Search found 440 matches

by AntiElitz
Mon Mar 21, 2016 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] [cube] Map String Inconsistancies
Replies: 3
Views: 1943

Re: [0.12.27] [cube] Map String Inconsistancies

Not for me. Even if I vary the terrain segmentation and water size between low and high and i save the map and look for the map string, THEY ARE IDENTICAL. So the new patch doesn't seem to take those options into account anymore
by AntiElitz
Sun Mar 20, 2016 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] [cube] Map String Inconsistancies
Replies: 3
Views: 1943

[0.12.27] [cube] Map String Inconsistancies

Mapstring: >>>AAAMABoAAAABAQYAAAAEAAAAY29hbAQFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAEFBAoAAABlbmVteS1iYXNlAwQECAAAAGlyb24tb3JlAQUEBQAAAHN0b25lBAMEn70UaWB7AABMsAAAAAAAAAAAAAAFAfN0HQY=<<< There seems to be a Inconsistancy problem with Terrain segmentation and water settings: Pretty bad change for ...
by AntiElitz
Thu Mar 17, 2016 12:18 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] Winning sounds in endless loop
Replies: 3
Views: 2113

[0.12.26] [kovarex] Winning sounds in endless loop

In Multiplayer the winning trumpet horn will play in en endless loop until you close the "You won"-window. Also this sound is WAY to loud.
by AntiElitz
Sat Mar 05, 2016 2:21 am
Forum: Implemented Suggestions
Topic: Auto-Download required mods when joining a server
Replies: 11
Views: 8695

Re: Auto-Download required mods when joining a server

I also thougth about that and I think it'd be a great feature. I love the idea and it has already been proven in "don't starve together" as far as i know.
by AntiElitz
Sat Mar 05, 2016 1:57 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 188099

Re: Friday Facts #128 - Back down to earth

A BIG NO to the loader - It's pretty much a 10 times faster "fast inserter" - that is so broken that it reminds me of bobsmod in the late game. However you should enable it for mods and get it this way for the players that like the idea.
by AntiElitz
Tue Mar 01, 2016 6:13 pm
Forum: Ideas and Suggestions
Topic: Switch audio output device
Replies: 1
Views: 1336

Switch audio output device

Most AAA titles offer the possibility to choose the audio output device (in their audio options) instead of using the standard output device. I miss this feature in Factorio! This would especially be helpful for streamers. I'd love to see that feature coming in 0.13
by AntiElitz
Mon Jan 25, 2016 12:25 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 298072

Re: [MOD 0.12.x] WaiTex 0.9.0: A HD Texture Pack

Great mod! I love it.
Might you add sharper textures of the Fast transport belt and the express transport belt as well? I know you edited them already, but they still looks shitty beside a basic transport belt.
by AntiElitz
Fri Jan 22, 2016 2:11 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 38235

Underground belt placing like poles

Merged with existing topic
-- daniel34


Placing long underground pipelines can be a pain. It would be helpful if underground pipes would behave the same way as poles. Just hold click down and drag and they extend at max range automatically.
by AntiElitz
Fri Dec 18, 2015 6:07 pm
Forum: Resolved Problems and Bugs
Topic: Inserter facing up/north slower than other directions
Replies: 38
Views: 37385

Re: Inserter facing up/north slower than other directions

The difference is about 5% in some cases. That is way too much to be called minor imo. This causes a problem in one of my red circuits layouts i never understood. I rotated it now and it works ways better. This bug was already found half a year ago and is still not fixed. It should be now.
by AntiElitz
Fri Dec 18, 2015 5:20 am
Forum: Resolved Problems and Bugs
Topic: Inserter facing up/north slower than other directions
Replies: 38
Views: 37385

[0.12.20] Inserters headed upwards are slower

While testing some stuff i noticed that inserters that are headed upwards are slower than the others. So i ran a test setup and made a video of it to show you.

https://youtu.be/ATMJFgzaSoo
by AntiElitz
Tue Dec 15, 2015 11:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] ERROR: Tansport belt madness LV3
Replies: 4
Views: 12568

