Search found 35 matches
- Sun Dec 18, 2016 12:10 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 63705
Re: Friday Facts #169 - Combat revisit 2
Any chance the way resistances are displayed could be changed? Right now it looks the following for the Modular Armour : 5/30% Acid 10/30% Explo. 0/60% Fire 6/30% Physical Does that mean I have 5% of a maximum of 30% resistance against Acid? If yes, how do I increase it to 30%? Or is 30% the maximum...
- Fri Dec 02, 2016 11:08 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63467
Re: Friday Facts #166 - Combat Revisit
Why doesn't right-click clear the selected item? I'm vaguely aware of Q doing this but I suspect it's a side effect of switching weapons and not intended functionality. This bears repeating, in light of the subject coming up again: Tab should really be the default hotkey for switching weapons. Q is...
- Wed Nov 30, 2016 9:13 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63467
Re: Friday Facts #166 - Combat Revisit
Agreed: The way to improve biters is to improve their AI, not to add more enemies. Example - instead of following the same path each time, they will send small attacks to different areas, probing for weak spots, and when they find one send a large attack. That would definitely keep you on your toes...
- Sun Nov 27, 2016 9:19 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63467
Re: Friday Facts #166 - Combat Revisit
Many folks here are only talking about the weapons. Combat Revesit for me means to also improve the situational awareness of what's happening around the base. Right now we have that small icon at the bottom of our screen which either says that turrets are in combat, or objects are destroyed. Those a...
- Fri Oct 14, 2016 7:36 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 114879
Re: Friday Facts #160 - Playtesting
Unlimited research? Yes!
- Sun Jul 10, 2016 4:02 pm
- Forum: General discussion
- Topic: Best way to defend
- Replies: 28
- Views: 20744
Re: Best way to defend
I've just build a wall of gun turrets around my base, works very well..
http://images.akamai.steamusercontent.c ... FA729755F/
http://images.akamai.steamusercontent.c ... FA729755F/
- Sat May 14, 2016 8:06 am
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 27980
Re: Friday Facts #138 - Better Circuit Network III
The upcoming update looks splendid! Can't wait to test all the new stuff.
Any chance for a new GUI which allows us to see all items in a logistic network? Right now one has to hover over a chest to see the contents but that's quite unhandy.
Any chance for a new GUI which allows us to see all items in a logistic network? Right now one has to hover over a chest to see the contents but that's quite unhandy.
- Tue Apr 19, 2016 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29 ] Crash when entering the main menu
- Replies: 2
- Views: 1132
Re: [0.12.29 ] Crash when entering the main menu
Alright, I turned Riva Tuna *Tuner (No fish)and MSI Afterburner completely off...didn't solve the issue entirely, even though I believe it occured less often.
However, the startup parameter you provided seems to solve the issue.
However, the startup parameter you provided seems to solve the issue.
- Mon Apr 18, 2016 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29 ] Crash when entering the main menu
- Replies: 2
- Views: 1132
[0.12.29 ] Crash when entering the main menu
Version: 0.12.29 (Build 17931, win64, steam) / Also happens in version 0.12.30 Description: As soon as I start up Factorio and enter the main menu, the game crashes, I am not not even able to click on of the buttons. Mods: Happens with & without mods factorio-current.log 0.002 2016-04-18 20:39:1...
- Tue Mar 08, 2016 11:01 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203788
Re: Friday Facts #128 - Back down to earth
Instead of the loader, I'd rather see some upgrades to inserters, maybe new ones, or upgrades via research.
The research could for example improve the speed and add the ability to pick up multiple items from a belt at once
The research could for example improve the speed and add the ability to pick up multiple items from a belt at once
- Fri Jan 08, 2016 10:53 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209122
Re: [MOD 0.12.16] Upgrade planner - v1.1.7
Quick question (Kinda stupid) Does this mod work with 12.20? if not, how do I downgrade the version to one that works? I'm using Factorio 0.12.20 with this mod and everything is working fine. Doesn't work for me with the latest version 0.12.20, I am getting an error message as soon as I click on th...
- Sat Nov 07, 2015 9:45 am
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64090
Re: Friday Facts #111 - Long term plans
I really hope there will be more turrets in the future, like flamethrowers etc.
- Sun Sep 20, 2015 7:29 pm
- Forum: Minor issues
- Topic: [0.12.8] Frequent crash
- Replies: 3
- Views: 8253
Re: [0.12.8] Frequent crash
Are you using some screen-recording software or screen-overlay software? The crash log indicates something is hooking into the game's display and that's where it's crashing at. Interesting, I'm using MSI Afterburner together with River Tuner Statistic Server which I use to limit my FPS to 60. I'll ...
- Sun Sep 20, 2015 6:52 pm
- Forum: Minor issues
- Topic: [0.12.8] Frequent crash
- Replies: 3
- Views: 8253
[0.12.8] Frequent crash
I'm experiencing frequent crashes every 5- 20 minutes. Somtimes I'm able to ignore the error message in order to go on playing, however, sometimes it instantly CTD. Version: 0.12.8 Build: 16825 win64 Savegame: https://www.dropbox.com/s/ikgjvvmq1erjyfg/Second_Game.zip?dl=0 Steps to reproduce: Unfortu...
- Thu Sep 03, 2015 5:44 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 202375
Re: [MOD 0.12.x] Advanced Logistics System
Hey Outsider, first of all, thanks for this awesome mod, I would like to put it into good use, however, my interface looks like this. http://www.fotos-hochladen.net/view/20150903000028uke19xyc.jpg I've unfortunately set the number of lines to ~30 without thinking :roll: I tried to find a variable, w...