Search found 81 matches

by Plop and run
Thu Apr 24, 2014 3:31 pm
Forum: Ideas and Suggestions
Topic: Some ideas to change Bots mechanic
Replies: 15
Views: 7873

Re: Some ideas to change Bots mechanic

With only three colors nearly all types of overlapping can be set up. Why not make it 4 and have a fool-proof guarantee that every possibility is covered? (there is even a theorem about it.) I'm sorry, it may sound like a small detail, but I can't understand where did the 3 come from. It is not the...
by Plop and run
Thu Feb 20, 2014 9:54 pm
Forum: Implemented Suggestions
Topic: Requesting items the easy way
Replies: 0
Views: 2787

Requesting items the easy way

If you have the item you want to request (requester chest or character slots) you can drop the item into a request slot. This will not remove the item from your hand but will put it to the request list. (just like Minecraft automatic workbenches)
by Plop and run
Thu Feb 20, 2014 9:50 pm
Forum: Implemented Suggestions
Topic: Copy assembler into requester
Replies: 6
Views: 13221

Copy assembler into requester

Copy an assembler input into requester chest. Requester chest would add to request 10 (20? triple the input?) of each item the machine needs.
by Plop and run
Wed Feb 19, 2014 10:00 pm
Forum: Balancing
Topic: Are defenders useless?
Replies: 7
Views: 10656

Re: Are defenders useless?

Poison on top of distractors = instadeath to small + medium biters. No questions asked. Just be far enough so you don't aggro anyone. Slow = kiting/withdrawing. A life savior if you aggro a big biter. Can replace armor and is much more reliable than any armor but power armor 2 (1?) Crowds of defende...
by Plop and run
Wed Feb 19, 2014 2:38 pm
Forum: Balancing
Topic: Are defenders useless?
Replies: 7
Views: 10656

Are defenders useless?

When you unlock them, you can have only 1 at a time, and it can do nothing. A bit later you can have unlimited distractors.
by Plop and run
Mon Feb 17, 2014 2:36 pm
Forum: Ideas and Suggestions
Topic: Oil Spills and Burning Bugs!
Replies: 1
Views: 907

Re: Oil Spills and Burning Bugs!

Make oil splits outside the walls, plop Fire Archer Towers on the walls and go medieval when the dark army arrives.
by Plop and run
Mon Feb 17, 2014 10:15 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 14856

Re: Chest-on-a-belt

ssilk wrote:what I really like from Plopandrun's idea
Ok, it's been a long time, but can you tell me what you don't like? Thanks!
by Plop and run
Mon Feb 17, 2014 7:43 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] copy doesnt work sometimes
Replies: 4
Views: 1170

Re: [0.9.0] copy doesnt work sometimes

You can copy it's filer but not limitations
by Plop and run
Fri Feb 14, 2014 8:06 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

Toawa wrote:I see the "experimental release" link in downloads, and am currently 70% downloaded..

Gentlemen, start your engines.
Am I blind or something?
by Plop and run
Fri Feb 14, 2014 8:01 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

did you DOS the forum? :|
by Plop and run
Fri Feb 14, 2014 7:51 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50607

Re: Friday Facts #20 The release buzz

Lee_newsum wrote:have a look at this post https://forums.factorio.com/forum/vie ... 1&start=20
slpwnd wrote:
Plop and run wrote:You know it's still compiling when you see a dev's post :)
Or uploading.
:roll:
No devs around. It was compiling :)
Now more bugs are found
by Plop and run
Fri Feb 14, 2014 7:14 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

250 MiB / 512 Kib/s gives a nice round result of 4k seconds. All the new gfx tho...
by Plop and run
Fri Feb 14, 2014 7:07 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

are you mocking me?
by Plop and run
Fri Feb 14, 2014 7:05 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

You know it's still compiling when you see a dev's post :)
by Plop and run
Fri Feb 14, 2014 6:47 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50607

Re: Friday Facts #20 The release buzz

You little... :evil:
by Plop and run
Fri Feb 14, 2014 6:46 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 12207

Re: 0.9

This is the time you tell us it takes half a night to build (please don't)
by Plop and run
Fri Feb 14, 2014 4:53 pm
Forum: Ideas and Suggestions
Topic: More insert by inserters
Replies: 2
Views: 1244

Re: More insert by inserters

Try to feed multiple shooting turrets from one belt and you'll know what's wrong with this approach
by Plop and run
Fri Feb 14, 2014 9:42 am
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 11
Views: 7603

Re: Recursive use of Blueprint

What about recursive deconstruction as well? Robots construct the front end of rails while deconstructing the back end! (along with roboports and chests on their way). Most efficient way to transport!
by Plop and run
Fri Feb 14, 2014 9:39 am
Forum: Implemented Suggestions
Topic: Buff night vision
Replies: 6
Views: 2215

Re: Buff night vision

immibis wrote:

Code: Select all

game.alwaysday = true
A late game technology to tidally lock the planet to the star.
by Plop and run
Thu Feb 13, 2014 11:51 am
Forum: Ideas and Suggestions
Topic: defensive/attacking combat robots
Replies: 7
Views: 2991

Re: defensive/attacking combat robots

The notion of Gun Turrets < Laser Turrets < (Some other future turret?) < Defense bots This is a bad design, isn't it? Once you've unlocked LT you don't need GT anymore. If all units stay useful until the end of the game, you will have more decisions about army/turret composition, as opposed to sim...

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