Search found 351 matches

by jeroon
Wed May 14, 2014 8:13 pm
Forum: Duplicates
Topic: [0.9.8] Crash on closing Blueprint from hand
Replies: 1
Views: 4110

[0.9.8] Crash on closing Blueprint from hand

I've got an empty blueprint pinned to the quickbar (with middle mouse), and then select a zone to duplicate, like this: http://i.imgur.com/GOp26Iq.png then when I click "create blueprint" to confirm this selection, and "close" the hand (with 'Q'), the game crashes with this error...
by jeroon
Wed May 14, 2014 8:55 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 56010

Re: Tech Tree

Wow, Image

The highlighting works well to help unravel the tech tree monstrosity a bit :D
by jeroon
Fri May 09, 2014 2:35 pm
Forum: Show your Creations
Topic: Rocket Defense X 36 :) End game X 36
Replies: 5
Views: 7748

Re: Rocket Defense X 36 :) End game X 36

krayziez wrote:End game 36 times over
Fair enough, haven't played in a while (3 weeks ;) ), but i accept your challenge, and will report back when i got 250 Rocket Defense :mrgreen:
by jeroon
Fri May 09, 2014 1:50 pm
Forum: Show your Creations
Topic: Finally! (Supply Challenge 0.9 completed)
Replies: 5
Views: 8336

Re: Finally! (Supply Challenge 0.9 completed)

Unfortunately no, only had early saves, and once the game ends, it doesn't let you save (and the auto-saves were overwritten since I tried the other challenges straight after). Took me quite a few tries, started over 4 times, and reloaded the lvl 10 saves about 10-15 times, to do it completely diffe...
by jeroon
Tue May 06, 2014 8:33 pm
Forum: General discussion
Topic: Call for saves for screenshots
Replies: 15
Views: 7493

Re: Call for saves for screenshots

I've put some screenshots into a .zip , and the last savegame of my 100 hour factory as well.. hope you can use some of it :)

Screenshots: https://www.dropbox.com/s/x94gqvc67uzn2 ... nshots.zip (40 mb)
Save game: https://www.dropbox.com/s/cbm3v35ueq37p47/serious67.zip (32 mb)
by jeroon
Sun May 04, 2014 10:30 am
Forum: News
Topic: Friday Facts #32
Replies: 33
Views: 28153

Re: Friday Facts #32

FACTORIO TRAILER SCANDAL On May 1st, developers of a small indie "game" presented their "efforts," acquiring a large wave of criticism. "It was going well for the first 20 seconds so I bought the game at that point," one watcher admits, "but then the camera zoomed...
by jeroon
Tue Apr 29, 2014 4:32 pm
Forum: General discussion
Topic: Trailer release on Labour Day, hmm?
Replies: 6
Views: 2802

Re: Trailer release on Labour Day, hmm?

xng wrote:That looked so funny so I just had to add one too =)
perfect :D
now sync all miners and inserter arms to the music :mrgreen:
by jeroon
Mon Apr 28, 2014 9:10 am
Forum: Ideas and Suggestions
Topic: Audio warning when enemies attack
Replies: 8
Views: 5602

Re: Audio warning when enemies attack

yes - this game needs a horn sound when you get attacked, i prefer this one: https://www.youtube.com/watch?v=e6XYeETXcMs
yes - there needs to be an option to turn it off (most likely after 10 seconds of playing ;) )
by jeroon
Tue Apr 22, 2014 8:59 am
Forum: Ideas and Suggestions
Topic: Move chests
Replies: 4
Views: 1666

Re: Move chests

butbut.. they make me giggle :mrgreen:

(well, not if it happens to me, of course ;) )
by jeroon
Sat Apr 19, 2014 5:21 pm
Forum: General discussion
Topic: I reviewed Factorio
Replies: 2
Views: 1915

Re: I reviewed Factorio

Nice video, although a bit weird. I really like how you skip ahead when you need to wait for stuff to be constructed, it gives the video a nice pace.. but then you spend 3 minutes in the menus, skip from 3 mining drills to a full factory and spend 4 minutes finding Biters, time I think would be bett...
by jeroon
Sat Apr 19, 2014 5:13 pm
Forum: Gameplay Help
Topic: How do you use the Basic electric discharge defense remote?
Replies: 7
Views: 63013

Re: How do you use the Basic electric discharge defense remo

(Devs, this might be something to look at for the next version, because the workings of this are kinda weird, since the 'capsules and grenates are launched from the "hand" ' update. Also, there's no range-circle like the grenades/capsules have, and you can't see the cooldown.) What you do ...
by jeroon
Wed Apr 16, 2014 4:59 pm
Forum: Gameplay Help
Topic: noob question
Replies: 2
Views: 10894

Re: noob question

grab them, and left click within the range-circle (in the 0.9+ version )
or
put them in your quickbar and press the number key of the slot it's in (prior to 0.9)
by jeroon
Tue Apr 15, 2014 8:13 pm
Forum: General discussion
Topic: [0.9]Force train to stop depending on cargo?
Replies: 10
Views: 4766

Re: [0.9]Force train to stop depending on cargo?

In answer to the OP: I tried to make a logical network to only let a train leave when it's full: i made a train crossing just after the filling station, blocking (with a signal) the main rail, and once the wagons are fully loaded, put only one wood into the train that's driving on the circle "l...
by jeroon
Tue Apr 15, 2014 4:31 pm
Forum: Not a bug
Topic: [0.9.8] Auto-updater fails on control.lua
Replies: 2
Views: 1677

Re: [0.9.8] Auto-updater fails on control.lua

aaah, i've uncommented the "fail when time is up" lines from the supply lua file, because *cough* someone left them there in the last update ;)

Deleting the pack did the trick, you can call this release stable now :D
by jeroon
Mon Apr 14, 2014 9:22 am
Forum: Not a bug
Topic: [0.9.8] Auto-updater fails on control.lua
Replies: 2
Views: 1677

[0.9.8] Auto-updater fails on control.lua

I've already posted it here , but that might go unnoticed as it is in Resolved Bugs. I tried deleting the scenario-pack-0.9.7-0.9.8-update.zip from the Temp folder, no effect. x64 - win 7 On updating game and scenario-pack I'm still getting http://i.imgur.com/P4ZfhVB.png Not a big deal, but since yo...
by jeroon
Sun Apr 13, 2014 6:59 pm
Forum: Show your Creations
Topic: Finally! (Supply Challenge 0.9 completed)
Replies: 5
Views: 8336

Finally! (Supply Challenge 0.9 completed)

This took me way too long, failing at step 20 out of 21 a couple of times, and no saves to try again.. but I finally beat the supply challenge :) Devs, if you're reading this, a final score overview would be nice, after you complete the challenge.. I'm guessing I did it with 2100+2740 = 4840 points?...
by jeroon
Sat Apr 12, 2014 6:52 pm
Forum: News
Topic: Friday Facts #29 So many ideas
Replies: 22
Views: 25245

Re: Friday Facts #29 So many ideas

The first page of the StarCraft technical development blog link you gave I really enjoyed, would really like to see something like this. The second page was a little too in-depth for my liking :D

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