Search found 80 matches
- Wed Feb 12, 2014 6:03 am
- Forum: Ideas and Suggestions
- Topic: Logistic robots reload turrets?
- Replies: 5
- Views: 34632
Re: Logistic robots reload turrets?
Really? Even with big biter's resistance to bullets?
- Wed Feb 12, 2014 5:59 am
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14824
Re: Chest-on-a-belt
How is your idea different from "make trains smaller and make them not use fuel"? β’ You can specify what items (and their quantity!) the chest should take. β’ You can configure your loading station such that the chest leaves only when it got it's items. Stations would send a new chest to t...
- Tue Feb 11, 2014 11:39 am
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14824
Re: A-chest-on-a-belt
I did compare my idea with trains. See Vs train section.FrozenOne wrote:Well there is also moving chest that pauses in stations. It's called a train.
- Tue Feb 11, 2014 8:14 am
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14824
Chest-on-a-belt
Abstract. A chest able to travel via conveyor belts. It distributes resources from chests to assembly machines to chests. What is wrong with conveyor belts? β’ If input is greater than output then the belt is full, and you have all the resources on it just laying around doing nothing. It also feels ...
- Mon Feb 10, 2014 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Flashlight
- Replies: 5
- Views: 2685
Flashlight
I know it's already been suggested. Why do devs avoid upgrading your flashlight? Like a radial flashlight (a sexy light belt?) instead of night vision. Make it twice as big and consume twice as much energy - I don't care. I want to scratch my eyes out every time the night vision turns on. Also, the ...
- Mon Feb 10, 2014 5:00 pm
- Forum: Off topic
- Topic: The other way to make games
- Replies: 8
- Views: 17473
Re: The other way to make games
I dunno, looks like you'd need sources for this. The article offers some source code collections to buy from. Seems scummy. Furthermore, they either steal the sources (how?) or buy them legally. I can see how reskinning and reselling stolen stuff is bad, but the stealing itself is the core problem h...
- Mon Feb 10, 2014 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Factorio <> Industry Giant 2
- Replies: 11
- Views: 5830
Re: Factorio <> Industry Giant 2
well, then it would not be a challenge anymore.
- Mon Feb 10, 2014 8:08 am
- Forum: Outdated/Not implemented
- Topic: Worst suggestion ever
- Replies: 11
- Views: 4098
Re: Best suggestion ever
right, just set the repo as the update source
- Mon Feb 10, 2014 7:47 am
- Forum: Ideas and Suggestions
- Topic: Factorio <> Industry Giant 2
- Replies: 11
- Views: 5830
Re: Factorio <> Industry Giant 2
There could be challenge missions, like: deliver 10000 cars in less than an hour There is a mode for that, called Supply. You need to satisfy growing demands for stone, iron plates, copper plates, metal gears and what not. Basically you get a timed mission (the first mission is for 30 stone in 3 mi...
- Wed Feb 05, 2014 5:52 pm
- Forum: Ideas and Suggestions
- Topic: aliens pets
- Replies: 3
- Views: 1950
Re: aliens pets
They can eat corpses of fallen enemies, I would not judge them. No need to torture them with vegetarianism.
- Sat Feb 01, 2014 3:58 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction
- Replies: 5
- Views: 2389
Re: Deconstruction
Oh, that's convenient. I find myself redesigning my whole science factory couple of times before robots are unlocked though. Maybe if it was on wheels you could unlock him before flightkovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
- Sat Feb 01, 2014 3:49 pm
- Forum: Off topic
- Topic: Similar game
- Replies: 2
- Views: 6636
Re: Similar game
I dunno. Hoped someone else here knows what I am talking about.
- Sat Feb 01, 2014 11:42 am
- Forum: Implemented Suggestions
- Topic: Deconstruction
- Replies: 5
- Views: 2389
Deconstruction
Define an area with you mouse and a chest. Some mechanism deconstructs everything in the area and puts it into the chest. A robot is fine thematically, but they appear too late in the game imo.
Rebuilding factories is the most tedious and painful part of the game.
Rebuilding factories is the most tedious and painful part of the game.
- Sat Feb 01, 2014 11:15 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions regarding the rail system
- Replies: 16
- Views: 8926
Re: Some suggestions regarding the rail system
How would you use speed limit signals
- Sat Feb 01, 2014 11:05 am
- Forum: Ideas and Suggestions
- Topic: Logistic robots reload turrets?
- Replies: 5
- Views: 34632
Re: Logistic robots reload turrets?
Maybe build a requester chest near each turret with an inserter pointing from the chest to the turret. Configure the chest for ammo. Should work.
- Sat Feb 01, 2014 10:48 am
- Forum: Off topic
- Topic: Similar game
- Replies: 2
- Views: 6636
Similar game
I am a rather new player (playing since 7.5 or something). I watched some old Factorio videos with those schematic gfx. The old buildings (esp. labs) look so familiar to me, it feels like I already played something similar like 10 years ago (no creepers though). Factorio wasn't around back at that t...
- Sat Feb 01, 2014 10:39 am
- Forum: General discussion
- Topic: Just clearing the weeds, really.
- Replies: 1
- Views: 3125
Re: Just clearing the weeds, really.
Lol, this looks like Creeper World. Makes a nice idea for a mod when you think about it
- Fri Jan 31, 2014 9:49 pm
- Forum: Gameplay Help
- Topic: The new hope part 3. No computers in sight.
- Replies: 9
- Views: 10788
Re: The new hope part 3. No computers in sight.
Why not what? Why not allow players to ninja chests? Because it is inconsistent with the story. I had ~50 biters chewing me when picked up the computer. COMPUTER, not a plutonium plasma shotgun. There was no way for me to survive. And yet I found myself safe moments later (in the next mission). Note...
- Fri Jan 31, 2014 9:29 pm
- Forum: Gameplay Help
- Topic: The new hope part 3. No computers in sight.
- Replies: 9
- Views: 10788
Re: The new hope part 3. No computers in sight.
Nevermind. Restarted and ninjad both wreckages using my awesome car; 25 secs total.
Devs might want to fix this though. Like not allow to win while being attacked or something.
Devs might want to fix this though. Like not allow to win while being attacked or something.
- Fri Jan 31, 2014 8:56 pm
- Forum: Gameplay Help
- Topic: The new hope part 3. No computers in sight.
- Replies: 9
- Views: 10788
The new hope part 3. No computers in sight.
So I've finally destroyed the bloody alien base only to find that someone already completed that mission. Jokes aside, it seems the computer did not generate for me. What can I do? It was a pain to win the first time, I'd rather not repeat the mission. Should I upload my save as well? (Edit: stupid ...