Search found 351 matches

by jeroon
Tue Aug 18, 2015 10:18 am
Forum: General discussion
Topic: Aliens attacking with no polution
Replies: 13
Views: 14952

Re: Aliens attacking with no polution

I'd quite like to see an option in the map generating screen to turn off this victory pole behaviour.. If the biters want to make their base inside my base, let them :D
by jeroon
Tue Aug 18, 2015 8:37 am
Forum: General discussion
Topic: Questions about the game
Replies: 8
Views: 11570

Re: Questions about the game

If I will get the lowest tier now (only one I may be able to afford as of the moment), Will I be able to upgrade to the next tier in case I want to? Yes you can, you will get an upgrade code. What is the objective of the game? I seem to be a bit confused by it but if the game is just about starting...
by jeroon
Tue Aug 18, 2015 6:51 am
Forum: Ideas and Suggestions
Topic: Memos for other player (or note to self)
Replies: 10
Views: 4813

Re: Memos for other player (or note to self)

Great idea. Countless times I've told myself "I will fix this belt in five minutes", only to come back to that place hours later wondering why I've completely run out of iron and coal :D A big annoying siren every five minutes would be good as well :mrgreen:
by jeroon
Mon Aug 17, 2015 5:03 pm
Forum: Maps and Scenarios
Topic: [12.1] Scenario for Students
Replies: 11
Views: 27780

Re: [12.1] Scenario for Students

I'm sorry, atm I really don't have the patience to find out how this is supposed to work (it's not you, it's me ;) ).. a few things that I found out in the 5 minutes that I tried to play it: - the blinking label in the top left, combined with the beeping sound, drove me nuts. - can you start the gam...
by jeroon
Mon Aug 17, 2015 7:48 am
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50693

Re: Version 0.12.4

Phillip_Lynx wrote:
generalmek wrote:... why game stile in alpha?
And it is not kovarex-stable :)
This game will never get out of alpha :cry: :mrgreen:
by jeroon
Mon Aug 17, 2015 7:24 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158676

Re: [MOD 0.12.x] Evolution Factor Indicator

no, I used a much smaller arrows (mainly because I was too lazy to make decent ones ;) ), but I used just the < > v ^ characters right next to the players' name.
by jeroon
Mon Aug 17, 2015 6:33 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158676

Re: [MOD 0.12.x] Evolution Factor Indicator

Narc wrote:The player list, telling you about everyone who's around (and where they are), and;
When MP first came out, I made a small mod that did just this, and I had arrows pointing to the other players positions. Might be nice to include this in your (very usefull) mod as well?
by jeroon
Sun Aug 16, 2015 3:39 pm
Forum: Show your Creations
Topic: Rocket-count trial on 0.12
Replies: 7
Views: 14644

Re: Rocket-count trial on 0.12

very impressive! Did you launch all those by hand, or can you auto-launch rockets?
by jeroon
Sat Aug 15, 2015 7:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 93698

Re: [MOD 0.12.x] Factorio Maps

This doesn't work on MP maps even when loaded in SP :( /edit I looked, the code half uses game.players[1]. the other half uses game.player. Search replaced game.player. with game.players[1]. and it works now on my MP map. Thanks for that, I've updated the mod :) It's only usable in singleplayer. Yo...
by jeroon
Fri Aug 14, 2015 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] [kovarex] transportbelt madness not working
Replies: 3
Views: 2224

Re: transportbelt madness not working

This is still the same in 0.12.4
by jeroon
Fri Aug 14, 2015 5:51 pm
Forum: Releases
Topic: Version 0.12.4
Replies: 36
Views: 50693

Re: Version 0.12.4

Got an error on updating to .12.4, and straight after Avast anti virus told me it was deep-scanning some new files in the Factorio folder. The game restarted automaticly when that was done, to 0.12.4, showing the changelog as expected. Win 8 - x64, zip version, full screen [edit] tried again with a ...
by jeroon
Thu Aug 13, 2015 7:13 pm
Forum: Technical Help
Topic: Scenario Pack
Replies: 10
Views: 9182

Re: Scenario Pack

the commands have changed since 0.11.
In 0.11: game.reloadscript()
in 0.12: game.reload_script()

so i'm guessing, just copying the 0.12 version pack to 0.11 doesn't work.. you will have to play 0.12, which has very few bugs and is more fun to play anyway ;)
by jeroon
Tue Aug 11, 2015 7:09 pm
Forum: Maps and Scenarios
Topic: [12.1] Scenario for Students
Replies: 11
Views: 27780

Re: [12.1] Scenario for Students

(how do you play scenarios? I've only played this game for 2 years, so I don't know yet :roll: )
by jeroon
Tue Aug 11, 2015 6:31 pm
Forum: Technical Help
Topic: Scenario Pack
Replies: 10
Views: 9182

Re: Scenario Pack

I'm sorry, I was wrong, I was at work when I answered this. If you download the 0.12.3 release, the first time you start it, fill in your username/password, then you have to tick "Options - Other - Check for updates when launching factorio", restart the game and it will offer the scenario ...
by jeroon
Tue Aug 11, 2015 10:13 am
Forum: Technical Help
Topic: Scenario Pack
Replies: 10
Views: 9182

Re: Scenario Pack

The new alpha (0.12.3 now) does not auto-upgrade from 0.11.22, so you will have to download it manually from the "experimental updates" section on the download part of the website. After enabling Check Updates it should download the scenario pack.
by jeroon
Fri Aug 07, 2015 8:27 pm
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 31226

Re: Friday Facts #98 - Just fixing bugs

0.12.3 is out, and omg that background.. i'm never gonna hit that 'play' button again, i'm just gonna stare at the background image :lol:
by jeroon
Fri Aug 07, 2015 12:52 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298695

Re: [0.12.2+] SmartTrains 0.3.3

It makes more sense for train to wait indefinitely if conditions aren't met. I would say it makes as much sense. Depends on the exact use. I'll see what i can do If your outpost is depleted the train would wait there forever. Another option would be to create a "parking" station and send ...
by jeroon
Fri Aug 07, 2015 10:23 am
Forum: This Forum
Topic: Do moderators use the moderator control panel?
Replies: 4
Views: 8534

Re: Do moderators use the moderator control panel?

hahaha nice one, spamming in a thread about spamming.. if I report his post, will the control panel be used? :mrgreen:
by jeroon
Fri Aug 07, 2015 7:05 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] [latency-hiding] Ctrl+Click on a chest in multiplayer sometimes doesn't work
Replies: 3
Views: 3153

Re: Ctrl+Click on a chest in multiplayer sometimes doesn't work

Had the same, at first I thought I was standing too far away, but even when standing right next to the chest, sometimes clicking does nothing.
by jeroon
Thu Aug 06, 2015 8:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 93698

Re: [MOD 0.12.x] Factorio Maps

mngrif found out the Alt info wasn't showing, fixed now in 0.5.2 .

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