Search found 445 matches
- Fri Nov 15, 2019 7:28 pm
- Forum: Won't fix.
- Topic: [0.17.76] Inserters not being placed consistantly
- Replies: 5
- Views: 1792
Re: [0.17.76] Inserters not being placed consistantly
Sure, i can reproduce it in 1 of 2 cases. But as said it probably is just too fast mouse movement again.
- Tue Nov 12, 2019 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.76] Additional Power pole when dragging
- Replies: 2
- Views: 537
Re: [0.17.76] Additional Power pole when dragging
Well, there is a possibility YOU are able to reproduce it, cause you know the game better .
- Tue Nov 12, 2019 10:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.76] Additional Power pole when dragging
- Replies: 2
- Views: 537
[0.17.76] Additional Power pole when dragging
Can't reproduce myself, there is a possibility Nefrum's mouse is broken:
https://clips.twitch.tv/BraveMiniatureDuckVoteNay
https://clips.twitch.tv/BraveMiniatureDuckVoteNay
- Tue Nov 12, 2019 9:33 pm
- Forum: Won't fix.
- Topic: [0.17.76] Inserters not being placed consistantly
- Replies: 5
- Views: 1792
Re: [0.17.76] Inserters not being placed consistantly
I see, didn't think of the rendering and the update not being synchronized.
@Loewchen this is a bit different from the related bug, since here the preview was already rendered, but still not placed.
@Loewchen this is a bit different from the related bug, since here the preview was already rendered, but still not placed.
- Tue Nov 12, 2019 8:33 pm
- Forum: Won't fix.
- Topic: [0.17.76] Inserters not being placed consistantly
- Replies: 5
- Views: 1792
[0.17.76] Inserters not being placed consistantly
Inserter didn't place even though preview was rendered on there:
video: https://clips.twitch.tv/AdorableFlaccid ... lueBlaster
frame that should have placed the inserter: https://i.imgur.com/uVGf0mi.jpg
video: https://clips.twitch.tv/AdorableFlaccid ... lueBlaster
frame that should have placed the inserter: https://i.imgur.com/uVGf0mi.jpg
- Sun Nov 10, 2019 1:19 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.76] Default Orientation of entities is inconsistent
- Replies: 1
- Views: 468
[0.17.76] Default Orientation of entities is inconsistent
explanation video: https://youtu.be/iUbsOCg3kEA (length: 49 sec)
tldr: while most entities face towards the north on the default orientation, some other like chemical plants or inserters are facing towards the south instead. This makes the rotation experience inconsistent when playing the game.
tldr: while most entities face towards the north on the default orientation, some other like chemical plants or inserters are facing towards the south instead. This makes the rotation experience inconsistent when playing the game.
- Fri Nov 08, 2019 4:04 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74299
Re: Friday Facts #320 - Color correction
I really do love the new brightness and saturation. I always felt like having cataract, when playing the game, but now no more! Awesome! However i think the night should get some further tweaks. While I like the blue "shadow" I think it got a bit too strong. I have trouble to see what colo...
- Thu Nov 07, 2019 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] "maxenergy consuption" tooltip applies fully for module modifiers
- Replies: 4
- Views: 2411
- Thu Nov 07, 2019 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] "maxenergy consuption" tooltip applies fully for module modifiers
- Replies: 4
- Views: 2411
[Twinsen] [0.17.75] "maxenergy consuption" tooltip applies fully for module modifiers
Not sure if a bug or how it is supposed to work... Since this update the "energy consumption" got replaced with the "max consumption" that also includes the drain. So if you add speed-modules to the assembler it will now add the energy multiplier to the combined cost (also the dr...
- Sun Nov 03, 2019 2:16 pm
- Forum: 1 / 0 magic
- Topic: [0.17.74] Game crashes after blueprinting
- Replies: 7
- Views: 2415
Re: [0.17.74] Game crashes after blueprinting
It does not seem to be the Memory.
I ran memtest86 twice for 2,5 h each and did not get any errors.
I ran memtest86 twice for 2,5 h each and did not get any errors.
