Search found 80 matches

by Plop and run
Wed Feb 12, 2014 6:03 am
Forum: Ideas and Suggestions
Topic: Logistic robots reload turrets?
Replies: 5
Views: 34632

Re: Logistic robots reload turrets?

Really? Even with big biter's resistance to bullets?
by Plop and run
Wed Feb 12, 2014 5:59 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 14824

Re: Chest-on-a-belt

How is your idea different from "make trains smaller and make them not use fuel"? β€’ You can specify what items (and their quantity!) the chest should take. β€’ You can configure your loading station such that the chest leaves only when it got it's items. Stations would send a new chest to t...
by Plop and run
Tue Feb 11, 2014 11:39 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 14824

Re: A-chest-on-a-belt

FrozenOne wrote:Well there is also moving chest that pauses in stations. It's called a train.
I did compare my idea with trains. See Vs train section.
by Plop and run
Tue Feb 11, 2014 8:14 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 14824

Chest-on-a-belt

Abstract. A chest able to travel via conveyor belts. It distributes resources from chests to assembly machines to chests. What is wrong with conveyor belts? β€’ If input is greater than output then the belt is full, and you have all the resources on it just laying around doing nothing. It also feels ...
by Plop and run
Mon Feb 10, 2014 6:25 pm
Forum: Ideas and Suggestions
Topic: Flashlight
Replies: 5
Views: 2685

Flashlight

I know it's already been suggested. Why do devs avoid upgrading your flashlight? Like a radial flashlight (a sexy light belt?) instead of night vision. Make it twice as big and consume twice as much energy - I don't care. I want to scratch my eyes out every time the night vision turns on. Also, the ...
by Plop and run
Mon Feb 10, 2014 5:00 pm
Forum: Off topic
Topic: The other way to make games
Replies: 8
Views: 17473

Re: The other way to make games

I dunno, looks like you'd need sources for this. The article offers some source code collections to buy from. Seems scummy. Furthermore, they either steal the sources (how?) or buy them legally. I can see how reskinning and reselling stolen stuff is bad, but the stealing itself is the core problem h...
by Plop and run
Mon Feb 10, 2014 4:28 pm
Forum: Ideas and Suggestions
Topic: Factorio <> Industry Giant 2
Replies: 11
Views: 5830

Re: Factorio <> Industry Giant 2

well, then it would not be a challenge anymore.
by Plop and run
Mon Feb 10, 2014 8:08 am
Forum: Outdated/Not implemented
Topic: Worst suggestion ever
Replies: 11
Views: 4098

Re: Best suggestion ever

right, just set the repo as the update source
by Plop and run
Mon Feb 10, 2014 7:47 am
Forum: Ideas and Suggestions
Topic: Factorio <> Industry Giant 2
Replies: 11
Views: 5830

Re: Factorio <> Industry Giant 2

There could be challenge missions, like: deliver 10000 cars in less than an hour There is a mode for that, called Supply. You need to satisfy growing demands for stone, iron plates, copper plates, metal gears and what not. Basically you get a timed mission (the first mission is for 30 stone in 3 mi...
by Plop and run
Wed Feb 05, 2014 5:52 pm
Forum: Ideas and Suggestions
Topic: aliens pets
Replies: 3
Views: 1950

Re: aliens pets

They can eat corpses of fallen enemies, I would not judge them. No need to torture them with vegetarianism.
by Plop and run
Sat Feb 01, 2014 3:58 pm
Forum: Implemented Suggestions
Topic: Deconstruction
Replies: 5
Views: 2389

Re: Deconstruction

kovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
Oh, that's convenient. I find myself redesigning my whole science factory couple of times before robots are unlocked though. Maybe if it was on wheels you could unlock him before flight :roll:
by Plop and run
Sat Feb 01, 2014 3:49 pm
Forum: Off topic
Topic: Similar game
Replies: 2
Views: 6636

Re: Similar game

I dunno. Hoped someone else here knows what I am talking about.
by Plop and run
Sat Feb 01, 2014 11:42 am
Forum: Implemented Suggestions
Topic: Deconstruction
Replies: 5
Views: 2389

Deconstruction

Define an area with you mouse and a chest. Some mechanism deconstructs everything in the area and puts it into the chest. A robot is fine thematically, but they appear too late in the game imo.
Rebuilding factories is the most tedious and painful part of the game.
by Plop and run
Sat Feb 01, 2014 11:15 am
Forum: Ideas and Suggestions
Topic: Some suggestions regarding the rail system
Replies: 16
Views: 8926

Re: Some suggestions regarding the rail system

How would you use speed limit signals :?
by Plop and run
Sat Feb 01, 2014 11:05 am
Forum: Ideas and Suggestions
Topic: Logistic robots reload turrets?
Replies: 5
Views: 34632

Re: Logistic robots reload turrets?

Maybe build a requester chest near each turret with an inserter pointing from the chest to the turret. Configure the chest for ammo. Should work.
by Plop and run
Sat Feb 01, 2014 10:48 am
Forum: Off topic
Topic: Similar game
Replies: 2
Views: 6636

Similar game

I am a rather new player (playing since 7.5 or something). I watched some old Factorio videos with those schematic gfx. The old buildings (esp. labs) look so familiar to me, it feels like I already played something similar like 10 years ago (no creepers though). Factorio wasn't around back at that t...
by Plop and run
Sat Feb 01, 2014 10:39 am
Forum: General discussion
Topic: Just clearing the weeds, really.
Replies: 1
Views: 3125

Re: Just clearing the weeds, really.

Lol, this looks like Creeper World. Makes a nice idea for a mod when you think about it
by Plop and run
Fri Jan 31, 2014 9:49 pm
Forum: Gameplay Help
Topic: The new hope part 3. No computers in sight.
Replies: 9
Views: 10788

Re: The new hope part 3. No computers in sight.

Why not what? Why not allow players to ninja chests? Because it is inconsistent with the story. I had ~50 biters chewing me when picked up the computer. COMPUTER, not a plutonium plasma shotgun. There was no way for me to survive. And yet I found myself safe moments later (in the next mission). Note...
by Plop and run
Fri Jan 31, 2014 9:29 pm
Forum: Gameplay Help
Topic: The new hope part 3. No computers in sight.
Replies: 9
Views: 10788

Re: The new hope part 3. No computers in sight.

Nevermind. Restarted and ninjad both wreckages using my awesome car; 25 secs total.
Devs might want to fix this though. Like not allow to win while being attacked or something.
by Plop and run
Fri Jan 31, 2014 8:56 pm
Forum: Gameplay Help
Topic: The new hope part 3. No computers in sight.
Replies: 9
Views: 10788

The new hope part 3. No computers in sight.

So I've finally destroyed the bloody alien base only to find that someone already completed that mission. Jokes aside, it seems the computer did not generate for me. What can I do? It was a pain to win the first time, I'd rather not repeat the mission. Should I upload my save as well? (Edit: stupid ...

Go to advanced search