Search found 351 matches
- Tue Aug 18, 2015 10:18 am
- Forum: General discussion
- Topic: Aliens attacking with no polution
- Replies: 13
- Views: 15518
Re: Aliens attacking with no polution
I'd quite like to see an option in the map generating screen to turn off this victory pole behaviour.. If the biters want to make their base inside my base, let them
- Tue Aug 18, 2015 8:37 am
- Forum: General discussion
- Topic: Questions about the game
- Replies: 8
- Views: 11875
Re: Questions about the game
If I will get the lowest tier now (only one I may be able to afford as of the moment), Will I be able to upgrade to the next tier in case I want to? Yes you can, you will get an upgrade code. What is the objective of the game? I seem to be a bit confused by it but if the game is just about starting...
- Tue Aug 18, 2015 6:51 am
- Forum: Ideas and Suggestions
- Topic: Memos for other player (or note to self)
- Replies: 10
- Views: 5276
Re: Memos for other player (or note to self)
Great idea. Countless times I've told myself "I will fix this belt in five minutes", only to come back to that place hours later wondering why I've completely run out of iron and coal A big annoying siren every five minutes would be good as well
- Mon Aug 17, 2015 5:03 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 28277
Re: [12.1] Scenario for Students
I'm sorry, atm I really don't have the patience to find out how this is supposed to work (it's not you, it's me ;) ).. a few things that I found out in the 5 minutes that I tried to play it: - the blinking label in the top left, combined with the beeping sound, drove me nuts. - can you start the gam...
- Mon Aug 17, 2015 7:48 am
- Forum: Releases
- Topic: Version 0.12.4
- Replies: 36
- Views: 52223
Re: Version 0.12.4
This game will never get out of alphaPhillip_Lynx wrote:And it is not kovarex-stablegeneralmek wrote:... why game stile in alpha?
- Mon Aug 17, 2015 7:24 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 167256
Re: [MOD 0.12.x] Evolution Factor Indicator
no, I used a much smaller arrows (mainly because I was too lazy to make decent ones ), but I used just the < > v ^ characters right next to the players' name.
- Mon Aug 17, 2015 6:33 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 167256
Re: [MOD 0.12.x] Evolution Factor Indicator
When MP first came out, I made a small mod that did just this, and I had arrows pointing to the other players positions. Might be nice to include this in your (very usefull) mod as well?Narc wrote:The player list, telling you about everyone who's around (and where they are), and;
- Sun Aug 16, 2015 3:39 pm
- Forum: Show your Creations
- Topic: Rocket-count trial on 0.12
- Replies: 7
- Views: 14955
Re: Rocket-count trial on 0.12
very impressive! Did you launch all those by hand, or can you auto-launch rockets?
- Sat Aug 15, 2015 7:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97252
Re: [MOD 0.12.x] Factorio Maps
This doesn't work on MP maps even when loaded in SP :( /edit I looked, the code half uses game.players[1]. the other half uses game.player. Search replaced game.player. with game.players[1]. and it works now on my MP map. Thanks for that, I've updated the mod :) It's only usable in singleplayer. Yo...
- Fri Aug 14, 2015 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] [kovarex] transportbelt madness not working
- Replies: 3
- Views: 2431
Re: transportbelt madness not working
This is still the same in 0.12.4
- Fri Aug 14, 2015 5:51 pm
- Forum: Releases
- Topic: Version 0.12.4
- Replies: 36
- Views: 52223
Re: Version 0.12.4
Got an error on updating to .12.4, and straight after Avast anti virus told me it was deep-scanning some new files in the Factorio folder. The game restarted automaticly when that was done, to 0.12.4, showing the changelog as expected. Win 8 - x64, zip version, full screen [edit] tried again with a ...
- Thu Aug 13, 2015 7:13 pm
- Forum: Technical Help
- Topic: Scenario Pack
- Replies: 10
- Views: 9558
Re: Scenario Pack
the commands have changed since 0.11.
In 0.11: game.reloadscript()
in 0.12: game.reload_script()
so i'm guessing, just copying the 0.12 version pack to 0.11 doesn't work.. you will have to play 0.12, which has very few bugs and is more fun to play anyway
In 0.11: game.reloadscript()
in 0.12: game.reload_script()
so i'm guessing, just copying the 0.12 version pack to 0.11 doesn't work.. you will have to play 0.12, which has very few bugs and is more fun to play anyway
- Tue Aug 11, 2015 7:09 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 28277
Re: [12.1] Scenario for Students
(how do you play scenarios? I've only played this game for 2 years, so I don't know yet )
- Tue Aug 11, 2015 6:31 pm
- Forum: Technical Help
- Topic: Scenario Pack
- Replies: 10
- Views: 9558
Re: Scenario Pack
I'm sorry, I was wrong, I was at work when I answered this. If you download the 0.12.3 release, the first time you start it, fill in your username/password, then you have to tick "Options - Other - Check for updates when launching factorio", restart the game and it will offer the scenario ...
- Tue Aug 11, 2015 10:13 am
- Forum: Technical Help
- Topic: Scenario Pack
- Replies: 10
- Views: 9558
Re: Scenario Pack
The new alpha (0.12.3 now) does not auto-upgrade from 0.11.22, so you will have to download it manually from the "experimental updates" section on the download part of the website. After enabling Check Updates it should download the scenario pack.
- Fri Aug 07, 2015 8:27 pm
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 32085
Re: Friday Facts #98 - Just fixing bugs
0.12.3 is out, and omg that background.. i'm never gonna hit that 'play' button again, i'm just gonna stare at the background image
- Fri Aug 07, 2015 12:52 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 322744
Re: [0.12.2+] SmartTrains 0.3.3
It makes more sense for train to wait indefinitely if conditions aren't met. I would say it makes as much sense. Depends on the exact use. I'll see what i can do If your outpost is depleted the train would wait there forever. Another option would be to create a "parking" station and send ...
- Fri Aug 07, 2015 10:23 am
- Forum: This Forum
- Topic: Do moderators use the moderator control panel?
- Replies: 4
- Views: 8727
Re: Do moderators use the moderator control panel?
hahaha nice one, spamming in a thread about spamming.. if I report his post, will the control panel be used?
- Fri Aug 07, 2015 7:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [kovarex] [latency-hiding] Ctrl+Click on a chest in multiplayer sometimes doesn't work
- Replies: 3
- Views: 3432
Re: Ctrl+Click on a chest in multiplayer sometimes doesn't work
Had the same, at first I thought I was standing too far away, but even when standing right next to the chest, sometimes clicking does nothing.
- Thu Aug 06, 2015 8:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97252
Re: [MOD 0.12.x] Factorio Maps
mngrif found out the Alt info wasn't showing, fixed now in 0.5.2 .