Search found 81 matches
- Thu Apr 24, 2014 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas to change Bots mechanic
- Replies: 15
- Views: 7873
Re: Some ideas to change Bots mechanic
With only three colors nearly all types of overlapping can be set up. Why not make it 4 and have a fool-proof guarantee that every possibility is covered? (there is even a theorem about it.) I'm sorry, it may sound like a small detail, but I can't understand where did the 3 come from. It is not the...
- Thu Feb 20, 2014 9:54 pm
- Forum: Implemented Suggestions
- Topic: Requesting items the easy way
- Replies: 0
- Views: 2787
Requesting items the easy way
If you have the item you want to request (requester chest or character slots) you can drop the item into a request slot. This will not remove the item from your hand but will put it to the request list. (just like Minecraft automatic workbenches)
- Thu Feb 20, 2014 9:50 pm
- Forum: Implemented Suggestions
- Topic: Copy assembler into requester
- Replies: 6
- Views: 13221
Copy assembler into requester
Copy an assembler input into requester chest. Requester chest would add to request 10 (20? triple the input?) of each item the machine needs.
- Wed Feb 19, 2014 10:00 pm
- Forum: Balancing
- Topic: Are defenders useless?
- Replies: 7
- Views: 10656
Re: Are defenders useless?
Poison on top of distractors = instadeath to small + medium biters. No questions asked. Just be far enough so you don't aggro anyone. Slow = kiting/withdrawing. A life savior if you aggro a big biter. Can replace armor and is much more reliable than any armor but power armor 2 (1?) Crowds of defende...
- Wed Feb 19, 2014 2:38 pm
- Forum: Balancing
- Topic: Are defenders useless?
- Replies: 7
- Views: 10656
Are defenders useless?
When you unlock them, you can have only 1 at a time, and it can do nothing. A bit later you can have unlimited distractors.
- Mon Feb 17, 2014 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Oil Spills and Burning Bugs!
- Replies: 1
- Views: 907
Re: Oil Spills and Burning Bugs!
Make oil splits outside the walls, plop Fire Archer Towers on the walls and go medieval when the dark army arrives.
- Mon Feb 17, 2014 10:15 am
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14856
Re: Chest-on-a-belt
Ok, it's been a long time, but can you tell me what you don't like? Thanks!ssilk wrote:what I really like from Plopandrun's idea
- Mon Feb 17, 2014 7:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] copy doesnt work sometimes
- Replies: 4
- Views: 1170
Re: [0.9.0] copy doesnt work sometimes
You can copy it's filer but not limitations
- Fri Feb 14, 2014 8:06 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
Am I blind or something?Toawa wrote:I see the "experimental release" link in downloads, and am currently 70% downloaded..
Gentlemen, start your engines.
- Fri Feb 14, 2014 8:01 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
did you DOS the forum?
- Fri Feb 14, 2014 7:51 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 50607
Re: Friday Facts #20 The release buzz
No devs around. It was compilingLee_newsum wrote:have a look at this post https://forums.factorio.com/forum/vie ... 1&start=20
slpwnd wrote:Or uploading.Plop and run wrote:You know it's still compiling when you see a dev's post
Now more bugs are found
- Fri Feb 14, 2014 7:14 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
250 MiB / 512 Kib/s gives a nice round result of 4k seconds. All the new gfx tho...
- Fri Feb 14, 2014 7:07 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
are you mocking me?
- Fri Feb 14, 2014 7:05 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
You know it's still compiling when you see a dev's post
- Fri Feb 14, 2014 6:47 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 50607
Re: Friday Facts #20 The release buzz
You little...
- Fri Feb 14, 2014 6:46 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 12207
Re: 0.9
This is the time you tell us it takes half a night to build (please don't)
- Fri Feb 14, 2014 4:53 pm
- Forum: Ideas and Suggestions
- Topic: More insert by inserters
- Replies: 2
- Views: 1244
Re: More insert by inserters
Try to feed multiple shooting turrets from one belt and you'll know what's wrong with this approach
- Fri Feb 14, 2014 9:42 am
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 11
- Views: 7603
Re: Recursive use of Blueprint
What about recursive deconstruction as well? Robots construct the front end of rails while deconstructing the back end! (along with roboports and chests on their way). Most efficient way to transport!
- Fri Feb 14, 2014 9:39 am
- Forum: Implemented Suggestions
- Topic: Buff night vision
- Replies: 6
- Views: 2215
Re: Buff night vision
A late game technology to tidally lock the planet to the star.immibis wrote:Code: Select all
game.alwaysday = true
- Thu Feb 13, 2014 11:51 am
- Forum: Ideas and Suggestions
- Topic: defensive/attacking combat robots
- Replies: 7
- Views: 2991
Re: defensive/attacking combat robots
The notion of Gun Turrets < Laser Turrets < (Some other future turret?) < Defense bots This is a bad design, isn't it? Once you've unlocked LT you don't need GT anymore. If all units stay useful until the end of the game, you will have more decisions about army/turret composition, as opposed to sim...