Search found 173 matches

by mngrif
Fri Apr 22, 2016 8:28 pm
Forum: Gameplay Help
Topic: Outpost train supply, does it really need 1 chest per item?
Replies: 9
Views: 3972

Re: Outpost train supply, does it really need 1 chest per item?

Yes, it does. You want (at least) one smart inserter and provider chest per item. I sometimes do two or more for ammo. If you don't, the inserter will get stuck on a different item. https://lennier.info/factorio/maps/awesome03222016/#-56.57,9.91,7 Like this. It's the one at the top. For loading stat...
by mngrif
Fri Apr 22, 2016 5:28 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32146

Re: Friday Facts #135 - Getting Organized

In addition to what hobarrera said, hooking up your source control events (commits, closing issues, merge/pull requests, builds, etc...) to a chat service like mattermost/slack can give a lot of insight to what the team is working on without a lot of effort. A "commitbot" like those are e...
by mngrif
Fri Apr 22, 2016 4:55 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32146

Re: Friday Facts #135 - Getting Organized

IT WERFS FLAMMEN!

Thank you so much! I'm a huge fan of flamethrowers in the game and am quite glad they're getting attention.
by mngrif
Mon Apr 18, 2016 7:53 pm
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 11940

Re: Balancing Steel Barrels in Oil Barreling stations

My solution is to simply load/unload directly (direct insertion, no belt or chest) from the wagon to the assemblers. You can easily fit two per wagon per side, but I don't need that kind of throughput. The best part is the same station will work for both loading and unloading, just change the recipe...
by mngrif
Mon Apr 18, 2016 5:50 pm
Forum: General discussion
Topic: Dump map? Export to PNG?
Replies: 8
Views: 7424

Re: Dump map? Export to PNG?

Do you mean export the map map (what is displayed on the map screen) or do you mean the rendered map with the tilesets and everything? I know about the FactorioMap mod ... but is there a way to the same for the MAP MAP? Wow nice thread necro. To those reading, the thread's question has been resolve...
by mngrif
Fri Apr 08, 2016 10:08 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73366

Re: Friday Facts #133 - The train struggle

Absolutely glorious. These changes are most welcome!
by mngrif
Tue Apr 05, 2016 10:21 pm
Forum: Mods
Topic: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.1
Replies: 14
Views: 23827

Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0

Dr. Walrus wrote: Tags: ... Benghazi
Are you fucking kidding me?
by mngrif
Tue Apr 05, 2016 8:31 pm
Forum: Releases
Topic: Version 0.12.30
Replies: 25
Views: 35939

Re: Version 0.12.30

FactorioBot wrote:
    • Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.
Thank you so much!
by mngrif
Mon Apr 04, 2016 11:32 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65103

Re: Friday Facts #132 - Side Project

Khaylain wrote:
Klakh wrote:
vedrit wrote:The worst part is that there isn't a real FFF
Came here today to say exactly that. :cry:
Came here to think that.
The first paragraph was the real FFF. Bugs got fixed. Woohoo.
by mngrif
Mon Apr 04, 2016 10:06 pm
Forum: This Forum
Topic: Increase URL count in signature limit
Replies: 3
Views: 1547

Re: Increase URL count in signature limit

A link limit doesn't make much sense, if someone is going to sig spam they only need one link. Not sure what a limit is trying to prevent. Our benevolent modders already have tiny sigs :)
by mngrif
Sat Apr 02, 2016 9:32 pm
Forum: Multiplayer
Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
Replies: 69
Views: 19441

Re: [NE-US]12.29 - Vanilla - Island start

Pyris wrote:so glad to see a server not requiring people to be on Steam . i h8 steam and stay as far away from it as i can.
Absolutely nothing about Factorio MP requires Steam. If someone running a server says it does/doesn't, then they are a fool and you should avoid them.
by mngrif
Fri Apr 01, 2016 5:11 pm
Forum: Gameplay Help
Topic: The solution of railway problems and a bit of criticism.
Replies: 6
Views: 2801

Re: The solution of railway problems and a bit of criticism.

this is a suggestion for how to change the signal mechanics to reflect how IRL rails signals actually work. Thankfully, this is a game, and not real life. The features being discussed here are found in other simulation games like OpenTTD. Factorio is designed to be simple, not to cater to railfans....
by mngrif
Fri Apr 01, 2016 4:12 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65103

Re: Friday Facts #132 - Side Project

So what's the name of the IAP currency? Factocoin? Gems? I always imagined paying some to refill your furnaces and boilers.

edit: I found this awesome mod last night:
viewtopic.php?f=91&t=22829
by mngrif
Fri Mar 25, 2016 8:50 pm
Forum: General discussion
Topic: Factorio achievements proposals
Replies: 31
Views: 28916

Re: Factorio achievements proposals

As mentioned by others, I'm throwing my vote in for: killing rocks killing trees with guns making a ridiculous amount of intermediates and just storing them in the loginet, like a few million green circuits Overall though I absolutely abhor achievements. I understand that the younger crowd likes the...
by mngrif
Fri Mar 25, 2016 8:14 pm
Forum: General discussion
Topic: Factorio soundtrack playlists
Replies: 2
Views: 1597

Re: Factorio soundtrack playlists

The soundtrack is still being changed. A few updates ago a track was added but not listed in the changelog, for example. The path to the music is data/base/sound/ambient/
by mngrif
Fri Mar 25, 2016 7:53 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56397

Re: Friday Facts #131 - Roadmap shuffle

Artillery turret
oh
my
glob

!!!
by mngrif
Fri Mar 18, 2016 8:49 pm
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23423

Re: Version 0.12.27

Fantastic update, thanks!
by mngrif
Thu Mar 17, 2016 10:06 pm
Forum: Mods
Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Replies: 26
Views: 17425

Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [0.1.0]

_aD wrote:OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK
by mngrif
Tue Mar 01, 2016 10:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Searching flashlight
Replies: 24
Views: 16371

Re: [MOD 0.12.x] Searching flashlight

This is pretty awesome! Any idea if it breaks multiplayer? It should...
by mngrif
Fri Feb 26, 2016 5:59 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42075

Re: Friday Facts #127 - Steam Status III: Thank You

Cigars for everyone!

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