Search found 445 matches
- Tue Jun 28, 2016 5:31 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 2673
Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game
You have never been able to pause the game in multiplayer and i think that seems intentional.
- Tue Jun 28, 2016 4:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't build steelchests
- Replies: 4
- Views: 2905
Re: [0.13.0][Pending] Can't build steelchests
Here's the savegame (v0.12.33)
Related:
Reddit OP is not me
https://www.reddit.com/r/factorio/comme ... t_missing/
Related:
Reddit OP is not me
https://www.reddit.com/r/factorio/comme ... t_missing/
- Mon Jun 27, 2016 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't build steelchests
- Replies: 4
- Views: 2905
[0.13.0] Can't build steelchests
http://imgur.com/gQJZtYo
I can't build any steelchest
It's a loaded save from 0.12.33, 1 Rocket lunched, so i got all the tech necessary even got steel in my inventory.
I can't build any steelchest
It's a loaded save from 0.12.33, 1 Rocket lunched, so i got all the tech necessary even got steel in my inventory.
- Sun May 22, 2016 1:49 pm
- Forum: Videos
- Topic: Factorio Speedrun (any%) for sub 2 hours today!
- Replies: 1
- Views: 1307
Factorio Speedrun (any%) for sub 2 hours today!
Hey there, it's me AntiElitz! Some of you may already know me - yeah i'm that mad Factorio Speedrunner. I've been speedrunning Factorio for about 8 months now, hunting for that sub 2h time. However, recently we got really close to it. We managed to get a 2:00:20 and I feel like today is the day, we ...
- Mon Apr 25, 2016 3:11 am
- Forum: Gameplay Help
- Topic: Inserter Throughput
- Replies: 9
- Views: 16782
Re: Inserter Throughput
I also did those experiments some time ago and created a wiki page about it. However i never found the time to overhaul the Inserters wiki page, so i never linked to it at all. The Numbers on the smart Inserters are outdated since they behave the same as blue ones due to a recent patch. However the ...
- Mon Mar 21, 2016 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.27] [cube] Map String Inconsistancies
- Replies: 3
- Views: 2094
Re: [0.12.27] [cube] Map String Inconsistancies
Not for me. Even if I vary the terrain segmentation and water size between low and high and i save the map and look for the map string, THEY ARE IDENTICAL. So the new patch doesn't seem to take those options into account anymore
- Sun Mar 20, 2016 11:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.27] [cube] Map String Inconsistancies
- Replies: 3
- Views: 2094
[0.12.27] [cube] Map String Inconsistancies
Mapstring: >>>AAAMABoAAAABAQYAAAAEAAAAY29hbAQFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAEFBAoAAABlbmVteS1iYXNlAwQECAAAAGlyb24tb3JlAQUEBQAAAHN0b25lBAMEn70UaWB7AABMsAAAAAAAAAAAAAAFAfN0HQY=<<< There seems to be a Inconsistancy problem with Terrain segmentation and water settings: Pretty bad change for ...
- Thu Mar 17, 2016 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [kovarex] Winning sounds in endless loop
- Replies: 3
- Views: 2313
[0.12.26] [kovarex] Winning sounds in endless loop
In Multiplayer the winning trumpet horn will play in en endless loop until you close the "You won"-window. Also this sound is WAY to loud.
- Sat Mar 05, 2016 2:21 am
- Forum: Implemented Suggestions
- Topic: Auto-Download required mods when joining a server
- Replies: 11
- Views: 9138
Re: Auto-Download required mods when joining a server
I also thougth about that and I think it'd be a great feature. I love the idea and it has already been proven in "don't starve together" as far as i know.
- Sat Mar 05, 2016 1:57 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204274
Re: Friday Facts #128 - Back down to earth
A BIG NO to the loader - It's pretty much a 10 times faster "fast inserter" - that is so broken that it reminds me of bobsmod in the late game. However you should enable it for mods and get it this way for the players that like the idea.
- Tue Mar 01, 2016 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Switch audio output device
- Replies: 1
- Views: 1410
Switch audio output device
Most AAA titles offer the possibility to choose the audio output device (in their audio options) instead of using the standard output device. I miss this feature in Factorio! This would especially be helpful for streamers. I'd love to see that feature coming in 0.13
- Mon Jan 25, 2016 12:25 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 307072
Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack
Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
- Fri Jan 22, 2016 2:11 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 39761
Underground belt placing like poles
Merged with existing topic
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
- Fri Dec 18, 2015 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: Inserter facing up/north slower than other directions
- Replies: 38
- Views: 38974
Re: Inserter facing up/north slower than other directions
The difference is about 5% in some cases. That is way too much to be called minor imo. This causes a problem in one of my red circuits layouts i never understood. I rotated it now and it works ways better. This bug was already found half a year ago and is still not fixed. It should be now.
- Fri Dec 18, 2015 5:20 am
- Forum: Resolved Problems and Bugs
- Topic: Inserter facing up/north slower than other directions
- Replies: 38
- Views: 38974
[0.12.20] Inserters headed upwards are slower
While testing some stuff i noticed that inserters that are headed upwards are slower than the others. So i ran a test setup and made a video of it to show you.
https://youtu.be/ATMJFgzaSoo
https://youtu.be/ATMJFgzaSoo
- Tue Dec 15, 2015 11:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] ERROR: Tansport belt madness LV3
- Replies: 4
- Views: 12716
Re: [0.12.20] ERROR: Tansport belt madness LV3
i used the autoupdater after the purchase of the szenario package, so my game version is 0.12.20 and the szenarios latest version seems to be 0.12.18
- Tue Dec 15, 2015 4:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [kovarex] ERROR: Tansport belt madness LV3
- Replies: 4
- Views: 12716
[0.12.20] [kovarex] ERROR: Tansport belt madness LV3
Bought the szenario package today - got this error when reaching LV 3 of the "Transport belt madness" Unknown key:"Error while running the on_init: D:/Factorio/temp/currently-playing/control.lua:139: attempt to call global 'init_story' (a nil value)" Edit: got a similar error whe...
- Mon Oct 19, 2015 1:46 pm
- Forum: Videos
- Topic: Factorio Speedrun in 3:35:45 - new WR
- Replies: 19
- Views: 25700
Factorio Speedrun in 3:35:45 - new WR
Copy paste from Reddit thread: https://www.reddit.com/r/factorio/comments/3pchc3/factorio_speedrun_in_33545_new_wr/ My Liverun this night was successful and got back the WR. First of all, thank you so much for watching the Livestream. It was my first time streaming on twitch and I never expected ove...
- Sat Oct 17, 2015 4:21 pm
- Forum: Videos
- Topic: Speedrun Stream - Sun 18:00 UTC
- Replies: 0
- Views: 3885
Speedrun Stream - Sun 18:00 UTC
I am going to stream my newest Speedrun attempt Live tomorrow! The Stream will start at 18:00 UTC and will least for 3 to 7 hours. My goal definitly is to beat the current any% (Multiplayer) WR of 3h 39m 42s. Further im looking forward to place this run in the 3h 10min area. You can watch me on twit...
- Sat Oct 03, 2015 1:30 am
- Forum: Releases
- Topic: Version 0.12.10
- Replies: 42
- Views: 48440
Re: Version 0.12.10
Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed. Justin I tested it and it doesn't apply to me. My FPS/UTC even sligly increased from ~56 to ~57,5. Are you sure it has nothing to do with the diffrent settings on a th...