - removing erroneous chest
Replies: 1
Views: 4701

Robots stuck - removing erroneous chest

I had put a long term storage chest, then suddenly saw all my robots emptying every other chest to send them to the long term storage chest :s I removed the long term storage chest, but since then, I have a lot of "stuck" robots, they're just hovering and I can't seem to find a way to get ...
by Silden
Tue Oct 20, 2015 8:56 pm
Forum: Mods
Topic: [0.11.*+] Alien Science
Replies: 29
Views: 41710

Re: [0.11.*+] Alien Science

Ah, this is the solution to my Alien Science problem. Thanks very much :)
by Silden
Sun Oct 18, 2015 5:13 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50777

Re: Friday Facts #108 - Unexpected Features

DOSorDIE wrote:...and of course with a option to deactivate.
+1
by Silden
Mon Sep 28, 2015 4:34 pm
Forum: Ideas and Suggestions
Topic: Starting Settings Warning
Replies: 3
Views: 5051

Starting Settings Warning

May I suggest that if a player selects:
- Water: Starting Area Only
- Starting Area: None

that some kind of warning is given that they will not have any Water in the generated world, which would rule out large numbers of game components requiring water (such as electricity)
by Silden
Mon Sep 21, 2015 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Deleting Save Files
Replies: 1
Views: 2804

[Oxyd] Deleting Save Files

Deleting multiple save files doesn't work on successive save files unless you unselect and reselect them. For example, my save folder has: - SaveGame1 - SaveGame2 - SaveGame3 - _autosave1 - _autosave2 - _autosave2 When I select SaveGame2 and click [Delete save] I am given a Confirmation dialog box &...
by Silden
Mon Sep 21, 2015 4:28 pm
Forum: Not a bug
Topic: Scenarios [fixed v0.12.8]
Replies: 6
Views: 8901

Re: Scenarios

daniel34 wrote:Moved to Not a bug.
It was a bug, it's just that it has been fixed in the latest version.
by Silden
Sun Sep 20, 2015 12:36 pm
Forum: Not a bug
Topic: Level numbers - Transport Belt Madness
Replies: 1
Views: 4068

Level numbers - Transport Belt Madness

I've done two levels of "Transport Belt Madness", tried a bit of the third then quit out of it. Now I'm going back in, and the Select Level shows to options: - level-01 - level-02 I would have expected level 3 at this point. It is already pre-selected to level-02, so I click on Play. After...
by Silden
Sat Sep 19, 2015 11:03 pm
Forum: Not a bug
Topic: Scenarios [fixed v0.12.8]
Replies: 6
Views: 8901

Re: Scenarios

You might want to try to update to version 0.12.8, all scenarios work for me. I've got v0.12.7 build 16743 win 64, when I go to About > Check updates, it says "No new updates available". Double check if experimental updates are enabled. If you used zip they would be off. Thanks Experiment...
by Silden
Sat Sep 19, 2015 10:26 pm
Forum: Not a bug
Topic: Scenarios [fixed v0.12.8]
Replies: 6
Views: 8901

Re: Scenarios

jeroon wrote:You might want to try to update to version 0.12.8, all scenarios work for me.
I've got v0.12.7 build 16743 win 64, when I go to About > Check updates, it says "No new updates available".

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