- Sun Nov 03, 2019 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.74] Crash: "fonsDrawText"
- Replies: 6
- Views: 1469
Re: [0.17.74] Crash: "fonsDrawText"
I have downloaded a clean install of Factorio after this crash and didn't get another one ever since. Since I updated this very instance from 17.0 to 17.74 with every single update out there, there may also be the possibility of file corruption or an failed patch that caused the crashes. Ofc i canno...
- Wed Oct 30, 2019 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.74] Crash: "fonsDrawText"
- Replies: 6
- Views: 1469
[posila] [0.17.74] Crash: "fonsDrawText"
Game crashed while running just 15 minutes into a map (no action was done): maybe related since there was no reinstall viewtopic.php?f=35&t=77257
- Sun Oct 27, 2019 7:22 pm
- Forum: 1 / 0 magic
- Topic: [0.17.74] Game crashes after blueprinting
- Replies: 7
- Views: 2415
Re: [0.17.74] Game crashes after blueprinting
No new dump indeed
https://i.imgur.com/xSkRmF0.png
previos dump file was changed at the time of the crash though
https://i.imgur.com/xSkRmF0.png
previos dump file was changed at the time of the crash though
- Sun Oct 27, 2019 5:08 pm
- Forum: 1 / 0 magic
- Topic: [0.17.74] Game crashes after blueprinting
- Replies: 7
- Views: 2415
Re: [0.17.74] Game crashes after blueprinting
Not the exact mapstring, but the settings are the same. Should result in the correct map with changing the seed afterwards :) ! dmp in the attachment. Nefrums said yesterday that a similar crash happened to him in a 100% practice run when blueprinting massively on a ore-patch, but didn't report it u...
- Sun Oct 27, 2019 1:52 am
- Forum: 1 / 0 magic
- Topic: [0.17.74] Game crashes after blueprinting
- Replies: 7
- Views: 2415
[0.17.74] Game crashes after blueprinting
happened during Speedrun,no savefile at all because it hard crashed :(. Crashed when placing this Blueprint: https://pastebin.com/ZjAghX4x 0.001 2019-10-26 14:33:14; Factorio 0.17.74 (build 47523, win64, alpha) 0.001 Operating system: Windows 10 (version 1903) 0.001 Program arguments: "C:\Users...
- Fri Sep 20, 2019 3:45 pm
- Forum: Minor issues
- Topic: [Rseding91] [0.17.69] Upgrade Planner on alternating underground belts
- Replies: 1
- Views: 901
[Rseding91] [0.17.69] Upgrade Planner on alternating underground belts
When having alternating red/yellow undergrounds being upgraded in editor mode, the result is wrong:
See: https://youtu.be/UaO819LWsZ0
See: https://youtu.be/UaO819LWsZ0
- Thu Aug 22, 2019 12:10 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.62] Power poles do not place sometimes
- Replies: 9
- Views: 2012
Re: [posila] [0.17.62] Power poles do not place sometimes
I was the host, but i think Rseding is right, i did move the mouse too fast.
It's quite annoying i do move it too fast so consistently though...
It's quite annoying i do move it too fast so consistently though...
- Thu Aug 22, 2019 12:08 am
- Forum: Not a bug
- Topic: [0.17.66] Replay checkbox does not get remembered after restart.
- Replies: 2
- Views: 681
[0.17.66] Replay checkbox does not get remembered after restart.
When you check the replay checkbox, the settings gets remembered during this session, even when starting a new map.
However after a restart this setting is lost again .
PS: I love the replay functionality! Please keep supporting it.
However after a restart this setting is lost again .
PS: I love the replay functionality! Please keep supporting it.
- Mon Aug 05, 2019 10:58 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.62] Power poles do not place sometimes
- Replies: 9
- Views: 2012
Re: [0.17.62] Power poles do not place sometimes
I'm not talking about the very top row, but the second top row that also doesn't get power even though i left coverage .
See: https://i.imgur.com/CltXvz6.jpg
See: https://i.imgur.com/CltXvz6.jpg
- Sun Aug 04, 2019 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.62] Power poles do not place sometimes
- Replies: 9
- Views: 2012
[posila] [0.17.62] Power poles do not place sometimes
second top Inserter row gets no power pole when passing by.
see: https://youtu.be/E2m2RKgwBWI
see: https://youtu.be/E2m2RKgwBWI