Search found 351 matches

by jeroon
Sat Apr 12, 2014 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Auto-updater fails on changelog.txt.
Replies: 7
Views: 2356

Re: [0.9.8] Auto-updater fails on changelog.txt.

x64 - win 7

On updating game and scenario-pack I'm still getting

Image

Do I needs to clear something from cache somewhere?
by jeroon
Fri Apr 04, 2014 8:46 pm
Forum: Releases
Topic: Version 0.9.7
Replies: 11
Views: 24019

Re: Version 0.9.7

thanks for updating the scenario packs, they're fun :)

and i like the new belt style, for what it's worth
by jeroon
Wed Apr 02, 2014 9:43 am
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
by jeroon
Mon Mar 31, 2014 12:49 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

Ok, it works now :) Don't have much time to play, but i found the first chest ;)

There's oil in the starting area, under the trees, and a bit further on as well.
by jeroon
Sat Mar 29, 2014 9:02 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 39101

Re: [0.9.4]island hoping map

looks like fun, feel like a n00b, but where do i place the folder?
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery
by jeroon
Sat Mar 29, 2014 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] bot follow car outside build area for repair
Replies: 7
Views: 2240

Re: [0.9.6] bot follow car outside build area for repair

It has been like this for the last couple of versions (forever?). I don't know what happens to the bots when they run out of energy.. disappear? Problem is, when you're in a damaged train/car and travel for quite a while into another roboport zone, no new bots come to repair you, until the initial o...
by jeroon
Tue Mar 25, 2014 10:00 pm
Forum: Releases
Topic: Version 0.9.5
Replies: 11
Views: 21096

Re: Version 0.9.5

Thanks for the update :) My game (0.9.4) crashed out of nowhere, 20 minutes after you made this post.. could this have anything to do with the update being available? I can't remember my game has ever crashed mid-game, without me doing something weird. win 7 - x64 , I can load 0.9.5 fine, so nothing...
by jeroon
Mon Mar 24, 2014 4:18 pm
Forum: Ideas and Suggestions
Topic: Chests in mining outposts
Replies: 0
Views: 2031

Chests in mining outposts

I'm using the Character Logistics to request some items when I'm in my base (walls, laser turrets, ect), so the logistic bots will bring them to me and I won't run out of materials. I'm using Roboports with Storage Chests in my mining outposts (that are connected by train to my main base), to store ...
by jeroon
Mon Mar 24, 2014 4:01 pm
Forum: Pending
Topic: [0.9.4] Invisible wagon
Replies: 8
Views: 6214

Re: [0.9.4] Invisible wagon

I'm pretty sure the train was stationary when it happened, and i don't think i tried moving the train. Will do when it happens again :D
by jeroon
Mon Mar 24, 2014 3:54 pm
Forum: Ideas and Suggestions
Topic: Development Roadmap
Replies: 9
Views: 3808

Re: Development Roadmap

I think the Friday Facts posts are a really good idea, I find myself looking forward to reading those every week :) Since there is no regular release interval for the alphas (like Prison Architect has, once a month), it's good to read every week what you guys are up to, and what to expect next. It's...
by jeroon
Mon Mar 24, 2014 3:29 pm
Forum: Pending
Topic: [0.9.4] Invisible wagon
Replies: 8
Views: 6214

Re: [0.9.4] Invisible wagon

I've had this happen two times in 0.9.3 , when i was making this insanely long train . I can't remember if the train was moving when i was placing wagons, but the wagon was placed and invisble. Saving and reloading made it visible. I couldn't reproduce it, and only happend twice on ehm.. 1600 wagons...
by jeroon
Fri Mar 21, 2014 6:18 pm
Forum: Gameplay Help
Topic: controlling train loading
Replies: 8
Views: 3928

Re: controlling train loading

Maybe you can use requester chests from which you load the train, have them only request 2 stacks, and have your storage/provider chests far far away, so the train gets loaded with the 2 stacks that were in the requester chests, and when the bots come to refill the chests, the train has already left.
by jeroon
Fri Mar 21, 2014 2:40 pm
Forum: Releases
Topic: Version 0.9.4
Replies: 29
Views: 23052

Re: Version 0.9.4

tnx for the update, I'm sorry to ruin your chance to finally get a beer on a friday night, but i've found a (small) bug ;) win 7, x64 version First time I'd try to start it, I got http://i.imgur.com/fzpVxKR.png and the game exited. Second time i started, it went well, i got the update, but then the ...
by jeroon
Wed Mar 19, 2014 4:27 pm
Forum: General discussion
Topic: Having fun with biters..
Replies: 5
Views: 2052

Re: Having fun with biters..

The bugging out when the numbers get too big seems to happen a lot in 'endgame'. I think the same happens when I encounter a big biter base, there's just too many biters in it, and most of them are just staring at me angrily ( I think, they might just be bored, tired or indifferent for all I know :m...
by jeroon
Sun Mar 16, 2014 10:45 am
Forum: General discussion
Topic: biters NEVER attacking makes for some depressing gameplay
Replies: 47
Views: 23690

Re: biters NEVER attacking makes for some depressing gamepla

If you have to wait for research, you don't have enough labs :D
by jeroon
Fri Mar 14, 2014 10:01 pm
Forum: Releases
Topic: Version 0.9.3
Replies: 21
Views: 21985

Re: Version 0.9.3

I found the cause, Avast anti virus.. I don't know what it's trying to do, since it's seems to be blocking the file without giving any warning, but now that i've turned it off, the game runs fine. Looks like I will have to adjust some settings to stop it from happening again (just whitelisting facto...
by jeroon
Fri Mar 14, 2014 9:52 pm
Forum: Releases
Topic: Version 0.9.3
Replies: 21
Views: 21985

Re: Version 0.9.3

0.9.2 sometimes crashed on startup, but if it started, it worked fine. Are there any logs i can show you?
by jeroon
Fri Mar 14, 2014 9:31 pm
Forum: Releases
Topic: Version 0.9.3
Replies: 21
Views: 21985

Re: Version 0.9.3

for me, on win 7 x64, both the auto update and the standalone zip download start up normal, i get the black screen with the loading bar, but at around 15% the game completely disappears, nothing left in taskbar as well, the only sign the game is still running is factorio.exe in the Processes tab in ...
by jeroon
Fri Mar 14, 2014 9:05 pm
Forum: Releases
Topic: Version 0.9.3
Replies: 21
Views: 21985

Re: Version 0.9.3

thanks, will try it out :)
by jeroon
Fri Mar 14, 2014 7:39 pm
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 12439

Re: Just when I thought trains were Bad.....

This was pretty crazy. Its all one train. I take your 600 and raise it with 1000 :P This train (save file added at the end of the post) has about 80 locs and 1600 wagons (the numbers are a rough guess, don't know how to get the numbers on the screen like you had). Started out with 8 parallel tracks...

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