Search found 35 matches

by R3vo
Sun Dec 18, 2016 12:10 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63705

Re: Friday Facts #169 - Combat revisit 2

Any chance the way resistances are displayed could be changed? Right now it looks the following for the Modular Armour : 5/30% Acid 10/30% Explo. 0/60% Fire 6/30% Physical Does that mean I have 5% of a maximum of 30% resistance against Acid? If yes, how do I increase it to 30%? Or is 30% the maximum...
by R3vo
Fri Dec 02, 2016 11:08 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63467

Re: Friday Facts #166 - Combat Revisit

Why doesn't right-click clear the selected item? I'm vaguely aware of Q doing this but I suspect it's a side effect of switching weapons and not intended functionality. This bears repeating, in light of the subject coming up again: Tab should really be the default hotkey for switching weapons. Q is...
by R3vo
Wed Nov 30, 2016 9:13 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63467

Re: Friday Facts #166 - Combat Revisit

Agreed: The way to improve biters is to improve their AI, not to add more enemies. Example - instead of following the same path each time, they will send small attacks to different areas, probing for weak spots, and when they find one send a large attack. That would definitely keep you on your toes...
by R3vo
Sun Nov 27, 2016 9:19 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63467

Re: Friday Facts #166 - Combat Revisit

Many folks here are only talking about the weapons. Combat Revesit for me means to also improve the situational awareness of what's happening around the base. Right now we have that small icon at the bottom of our screen which either says that turrets are in combat, or objects are destroyed. Those a...
by R3vo
Fri Oct 14, 2016 7:36 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 114879

Re: Friday Facts #160 - Playtesting

Unlimited research? Yes!
by R3vo
Sun Jul 10, 2016 4:02 pm
Forum: General discussion
Topic: Best way to defend
Replies: 28
Views: 20744

Re: Best way to defend

I've just build a wall of gun turrets around my base, works very well..

http://images.akamai.steamusercontent.c ... FA729755F/
by R3vo
Sat May 14, 2016 8:06 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 27980

Re: Friday Facts #138 - Better Circuit Network III

The upcoming update looks splendid! Can't wait to test all the new stuff.


Any chance for a new GUI which allows us to see all items in a logistic network? Right now one has to hover over a chest to see the contents but that's quite unhandy.
by R3vo
Tue Apr 19, 2016 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29 ] Crash when entering the main menu
Replies: 2
Views: 1132

Re: [0.12.29 ] Crash when entering the main menu

Alright, I turned Riva Tuna *Tuner (No fish)and MSI Afterburner completely off...didn't solve the issue entirely, even though I believe it occured less often.

However, the startup parameter you provided seems to solve the issue.
by R3vo
Mon Apr 18, 2016 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29 ] Crash when entering the main menu
Replies: 2
Views: 1132

[0.12.29 ] Crash when entering the main menu

Version: 0.12.29 (Build 17931, win64, steam) / Also happens in version 0.12.30 Description: As soon as I start up Factorio and enter the main menu, the game crashes, I am not not even able to click on of the buttons. Mods: Happens with & without mods factorio-current.log 0.002 2016-04-18 20:39:1...
by R3vo
Tue Mar 08, 2016 11:01 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203788

Re: Friday Facts #128 - Back down to earth

Instead of the loader, I'd rather see some upgrades to inserters, maybe new ones, or upgrades via research.

The research could for example improve the speed and add the ability to pick up multiple items from a belt at once
by R3vo
Fri Jan 08, 2016 10:53 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209122

Re: [MOD 0.12.16] Upgrade planner - v1.1.7

Quick question (Kinda stupid) Does this mod work with 12.20? if not, how do I downgrade the version to one that works? I'm using Factorio 0.12.20 with this mod and everything is working fine. Doesn't work for me with the latest version 0.12.20, I am getting an error message as soon as I click on th...
by R3vo
Sat Nov 07, 2015 9:45 am
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64090

Re: Friday Facts #111 - Long term plans

I really hope there will be more turrets in the future, like flamethrowers etc.
by R3vo
Sun Sep 20, 2015 7:29 pm
Forum: Minor issues
Topic: [0.12.8] Frequent crash
Replies: 3
Views: 8253

Re: [0.12.8] Frequent crash

Are you using some screen-recording software or screen-overlay software? The crash log indicates something is hooking into the game's display and that's where it's crashing at. Interesting, I'm using MSI Afterburner together with River Tuner Statistic Server which I use to limit my FPS to 60. I'll ...
by R3vo
Sun Sep 20, 2015 6:52 pm
Forum: Minor issues
Topic: [0.12.8] Frequent crash
Replies: 3
Views: 8253

[0.12.8] Frequent crash

I'm experiencing frequent crashes every 5- 20 minutes. Somtimes I'm able to ignore the error message in order to go on playing, however, sometimes it instantly CTD. Version: 0.12.8 Build: 16825 win64 Savegame: https://www.dropbox.com/s/ikgjvvmq1erjyfg/Second_Game.zip?dl=0 Steps to reproduce: Unfortu...
by R3vo
Thu Sep 03, 2015 5:44 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202375

Re: [MOD 0.12.x] Advanced Logistics System

Hey Outsider, first of all, thanks for this awesome mod, I would like to put it into good use, however, my interface looks like this. http://www.fotos-hochladen.net/view/20150903000028uke19xyc.jpg I've unfortunately set the number of lines to ~30 without thinking :roll: I tried to find a variable, w...

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