Search found 451 matches
- Tue Aug 16, 2016 10:40 pm
- Forum: General discussion
- Topic: Map generation - Only one map - Seed defines pos
- Replies: 56
- Views: 25877
Map generation - Only one map - Seed defines pos
[0.13.16] Map generation - There is only one map - Seed only defines the position on this map Edit: Somehow related Reddit Thread: https://www.reddit.com/r/factorio/comments/4y8az4/psa_factorio_maps_are_identical_outside_starting/ For my Speedruns I have reviewed several thousand of maps. I had the...
- Mon Jul 25, 2016 1:35 am
- Forum: Not a bug
- Topic: [13.10] Biome at start-area not influenced by water setting
- Replies: 5
- Views: 2328
Re: [0.13.10] [Pending] Map generation
Alright, I'll try again: Water settings used to influence starting area biomes 0.13.9 and before: few water settings-> mostly desert starting area much water settings -> mostly Woods starting area medium water settings -> different (random?) starting area 0.13.10: Every water setting -> nearly alway...
- Sun Jul 24, 2016 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Map Restart Button in Multiplayer
- Replies: 5
- Views: 3530
- Sun Jul 24, 2016 12:33 am
- Forum: Not a bug
- Topic: [13.10] Biome at start-area not influenced by water setting
- Replies: 5
- Views: 2328
[13.10] Biome at start-area not influenced by water setting
Terrain Segmentation Frequency somehow got renamed into Water Frequency. However this doesn't seem to be the proper title since it still determines the width of biomes (eg deserts). Additionally the biomes used to be influenced by the water setting. When you selected few water, you would find yourse...
- Thu Jul 07, 2016 1:36 am
- Forum: Won't fix.
- Topic: [0.13.6] Stack inserter capacity bonus from 0.13.5
- Replies: 2
- Views: 1692
Re: [0.13.6] Stack inserter capacity bonus from 0.13.5
This is caused due to a related bug viewtopic.php?f=7&t=28420
- Thu Jul 07, 2016 1:34 am
- Forum: Duplicates
- Topic: [0.13.6] Stack inserters still unlocked by Logistics 2
- Replies: 1
- Views: 904
[0.13.6] Stack inserters still unlocked by Logistics 2
http://imgur.com/wfkU7Rq -Logistics 2 "Effect" still shows "Stack inserters" -They are indeed still unlocked by this technology without researching "Stack inserter" and also still add a level to "Stack inserter capacity bonus" -Researching "Stack inserter...
- Tue Jun 28, 2016 5:31 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 2921
Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game
You have never been able to pause the game in multiplayer and i think that seems intentional.
- Tue Jun 28, 2016 4:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't build steelchests
- Replies: 4
- Views: 3187
Re: [0.13.0][Pending] Can't build steelchests
Here's the savegame (v0.12.33)
Related:
Reddit OP is not me
https://www.reddit.com/r/factorio/comme ... t_missing/
Related:
Reddit OP is not me
https://www.reddit.com/r/factorio/comme ... t_missing/
- Mon Jun 27, 2016 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't build steelchests
- Replies: 4
- Views: 3187
[0.13.0] Can't build steelchests
http://imgur.com/gQJZtYo
I can't build any steelchest
It's a loaded save from 0.12.33, 1 Rocket lunched, so i got all the tech necessary even got steel in my inventory.
I can't build any steelchest
It's a loaded save from 0.12.33, 1 Rocket lunched, so i got all the tech necessary even got steel in my inventory.
- Sun May 22, 2016 1:49 pm
- Forum: Videos
- Topic: Factorio Speedrun (any%) for sub 2 hours today!
- Replies: 1
- Views: 1402
Factorio Speedrun (any%) for sub 2 hours today!
Hey there, it's me AntiElitz! Some of you may already know me - yeah i'm that mad Factorio Speedrunner. I've been speedrunning Factorio for about 8 months now, hunting for that sub 2h time. However, recently we got really close to it. We managed to get a 2:00:20 and I feel like today is the day, we ...
- Mon Apr 25, 2016 3:11 am
- Forum: Gameplay Help
- Topic: Inserter Throughput
- Replies: 9
- Views: 17781
Re: Inserter Throughput
I also did those experiments some time ago and created a wiki page about it. However i never found the time to overhaul the Inserters wiki page, so i never linked to it at all. The Numbers on the smart Inserters are outdated since they behave the same as blue ones due to a recent patch. However the ...
- Mon Mar 21, 2016 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.27] [cube] Map String Inconsistancies
- Replies: 3
- Views: 2312
Re: [0.12.27] [cube] Map String Inconsistancies
Not for me. Even if I vary the terrain segmentation and water size between low and high and i save the map and look for the map string, THEY ARE IDENTICAL. So the new patch doesn't seem to take those options into account anymore
- Sun Mar 20, 2016 11:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.27] [cube] Map String Inconsistancies
- Replies: 3
- Views: 2312
[0.12.27] [cube] Map String Inconsistancies
Mapstring: >>>AAAMABoAAAABAQYAAAAEAAAAY29hbAQFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAEFBAoAAABlbmVteS1iYXNlAwQECAAAAGlyb24tb3JlAQUEBQAAAHN0b25lBAMEn70UaWB7AABMsAAAAAAAAAAAAAAFAfN0HQY=<<< There seems to be a Inconsistancy problem with Terrain segmentation and water settings: Pretty bad change for ...
- Thu Mar 17, 2016 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [kovarex] Winning sounds in endless loop
- Replies: 3
- Views: 2506
[0.12.26] [kovarex] Winning sounds in endless loop
In Multiplayer the winning trumpet horn will play in en endless loop until you close the "You won"-window. Also this sound is WAY to loud.
- Sat Mar 05, 2016 2:21 am
- Forum: Implemented Suggestions
- Topic: Auto-Download required mods when joining a server
- Replies: 11
- Views: 9754
Re: Auto-Download required mods when joining a server
I also thougth about that and I think it'd be a great feature. I love the idea and it has already been proven in "don't starve together" as far as i know.
- Sat Mar 05, 2016 1:57 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 221602
Re: Friday Facts #128 - Back down to earth
A BIG NO to the loader - It's pretty much a 10 times faster "fast inserter" - that is so broken that it reminds me of bobsmod in the late game. However you should enable it for mods and get it this way for the players that like the idea.
- Tue Mar 01, 2016 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Switch audio output device
- Replies: 1
- Views: 1509
Switch audio output device
Most AAA titles offer the possibility to choose the audio output device (in their audio options) instead of using the standard output device. I miss this feature in Factorio! This would especially be helpful for streamers. I'd love to see that feature coming in 0.13
- Mon Jan 25, 2016 12:25 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 316650
Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack
Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
- Fri Jan 22, 2016 2:11 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 41688
Underground belt placing like poles
Merged with existing topic
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
-- daniel34
Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
- Fri Dec 18, 2015 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: Inserter facing up/north slower than other directions
- Replies: 38
- Views: 40684
Re: Inserter facing up/north slower than other directions
The difference is about 5% in some cases. That is way too much to be called minor imo. This causes a problem in one of my red circuits layouts i never understood. I rotated it now and it works ways better. This bug was already found half a year ago and is still not fixed. It should be now.