Search found 351 matches

by jeroon
Sat Feb 15, 2014 10:09 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 49025

Re: Version 0.9.0

The crafting sound is killing me. I kinda like to craft 100 gear wheels etc while doing other stuff to not waste time .... and this constant tsssh tsssh tsssh tssh tsssh tsssh tsssh ... is driving me nuts, so nuts that i have to play without sounds now. do these sounds make you feel like you're wor...
by jeroon
Fri Feb 14, 2014 8:02 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 54147

Re: Friday Facts #20 The release buzz

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by jeroon
Wed Feb 12, 2014 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8]Rocket defense can not make in Assembling machine
Replies: 4
Views: 1764

Re: [0.8.8]Rocket defense can not make in Assembling machine

but what if you wanted to make 40.000 .. :roll:
by jeroon
Tue Feb 11, 2014 8:34 am
Forum: Resolved Problems and Bugs
Topic: [0.8.8] Construction bots cause crash (save attached)
Replies: 2
Views: 1182

Re: [0.8.8] Construction bots cause crash (save attached)

this save 'hangs' after about 30 seconds on my Windows 7 64 bit computer as well.
by jeroon
Mon Feb 10, 2014 4:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8] train passing by occupied station
Replies: 10
Views: 6863

[0.8.8] train passing by occupied station

Not sure if it's a bug , or a feature.. I've got quite a few trains running, and i noticed trains in places i didn't expect them. Two trains ride between a loading station and a unloading station. Screenshot is the 'loading' station, and when the station is occupied, the second train (that has this ...
by jeroon
Mon Feb 10, 2014 3:53 pm
Forum: General discussion
Topic: Railway network ned help
Replies: 6
Views: 4617

Re: Railway network ned help

Indeed, placing a signal not only gives the train a signal the upcomming track is clear, it also marks that part of the track as 'one way'. Placing a signal on the other side of the track makes it 'two way'. It takes a bit of practice to get a feeling for it, and most of the time you will end up wit...
by jeroon
Sun Feb 09, 2014 10:12 am
Forum: Gameplay Help
Topic: Trains
Replies: 4
Views: 5895

Re: Trains

Why would anyone need an excuse to play with trains? ;)

Just trying to create a complicated rail network is a game in itself, although I hope 0.9 gives us a bit more ways to control the trains :)
by jeroon
Sun Feb 09, 2014 10:02 am
Forum: Duplicates
Topic: [0.8.8] Biters waiting to attack not retaliating
Replies: 2
Views: 5686

Re: [0.8.8] Biters waiting to attack not retaliating

I had the same, but my swarm-bots killed them before i could save the game :)
by jeroon
Mon Feb 03, 2014 8:43 pm
Forum: General discussion
Topic: Equal station names
Replies: 13
Views: 10943

Re: Equal station names

Signals placed next to curved tracks look a bit buggy yeah.. what if you place them next to straight track only?
by jeroon
Mon Feb 03, 2014 9:50 am
Forum: General discussion
Topic: Equal station names
Replies: 13
Views: 10943

Re: Equal station names

This is from my test track. These stations have the same name, and trains pick a station that's free when they cross the last signal before the rail-split. Works perfectly :)

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by jeroon
Mon Jan 27, 2014 11:55 am
Forum: Ideas and Suggestions
Topic: Mission Feedback
Replies: 4
Views: 2676

Re: Mission Feedback

I agree with the first two missions, although basic train-ing is fairly simple once you know how to put fuel in the train. You don't need signals for this mission. I have actually re-tried the 3rd mission a couple of times, failing, and thinking it was way too hard.. After reading this post, I was t...

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