Search found 351 matches

by jeroon
Fri May 15, 2015 5:53 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55878

Re: Friday Facts #86 - Trees

can we please have one of these too, to tow behind the car (or the tank :mrgreen: ):

https://youtu.be/lnK9S80pwwk?t=2m24s

Image
by jeroon
Fri Jan 23, 2015 8:25 pm
Forum: News
Topic: Friday Facts #46
Replies: 35
Views: 32170

Re: Friday Facts #46

/agreed

and tanks, and gates!
by jeroon
Thu Jan 08, 2015 7:26 pm
Forum: Mods
Topic: [0.11.3] MPlayers: MP info on players in game.
Replies: 3
Views: 6557

Re: [0.11.3] MPlayers: MP info on players in game.

I haven't been updating this mod since 0.11.4 or so, so something has probably been changed in the game since then. This mod deletes all GUIs when someone joins, and redraws them a short while later, just to avoid the desyncs. Maybe something in that area has been changed.
by jeroon
Sat Dec 20, 2014 10:12 am
Forum: News
Topic: Friday Facts #65 - Hello from India
Replies: 9
Views: 20691

Re: Friday Facts #65 - Hello from India

11 C here, too bad it comes with quite a bit of wind and rain ;)

Hf in India slpwnd, do you have a (public) blog with some more pictures? :)
by jeroon
Thu Dec 11, 2014 6:34 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113446

Re: The Ctrl+V Game

Wrote a new time-of-day calculator that determines a proper sun glow from latitude, time of year, and time of day. Now, equatorial regions have the same long days year-round, while northern areas have shallow days or varying lengths, and can even have no proper night at certain times of year.
by jeroon
Fri Dec 05, 2014 9:01 pm
Forum: Spread the Word
Topic: Vote for Factorio!!
Replies: 11
Views: 26051

Re: Vote for Factorio!!

kovarex wrote:I think that 2015 will be better year for that kind of stuff :)
too late, I've already voted ;)
by jeroon
Wed Nov 19, 2014 8:49 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 113829

Re: [MOD 0.11.x] TimeButtons v0.2.1

Fixes to get it working until it gets fixed by darius456: 1) change the file name to TimeButtons_0.2.1.zip 2) in control.lua, delete the lines game.oninit(function() init = 0 end) game.onload (function() init = 0 end) and replace them with game.onevent(defines.events.onplayercreated, function(event)...
by jeroon
Wed Nov 19, 2014 7:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Defense Blueprint
Replies: 12
Views: 10172

Re: Rocket Defense Blueprint

Wow, this looks awesome :D
by jeroon
Wed Nov 19, 2014 9:24 am
Forum: Not a bug
Topic: [0.10.12] Can't Save With Multiple Factorio Instances
Replies: 6
Views: 2863

Re: [0.10.12] Can't Save With Multiple Factorio Instances

elliotpotts wrote:Edit: I'm on linux x64 though this doesn't look to be platform dependent
I haven't tested on 0.10.12, but 0.11.3 on Win 7 x64 gives me an error when I try to start a second instance, "Can't start because log files are in use by other process" (the first instance).
by jeroon
Mon Nov 17, 2014 10:12 pm
Forum: Mods
Topic: [0.11.3] MPlayers: MP info on players in game.
Replies: 3
Views: 6557

[0.11.3] MPlayers: MP info on players in game.

A small Multi Player mod that shows who is currently in your game, along with their position and a ascii compass pointing to the other player(s). Also, there's some buttons :P JamesOFarrell and I made this mostly as a proof of concept so you can build GUIs in MP, feel free to steal it :) http://i.im...
by jeroon
Mon Nov 17, 2014 8:19 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 73140

Re: [0.11.x] Factorio Maps

0.11.3 broke the mod, can't create a GUI in game.oninit anymore it seems, so small fix, it works again :)

Changelog:
17 nov 2014: v0.4.1
- Small change to make it work in 0.11.3
by jeroon
Mon Nov 17, 2014 9:23 am
Forum: Gameplay Help
Topic: The Console: What is it and How do I use it?
Replies: 6
Views: 17419

Re: The Console: What is it and How do I use it?

are you using version 0.11.x ? In 0.10 you can drop the /c, and use "game.player.force.laboratoryspeedmodifier = 1"
by jeroon
Sun Nov 16, 2014 12:17 pm
Forum: Multiplayer
Topic: How to simulate multiplayer
Replies: 6
Views: 13221

Re: How to simulate multiplayer

What I've done: - Download the .zip version of the game, change the settings the way you like them, make sure the mod folder is there, etc. - In Options, Graphics, disable Multisampling, set Quality to low and disable Bitmap Cashing, so you don't run out of VRAM when starting multiple clients. - Cop...
by jeroon
Fri Nov 14, 2014 6:27 pm
Forum: Releases
Topic: Version 0.11.3
Replies: 48
Views: 53686

Re: Version 0.11.3

Thanks very much, my game had just reached the Age of Trains, and can now move on to the Age of Rocket Defense! :D
by jeroon
Thu Nov 13, 2014 11:01 am
Forum: Technical Help
Topic: I have no reply from support@factorio.com
Replies: 3
Views: 3702

Re: I have no reply from support@factorio.com

cube wrote:kovarex relied to you a moment ago :-)
Are you saying he has been lying before, or has he answered a lie? :lol:
by jeroon
Thu Nov 06, 2014 12:08 pm
Forum: Modding help
Topic: Number of active players in game
Replies: 3
Views: 1187

Re: Number of active players in game

So i set up a MP game, player 2 joins, player 2 quits, and i run this in player 1's console:

Code: Select all

/c if game.players[2].character == nil then 
    game.players[1].print("i'm not here")
end
And it prints nothing, so the table game.players still holds the character of players that have quit.
by jeroon
Tue Nov 04, 2014 7:59 pm
Forum: Modding help
Topic: Number of active players in game
Replies: 3
Views: 1187

Number of active players in game

Is there a way to show the number of active players in game? I'm using #game.players atm, but I've noticed that when a player leaves, he stays in the game.players table, so I can't see if the players in there are really ingame (not sure if this is a bug). Anyone got a workaround?
by jeroon
Tue Nov 04, 2014 7:34 pm
Forum: Ideas and Suggestions
Topic: Change key for Pause Game
Replies: 4
Views: 2123

Re: Change key for Pause Game

Have you read what it says beneath "Pause" on that button? Better not :P
by jeroon
Tue Nov 04, 2014 7:27 pm
Forum: Ideas and Suggestions
Topic: Change key for Pause Game
Replies: 4
Views: 2123

Change key for Pause Game

I've seen quite a few people having problems with the game freezing and a grid appearing over their screen: they were typing and accidently hit shift-space. I think it might be a good idea to change the default to something like 'p' or 'shift-p', because it isn't quite clear that the game is paused ...
by jeroon
Tue Nov 04, 2014 6:22 pm
Forum: Implemented Suggestions
Topic: [0.11] gates should be placeable over walls
Replies: 4
Views: 1405

Re: [0.11] gates should be placeable over walls

Shouldn't kovarex be home, redecorating/restoring his apartment after you all have lived there for 3 years? :mrgreen:

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