Search found 451 matches

by AntiElitz
Tue Aug 16, 2016 10:40 pm
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 25877

Map generation - Only one map - Seed defines pos

[0.13.16] Map generation - There is only one map - Seed only defines the position on this map Edit: Somehow related Reddit Thread: https://www.reddit.com/r/factorio/comments/4y8az4/psa_factorio_maps_are_identical_outside_starting/ For my Speedruns I have reviewed several thousand of maps. I had the...
by AntiElitz
Mon Jul 25, 2016 1:35 am
Forum: Not a bug
Topic: [13.10] Biome at start-area not influenced by water setting
Replies: 5
Views: 2328

Re: [0.13.10] [Pending] Map generation

Alright, I'll try again: Water settings used to influence starting area biomes 0.13.9 and before: few water settings-> mostly desert starting area much water settings -> mostly Woods starting area medium water settings -> different (random?) starting area 0.13.10: Every water setting -> nearly alway...
by AntiElitz
Sun Jul 24, 2016 12:33 am
Forum: Not a bug
Topic: [13.10] Biome at start-area not influenced by water setting
Replies: 5
Views: 2328

[13.10] Biome at start-area not influenced by water setting

Terrain Segmentation Frequency somehow got renamed into Water Frequency. However this doesn't seem to be the proper title since it still determines the width of biomes (eg deserts). Additionally the biomes used to be influenced by the water setting. When you selected few water, you would find yourse...
by AntiElitz
Thu Jul 07, 2016 1:34 am
Forum: Duplicates
Topic: [0.13.6] Stack inserters still unlocked by Logistics 2
Replies: 1
Views: 904

[0.13.6] Stack inserters still unlocked by Logistics 2

http://imgur.com/wfkU7Rq -Logistics 2 "Effect" still shows "Stack inserters" -They are indeed still unlocked by this technology without researching "Stack inserter" and also still add a level to "Stack inserter capacity bonus" -Researching "Stack inserter...
by AntiElitz
Tue Jun 28, 2016 5:31 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 2921

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

You have never been able to pause the game in multiplayer and i think that seems intentional.
by AntiElitz
Tue Jun 28, 2016 4:10 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't build steelchests
Replies: 4
Views: 3187

Re: [0.13.0][Pending] Can't build steelchests

Here's the savegame (v0.12.33)


Related:
Reddit OP is not me
https://www.reddit.com/r/factorio/comme ... t_missing/
by AntiElitz
Mon Jun 27, 2016 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't build steelchests
Replies: 4
Views: 3187

[0.13.0] Can't build steelchests

http://imgur.com/gQJZtYo

I can't build any steelchest
It's a loaded save from 0.12.33, 1 Rocket lunched, so i got all the tech necessary even got steel in my inventory.
by AntiElitz
Sun May 22, 2016 1:49 pm
Forum: Videos
Topic: Factorio Speedrun (any%) for sub 2 hours today!
Replies: 1
Views: 1402

Factorio Speedrun (any%) for sub 2 hours today!

Hey there, it's me AntiElitz! Some of you may already know me - yeah i'm that mad Factorio Speedrunner. I've been speedrunning Factorio for about 8 months now, hunting for that sub 2h time. However, recently we got really close to it. We managed to get a 2:00:20 and I feel like today is the day, we ...
by AntiElitz
Mon Apr 25, 2016 3:11 am
Forum: Gameplay Help
Topic: Inserter Throughput
Replies: 9
Views: 17781

Re: Inserter Throughput

I also did those experiments some time ago and created a wiki page about it. However i never found the time to overhaul the Inserters wiki page, so i never linked to it at all. The Numbers on the smart Inserters are outdated since they behave the same as blue ones due to a recent patch. However the ...
by AntiElitz
Mon Mar 21, 2016 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] [cube] Map String Inconsistancies
Replies: 3
Views: 2312

Re: [0.12.27] [cube] Map String Inconsistancies

Not for me. Even if I vary the terrain segmentation and water size between low and high and i save the map and look for the map string, THEY ARE IDENTICAL. So the new patch doesn't seem to take those options into account anymore
by AntiElitz
Sun Mar 20, 2016 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] [cube] Map String Inconsistancies
Replies: 3
Views: 2312

[0.12.27] [cube] Map String Inconsistancies

Mapstring: >>>AAAMABoAAAABAQYAAAAEAAAAY29hbAQFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAEFBAoAAABlbmVteS1iYXNlAwQECAAAAGlyb24tb3JlAQUEBQAAAHN0b25lBAMEn70UaWB7AABMsAAAAAAAAAAAAAAFAfN0HQY=<<< There seems to be a Inconsistancy problem with Terrain segmentation and water settings: Pretty bad change for ...
by AntiElitz
Thu Mar 17, 2016 12:18 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Winning sounds in endless loop
Replies: 3
Views: 2506

[0.12.26] [kovarex] Winning sounds in endless loop

In Multiplayer the winning trumpet horn will play in en endless loop until you close the "You won"-window. Also this sound is WAY to loud.
by AntiElitz
Sat Mar 05, 2016 2:21 am
Forum: Implemented Suggestions
Topic: Auto-Download required mods when joining a server
Replies: 11
Views: 9754

Re: Auto-Download required mods when joining a server

I also thougth about that and I think it'd be a great feature. I love the idea and it has already been proven in "don't starve together" as far as i know.
by AntiElitz
Sat Mar 05, 2016 1:57 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 221602

Re: Friday Facts #128 - Back down to earth

A BIG NO to the loader - It's pretty much a 10 times faster "fast inserter" - that is so broken that it reminds me of bobsmod in the late game. However you should enable it for mods and get it this way for the players that like the idea.
by AntiElitz
Tue Mar 01, 2016 6:13 pm
Forum: Ideas and Suggestions
Topic: Switch audio output device
Replies: 1
Views: 1509

Switch audio output device

Most AAA titles offer the possibility to choose the audio output device (in their audio options) instead of using the standard output device. I miss this feature in Factorio! This would especially be helpful for streamers. I'd love to see that feature coming in 0.13
by AntiElitz
Mon Jan 25, 2016 12:25 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 316650

Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
by AntiElitz
Fri Jan 22, 2016 2:11 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 41688

Underground belt placing like poles

Merged with existing topic
-- daniel34


Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
by AntiElitz
Fri Dec 18, 2015 6:07 pm
Forum: Resolved Problems and Bugs
Topic: Inserter facing up/north slower than other directions
Replies: 38
Views: 40684

Re: Inserter facing up/north slower than other directions

The difference is about 5% in some cases. That is way too much to be called minor imo. This causes a problem in one of my red circuits layouts i never understood. I rotated it now and it works ways better. This bug was already found half a year ago and is still not fixed. It should be now.

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