Search found 439 matches
- Sat Jan 16, 2021 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Smart belt inconsistencies
- Replies: 4
- Views: 2056
[kovarex] [1.1.12] Smart belt inconsistencies
I noticed some unexpected behavior with the new smart belt feature while playing normally. So I gave it a stress test to see what is the issue. This is a compilation of the found inconsistencies. See: https://youtu.be/mGZOhCx19Sk Edit: more occurrences from real gameplay: https://clips.twitch.tv/Tam...
- Sat Jan 16, 2021 10:42 pm
- Forum: Not a bug
- Topic: [1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
- Replies: 2
- Views: 796
[1.1.12] Smart belt CNTR toggle not working when ghost building set to CNTR+RMB
source: https://www.reddit.com/r/factorio/comments/kx2pwn/version_119/gjfrw61/?context=3 tltr: You can turn smart drag off by shortly pressing cntr (cool feature! :) ) I have changed my key binds and use CNTR+RMB for ghost building. Unfortunately tapping the toggle does not work with this anymore. (...
- Sat Jan 16, 2021 10:36 pm
- Forum: Pending
- Topic: [kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
- Replies: 2
- Views: 1051
[kovarex] [1.1.12] Wrong Transport belt ghost in the way error/floating text after rotating
See: https://youtu.be/n9sEkL-yR1o
After rotating there is sometimes the "Transport belt ghost in the way" error floating text when start building a lane.
I have ghost build on CNTR+LMB and rotate on space if that is relevant.
After rotating there is sometimes the "Transport belt ghost in the way" error floating text when start building a lane.
I have ghost build on CNTR+LMB and rotate on space if that is relevant.
- Sat Jan 16, 2021 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Weird belt placing when mixing ghost and normal build with lock belt
- Replies: 1
- Views: 833
[kovarex] [1.1.12] Weird belt placing when mixing ghost and normal build with lock belt
See: https://youtu.be/qlqQJqxyoUg -hold mouse -ghost modifier hold down -drag -release ghost modifier -keep holding mouse still -move mouse Expected result: only the tile that the mouse is on when releasing the ghost key should become build TBH this is an edge case i don't see any use case for. I do...
- Sat Jan 16, 2021 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Additional error beeps of unknown origin
- Replies: 2
- Views: 5315
[kovarex] [1.1.12] Additional error beeps of unknown origin
See: https://youtu.be/1Sq6HOHBllk
There is are error beeps generated consistently which origin I am unsure of. It's not out of range, and it's not "X in the way" either. I tested and this is new in 1.1.12 and did not happen in 1.1.10.
There is are error beeps generated consistently which origin I am unsure of. It's not out of range, and it's not "X in the way" either. I tested and this is new in 1.1.12 and did not happen in 1.1.10.
- Sat Jan 16, 2021 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] All "cannot reach" errors really are missing
- Replies: 2
- Views: 1737
[kovarex] [1.1.12] All "cannot reach" errors really are missing
rel: https://forums.factorio.com/viewtopic.php?f=23&t=94479 I am not sure how to react to a report closed that quickly. I'd answer there, but I know these answers are not seen there usually, so I create the topic again. I hope this is fine. Apologies. I cannot confirm it has always been like thi...
- Sat Jan 16, 2021 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
- Replies: 2
- Views: 832
Re: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
I was not able to reproduce the problem personally no matter what, but I did limit logic related to this problem only to the specific case it should be related to. (The logic is to not update the last built entity for the sake of gap building logic when overbuilding entity, so when you bend belt, i...
- Sat Jan 16, 2021 11:36 am
- Forum: Not a bug
- Topic: [1.1.12] Out of range error floating text and sound missing
- Replies: 1
- Views: 685
[1.1.12] Out of range error floating text and sound missing
When dragging belt / asm / etc. out of placing range there is no more out of range error beep / text.
- Thu Jan 14, 2021 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Underground pipe dragging borked
- Replies: 2
- Views: 1972
[kovarex] [1.1.11] Underground pipe dragging borked
I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
- Thu Jan 14, 2021 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
- Replies: 2
- Views: 832
[kovarex] [1.1.10] Belt still magically appearing when dragging on existing belt.
rel. viewtopic.php?f=11&t=94051&p=532101#p532101
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10

See: https://youtu.be/K6jdNM_6eF4
- Thu Jan 14, 2021 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
- Replies: 2
- Views: 1643
Re: [kovarex] [1.1.8] Belt magically appearing when dragging on existing belt.
Thanks for working on this.
It's better, but still not fixed entirely in 1.1.10
See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
It's better, but still not fixed entirely in 1.1.10

See: https://youtu.be/K6jdNM_6eF4 (v1.1.10)
- Mon Jan 11, 2021 11:01 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 1477
Re: [1.1.8] Inconsistent placement orientation after placing underground belts
Ah yes, the link Anti posted is the same issue. I thought I'd make a bug for it as it happens every time I play for years and hasn't been changed but since it is already reported and in the won't fix category, we can probably remove this one. Well that was during a stressed period where the release...
- Mon Jan 11, 2021 9:21 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 1477
- Mon Jan 11, 2021 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1206
Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
In the video there were two issues and they both should be fixed for 1.1.9. With entity ghost the issue was related to wrong check because the refinery center position was not within electric pole reach - with 1.1.9 it will be using proper check of supply reach colliding with entity bounding box. W...
- Mon Jan 11, 2021 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1206
Re: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
So, basically, you would like to take the pole that is already there to be registered as the last to be built. I'm afraid we are getting to more and more obscured special cases of what this should be able to do, and it is more of a feature request than a bug report. No that's not the pole i meant. ...
- Sun Jan 10, 2021 2:50 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
- Replies: 3
- Views: 1372
- Sun Jan 10, 2021 2:39 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
- Replies: 5
- Views: 1206
[kovarex] [1.1.8] Additional useless power pole that is not helpful for max range either
There is an extra power pole being placed. This is about the powerpole next to the ghost pipe, not the powerpole next to the other one.
First occurrence:
https://www.twitch.tv/antielitz/clip/Ea ... &sort=time
Reproduction:
https://youtu.be/DmsvjQpAOM0
First occurrence:
https://www.twitch.tv/antielitz/clip/Ea ... &sort=time
Reproduction:
https://youtu.be/DmsvjQpAOM0
- Sun Jan 10, 2021 2:35 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.8] Gaps when dragging entities in line
- Replies: 3
- Views: 1372
[kovarex] [1.1.8] Gaps when dragging entities in line
When dragging entities there can be gaps again since 1.1.8 .
This was working fine in 1.1.6 still.
See: https://youtu.be/VKqGHpiks5Y
This was working fine in 1.1.6 still.
See: https://youtu.be/VKqGHpiks5Y
- Fri Jan 08, 2021 3:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.8] Coal dropping on ground when hover over tree
- Replies: 2
- Views: 639
Re: [1.1.8] Coal dropping on ground when hover over tree
Ohh, Thank you! 

- Fri Jan 08, 2021 1:14 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating
- Replies: 3
- Views: 3024
Re: [kovarex] [1.1.0] Belt alignment is behaving weirdly when keep holding drag down while rotating
I guess the fix broke it more. If this is a feature I preferred it the way it was before. I never actually ran into any issue with this original bug. Just wanted to report it since i noticed it.