Re: [0.12.20] ERROR: Tansport belt madness LV3

i used the autoupdater after the purchase of the szenario package, so my game version is 0.12.20 and the szenarios latest version seems to be 0.12.18
by AntiElitz
Tue Dec 15, 2015 4:08 am
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] ERROR: Tansport belt madness LV3
Replies: 4
Views: 12568

[0.12.20] [kovarex] ERROR: Tansport belt madness LV3

Bought the szenario package today - got this error when reaching LV 3 of the "Transport belt madness" Unknown key:"Error while running the on_init: D:/Factorio/temp/currently-playing/control.lua:139: attempt to call global 'init_story' (a nil value)" Edit: got a similar error whe...
by AntiElitz
Mon Oct 19, 2015 1:46 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Factorio Speedrun in 3:35:45 - new WR

Copy paste from Reddit thread: https://www.reddit.com/r/factorio/comments/3pchc3/factorio_speedrun_in_33545_new_wr/ My Liverun this night was successful and got back the WR. First of all, thank you so much for watching the Livestream. It was my first time streaming on twitch and I never expected ove...
by AntiElitz
Sat Oct 17, 2015 4:21 pm
Forum: Videos
Topic: Speedrun Stream - Sun 18:00 UTC
Replies: 0
Views: 3826

Speedrun Stream - Sun 18:00 UTC

I am going to stream my newest Speedrun attempt Live tomorrow! The Stream will start at 18:00 UTC and will least for 3 to 7 hours. My goal definitly is to beat the current any% (Multiplayer) WR of 3h 39m 42s. Further im looking forward to place this run in the 3h 10min area. You can watch me on twit...
by AntiElitz
Sat Oct 03, 2015 1:30 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 46975

Re: Version 0.12.10

Well 12.10 just tanked my fps. I was running 50 to 60 fps in 12.8, update 12.10 just tanked to 18 to 26 fps. Not sure what changed. Justin I tested it and it doesn't apply to me. My FPS/UTC even sligly increased from ~56 to ~57,5. Are you sure it has nothing to do with the diffrent settings on a th...
by AntiElitz
Tue Sep 22, 2015 3:58 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Re: Factorio Speedrun in 3:45:58 - new WR

Could both of you guys post your seeds :P You guys talking about this, its tempting to give it a try too ^^ (probably my try will be around 12 hours , if I try at all, but still ^^) Or is the seed-searching part of the job ^^? Yeah you really should give it a try. It's a nice new challange to make ...
by AntiElitz
Mon Sep 21, 2015 10:22 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Re: Factorio Speedrun in 3:45:58 - new WR

I'm pleased to hear from you, planning a new run! I really am exited. Anyway, I'm planning my next run already. I found some further improvements and I am practicing currently. May the best win! Are you planning to go live on twitch? I would really appreciate to watch your attempt! PS: We could also...
by AntiElitz
Mon Sep 21, 2015 3:58 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Re: Factorio Speedrun in 3:45:58 - new WR

3trip wrote:cool, But i'm wondering, whats the world record for multiplayer?
It was 4:25:15 with 4 Players. So i beat both, single and multiplayer.
by AntiElitz
Tue Sep 15, 2015 12:28 am
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Re: Factorio Speedrun in 3:45:58 - new WR

This meant I was saving on assemblers but needing more fiddly builds and more belts, underground belt and splitters compared to you. So you while wasting capacity are saving so much time with easier to remember linear builds. Almost everything was linear in your run, which is an excellent idea whic...
by AntiElitz
Fri Sep 11, 2015 5:36 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 24813

Factorio Speedrun in 3:35:45 - new WR

This is the original post for the 3:45:58 run. If you were searching for the 3:35:45 WR run, head over to HERE (it's the second page of the topic). Thanks, Kajanor I did it - The new World Record is 3:45:58! http://imgur.com/kixxNi7 Link to Reddit (same post): https://www.reddit.com/r/factorio/comm...

Go to advanced search